Suicide - Hold L + R + X and press Down(4) during game
play. A message will confirm correct code entry.
Shotgun with full ammunition - Hold L + R + X and press
Left(3), Down(3) during game play. A message will confirm correct code
entry.
Full health - Hold L + R + X and press Down(3), A, Up(2),
Down, Up, A during game play. A message will confirm correct code
entry.
Full Xombium bottle - Hold L + R + X and press Right(2),
Up(2), A, Left, Right, A, Right, Up, Right, A during game play. A
message will confirm correct code entry.
Reload ammunition for current gun - Hold L + R + X and
press Right(2), Down, Up, Left, Right, Left(2), A during game play. A
message will confirm correct code entry.
Refill ranged weapon ammunition - Hold L + R + X and press
Left(2), Up, Down, Right, Left, Right(2), A during game play. A
message will confirm correct code entry.
Old movie mode - Hold L + R + X and press Up, A, Left, A,
Down, A, Right, A during game play. A message will confirm correct
code entry. Press Start to disable this effect.
All items and weapons except for Gonzo Gun - Hold L + R +
X and press Down, Up, Down, Left, Right, Left, A, Up, Left, Down,
Right, Up, Right, Down, Left, A, Down(3), A(2) during game play. A
message will confirm correct code entry.
New family picture - Hold L + R + X and press Up, Right,
Up, Right, Up, Right, A during game play. A message will confirm
correct code entry.
Dirty family picture - Hold L + R + X and press Left,
Down, Left, Down, Left, Down, A during game play. A message will
confirm correct code entry.
Monster Archives - Successfully complete the game after
using the monster transformation as many times as possible.
Increase negative karma - Hold L + R + X and press
Left(2), Down, Up, A during game play. A message will confirm correct
code entry.
Playable introduction sequence - Successfully complete the
game, then start another game to play a "bonus level", which is the
original introduction sequence with "director's commentary". To hear
the commentary, jump on the crow that lands in a corner.
Gonzo Gun - Hold L + R + X and press Left, A(3), Right,
Left, Right, Left, Up, A(3), Down, Up, Down, Up, A during game play. A
message will confirm correct code entry.
Clean Torque - Hold L + R + X and press Down, Up, Right,
Left during game play. A message will confirm correct code entry.
Bloody Torque - Hold L + R + X and press Up, Down, Left,
Right during game play. A message will confirm correct code entry.
Overcome insanity - Hold L + R + X and press Right(3), A,
Left(2), Right, Left, A during game play. A message will confirm
correct code entry.Shotgun with full
ammunition: Hold L + R + X and press Left(3), Down(3) during
game play. A message will confirm correct code entry.
All items and weapons except for Gonzo Gun: Hold L + R + X and
press Down, Up, Down, Left, Right, Left, A, Up, Left, Down, Right, Up,
Right, Down, Left, A, Down(3), A(2) during game play. A message will
confirm correct code entry.
Grenades: Hold L + R + X and press Right(3), Left(3) during game
play. A message will confirm correct code entry.
Molotov cocktails: Hold L + R + X and press Down(3), Up(3)
during game play. A message will confirm correct code entry.
Increase negative karma: Hold L + R + X and press Left(2), Down,
Up, A during game play. A message will confirm correct code entry.
Psychedelic mode: Hold L + R + X and press Left(2), A, Right(2),
A, Up(2), A, Down(2), A during game play. A message will confirm
correct code entry. Repeat this code to disable its effect.
Wrinkled family picture: Hold L + R + X and press Up(2), Right,
Up during game play. A message will confirm correct code entry.
Bloody family picture: Hold L + R + X and press Left, Down,
Left, Down, Left, Down, A during game play. A message will confirm
correct code entry.
Torque's Archives: Successfully complete the game after
following the evil choices when given the opportunity.
Torque's Family Archives: Successfully complete the game after
following the good choices when given the opportunity.
Constant images: When you enable the "All items and weapons"
code or two or more codes, you will constantly receive images from Dr.
Killjoy's room, where he has all the ink blot pictures everywhere on
the walls where the man that had his eyeball taken off. To stop this
side-effect, simply load a saved game before you entered the codes.
Defeating Fire Ghosts: To kill the Fire Ghosts, first reduce
them to an ash pile. Then, shoot the pile of ash to finish them off.
Otherwise they will come back and gang up on you
Defeating the green smoke creature: First, turn off all four
pipes leaking green gas in the corners of the room. Then, shoot the
rope tied on the wall, near the far end of the room, to drop the box
hanging from the ceiling onto the vent that the green light is coming
from. Then, shoot the other rope tied to the wall near the railed door
to drop the covering to the vent. The last vent covering is in front
of boxes which will explode when you shoot them. After these vents are
blocked, drag the box over the vent nearest the dead inmate. Next,
wait for him to get in front of the fireplace and take the from of a
man. When he does this, turn the crack so that the gas pushes him into
the fireplace. Then, run over and shut the door.
