Official Name:
NINTENDO
GAMECUBE
MPU("Microprocessor
Unit")*: IBM Power PC
"Gekko"
Clock Frequency: 405 MHz
CPU Capacity: 925 Dmips (Dhrystone
2.1)
Internal Data
Precision: 32bit Integer
& 64bit Floating-point
External Bus
Bandwidth: 1.6GB/second(Peak)
External Bus
Bandwidth: 1.6GB/second(Peak)
(32bit address, 64bit data bus 202.5MHz)
System LSI: "Flipper"
Clock Frequency: 202.5MHz
Embedded Frame
Buffer: Approx. 2MB
Embedded Frame
Buffer: Approx. 2MB
Sustainable Latency : 5ns (1T-SRAM)
Embedded Texture
Cache: Approx. 1MB
Sustainable Latency : 5ns (1T-SRAM)
Texture Read
Bandwidth: 12.8GB/second
(Peak)
Main Memory
Bandwidth: 3.2GB/second
(Peak)
Color, Z Buffer: Each is 24bits
Image Processing
Function: Fog, Subpixel
Anti-aliasing, HW Light x8, Alpha Blending, Virtual Texture Design,
Multi-texture Mapping/Bump/Environment Mapping, MIPMAP, Bilinear
Filtering, Real-time Texture Decompression (S3TC)
|