CPU: Hitachi 128 bit graphics engine with an on-board
RISC processor SH4 (operating frequency of 200MHz 360
MIPS/1.4FLOPS). The SH4 is optimized for floating point calculations
(key to 3D) and is four times faster than the Pentium II.
Polygons: More than 3 million polygons per second.
Graphics Chip: NEC PowerVR2 (rendering capacity: over 3 million
polygons per second), which outperforms today's most advanced arcade
systems.
Sound Processor: Yamaha Super Intelligent Sound Processor
(simultaneously articulates 64 sounds), which is as powerful (alone)
as some next generation consoles.
Operating System: Customized OS using Windows CE as its base
(Supports Direct X) for a flexible, versatile development
environment supported by Microsoft Visual Studio development System
Version 5.0 and refined Visual C++. As a result, Dreamcast software
is compatible with PCs and can take full advantage of hardware
features.
Main Memory: 16MByte (64Mbit SD-RAM x 2)
CD-ROM Drive: 12-speed ( Maximum )
On-board Modem: 33.6Kbps modem
Network: Built in network play.
Controllers: Red, Yellow, Blue, and Grey. Analog and digital
directional control.
Ports: Four controller ports standard.
Visual Memory System (VMS) (sold separately): A liquid-crystal
display PDA for game data backup and data exchange.
Console Dimensions: 7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm
(H) x 78 mm (D)
Weight: 4.4#, 2.0 kg
Release Date: November 20, 1998 (Japan), Fall 1999 (USA)
Price: TBA
Data save method on PDA (aka VMS)
PDA specs:
CPU 8-bit
Memory 128 KB
Display 48 dot (W) x 32 dot (H) Monochrome
Display size 37 mm (W) x 26 mm (H)
Case dimensions 47 mm (W) x 80 mm (H) x 16 mm (D)
Power source 2 x button batteries, w. auto-off function
Sound 1-channel PWM sound source
Weight 45g |