Defeating Main Liners: In the shower area where countless Main
Liners keep appearing, turn the water off on all the showers and kill
whatever remains. They will stop coming.
In order to not get any health damage when a Main Liner jumps on you
and tries to stab you, press Health constantly. The Main Liner will
jump off Torque as usual, but no damage or dizziness will occur.
Defeating enemies at the dock: Use the following trick to defeat
the creature on the last level at the dock. The big creature will
smash open a gate that has a control device that will lower a machine
that shoots out a purple beam. Dodge the creature's attack and stand
so a beam will hit you. There is a delay between beams. After being
hit, you will glow. Press R to throw a glowing ball. Aim for the red
spot on its chest. Keep throwing balls until the creature falls in the
water. If you cannot throw any more balls, stand under the beam to
recharge.
In the docks, where you have to battle the "Insane" Torque, find the
.50 cal machine and shoot him with it.
On the last level, you are isolated out on the docks and have to fight
the monster that is your alter-ego. Make sure you have your shotgun
(in the trailer in the preceding level). Immediately as he appears,
shoot him. Walk forward, to the right, and up the ramp going to the
fenced off piece of land. Run towards the fence and to the left. Walk
off the land where the fence ends. There is a little shelf of land
that you can stand on. On all difficulties except "Impossible", you
can stand on this shelf and shoot the monster until he dies. It takes
about sixteen shots from the shotgun. You can then jump back on the
land (this may require several attempts) and deal with the
hypo-monsters. The best way to kill these is to shoot the ammunition
boxes that are spread around the level. You can also throw bombs in
their vicinity to kill them. If you are playing under the "Impossible"
difficulty setting, you can drop down to the shelf of land but must
move up a couple of yards or the monster will jump and you will be
thrown into the water. Once you are safe, he appears for a few seconds
then runs down to the main dock then jumps repeatedly. Eventually, he
comes back. You can shoot him with the shotgun and throw cocktails at
him until he dies. The big monster at the end is relatively easy to
kill. When coming from the fenced-off land back to the dock, there is
a fenced door to the right that you can kick open. In three of the
four places where the monster appears, you can hide out and not be
hurt. If you are energized with the blue plasma, you can throw the
plasma at him and avoid being drawn close. When he attempts to shoot
fire at you, jump back to avoid being burned. There are boxes to hide
behind if he comes up on the side nearest to the fenced-off land. If
one of his whirling blue spirals hits you, just shoot at him in slow
motion as he tries to hit you until you are a safe distance way. If
you are a good person throughout the game, a man arrives in a boat and
you will jump aboard to get off the island. If you are a bad person
(i.e., shooting potential allies and everyone else that you
encounter), the ending changes. You will throw a big box at the man
who comes to rescue you (sinking his boat), change into your
alter-ego, then go back towards the prison to apparently fight
everybody who attacked you on the way. The alternate beginning
involves you being put into a prison cage and changing into your alter
ego (monster) after you have been provoked.
Defeating Slayers: After getting through the Asylum, the Slayers
will start to reincarnate after being killed. The only way to keep
them down is to blow off their heads.
Defeating enemies: In the level where there is a C.O. with a
machine gun, go upstairs and shoot the other C.O.'s coming down the
stairs. When you get upstairs, there is a hole on the floor where you
can shoot the C.O. with the machine gun downstairs.
Lighthouse gears: To get the lighthouse gears to turn, throw a
stick of dynamite at the handle. After this is done, Torque will be
able to turn handle.
To explain why the gears will not turn, take a look at them. They have
Slayer knives jammed in them. The quick way is to throw an explosive,
but you can also shoot them out.
Crossing the rock quarries: In the rock quarry, there is a fiery
hole in the ground. Use the crane control to knock a big rock off a
ledge. The rock will drop, block the fiery hole, and keep the Slayer
from coming out. In the other rock quarry, after helping another
inmate to cross, swing the crane towards you all the way to the left
next to the platform across the way. You will have to jump onto the
rock that is hanging from the crane. Get a running start and jump onto
the rock. If you do not do a running start, you will not make it on
top of the rock.
Passing through caves: When you get inside a cave system, leave
flares in the path that you have been to. This will prevent you from
coming down the same path again, wasting time and your flashlight
battery. Watch out for blood spots on cave ceilings where the
"decapitated chokers" appear.
Crossing the river: When you get to the point where Torque has
to cross a river and the bridge is out, shoot the chock underneath the
truck. The truck will roll onto the river bed. You can climb up the
truck and get to other end of the bridge. In another scenario, a
speeding prison bus will appear. Get out of the way and the bus will
crash into the river bed.
Destroying Dr. Killjoy's movie projectors: In the Asylum level,
the key is to destroy all of Dr. Killjoy's movie projectors. After
destroying all the movie projectors, you will be able to open doors
and eventually get out of the building. If you cannot destroy the
projectors, find a way to block the projection. You will see these
movie projectors towards the end of the game again. When you get into
a room to battle Dr. Killjoy, destroy the projectors. There is one on
the second floor that you cannot destroy. One will be in a crate
hanging above. Find the rope end and cut it to destroy the projector.
