CPU: 8-bit with 16-bit address space
Co-Processors: "Mikey" and "Suzy 2 x 16-bit custom CMOS chips
running at 16 MHz, MOS 65C02 running at up to 4 MHz (3.6 MHz
average)
Math Co-processor: 16-bit multiply and divide, parallel processing
of single instructions
RAM: 64K 120 ns DRAM
ROM: 512 bytes of bootstrap and game card loading ROM
Resolution: 160 pixels x 102 pixels "triad" (3 LCD elements: red,
green, and blue) standard resolution (16 320 addressable pixels),
capability of 480 x 102 pixels artificially high resolution Colours:
4096 (12-bit) colour palette with 16 simultaneous (4-bit) colours
per scan line
Graphics: approximately 128 simultaneous on-screen sprites, drawing
support, high-speed sprite capability with collision detection,
sprite scaling, distortion and tilting effects, decoding of
compressed sprite data, clipping and multi-directional scrolling,
variable frame rate (up to 75 frames/sec)
Sound: 4 channels, 8-bit DAC for each channel (4 channels x 8-bit =
32-bit sound), Stereo (Lynx II only)
Video DMA driver for LCD display
Blitter (bitmap block transfer) unit
System Timers
Interrupt Controller
Screen Size: (3.5 inches) diagonally (approximately (3.25 inches x
1.88 inches))
Dimensions: (10.75 inches x 4.25 inches x 1.5 inches) (Original
Lynx), (9.25 inches x 4.25 inches x 2 inches) (Lynx II)
Power: 9V DC, 1A or 6 x AA batteries (lasting 4 hours in original
Lynx, 5 hours in Lynx II)
Communications Port: UART for ComLynx
Headphones port (mini-DIN 3.5 mm stereo, wired for mono on original
Lynx) |