Turn the switch on next to the center table and stand underneath the
contraption hanging above. Get zapped, then throw a fireball at the
monster Torgue that is chained on the wall. The wall will explode,
allowing you to exit the level.
To defeat Dr. Killjoy in the Asylum level, you must shoot all the
projectors, which can be done easily by standing on the surgical table
without harm to you, since Dr. Killjoy brings the Slayers back to life
anyway. There is one camera in a cage above; shoot the rope holder on
the wall to destroy the camera. Another difficult one is on the second
floor. It can be destroyed by shooting the fuse box below it on the
wall.
Extinguishing fires: In the level where Torgue is in a big break
room and a fire is blocking the door, turn the sprinkler on. Look for
a drainage and block it with a soda machine. The water will then flow
toward the fire and put it out. You will also use this same technique
towards the end of the game, where the "fire ghost" blocks your way
with fire.
Helping Clem off the island: Go inside the boat and go up the
ramp. Look to your right to see two barrels held up by a chain. Shoot
the chain and the barrels will drop. Then, throw a stick of dynamite
or a Molotov cocktail and the ship will catch on fire. This will stop
the monsters from coming onto the shore.
Getting Torque's last Insanity move easily: On your way to help
the cop get to the Radio station, their will be an endless amount of
Slayers jumping out of the trees. Keep killing them in Insanity mode
until the experience bar will not fill anymore. Stop the slayers from
appearing, shine the spotlight on the tree.
Filling Insanity meter: In the level where there is a group of
shower areas, go to the left and just dodge the "syringe throwing"
ghouls to get to the next door. You can stick around and shoot some of
the ghouls to fill up you Insanity meter. Note: When running across
the shower areas, do a "zigzag" pattern to avoid getting hit in the
back. There will a fire blocking your way. Shoot the fire extinguisher
to put out the fire.
Hallucination mode: When you see the monster Torque becomes,
kill him. If you cannot kill him, try using the Gonzo Gun.
Easy bad ending sequence: At the last section before you fight
the final Boss, enable the "All items and weapons except for Gonzo
Gun" code. After the confirmation message appears, you will be covered
in blood. Complete the game and you will unlock the bad ending without
having to play the entire game with the normal requirements.
More revolver ammunition: To get more ammunition for the
revolver that you get in the beginning, instead of waiting for that
one person you find to die from the electric chair, kill him with the
sickle that is found in the cell. The gun will have a lot more
ammunition.
Quick revolver reload: Press Reload then do a dive. Your
revolver will be reloaded in one second.
The Crucible reference: When Tork and Ernesto defeat the Inferna
around the stake, Ernesto refers to the story of little girls accusing
locals of witchcraft. As a result, they were burned alive for
practicing witchcraft. This is a reference to The Crucible by Arthur
Miller.
The Ring references: When you are in the abandoned World War II
bunker, you will encounter a desk with three phones. Two of them are
are green and the other is red. Pick up the red phone first and you
will hear the a girl's voice say "You will die in seven days".
In Chapter 15 (An Eye For An Eye Makes The World Blind), as you come
from a staircase with two small Slayers and one large Slayer, you will
find yourself in a small room with white walls and a few dead COs on
the walls. There will be a phone next to the door you need to go
through. Pick it up, and one of the Inferna Girls (the small girls in
the pink nightgowns) will say, "You will die, in seven days."
The Shining reference: After you leave the Asylum where you do
all the tasks with Doctor Killjoy, you will be in an area which has
what appears to be a nine-step staircase. Walk up it and follow the
wall. Sou should run into an opening that has walls made of some type
of vegetation. You will hallucinate and see images of your children.
As you follow them, they will run down one way. While continuing to
follow them you will encounter a corpse that is sitting up against the
vegetation wall, with an axe laying beside him. This is a reference to
The Shining, where Jack Nicholson is chasing his son through the
labyrinth and dies against one of the walls inside. Note: The Shining
was also mentioned in the game's bonus material.
Iron Maiden references: On many of the walls you will find "If
there is a God, then why has he let me die", which is an exact quote
from the song "Hallowed Be Thy Name" by Iron Maiden. Also, on two
walls near the beginning of the game, the words "This is a world that
has gone very wrong for me", which is also from the same song ("In a
world that has gone very wrong for me"). This is difficult to read
because its written in smeared blood.
Tool references: There are two references to a song by the band
Tool called "Ticks and Leeches". Early in the game look closely at one
of the walls. You will see the words "Ticks & Leeches" which
references the song. This is not a coincidence, as later in the game,
about where the Noosemen appear, written on the wall are the words
"Suck Me Dry", which is a phrase constantly repeated in the song.
Also, the phrase "I hope you choke" or "I hope you choke on this" can
be found written on a wall some time before the gun fight with the
guards and the man with the gun turret. This is also part of that
song.
Torque actions: Remain idle during game play and Torque will
start doing strange things, such as poking himself with a shiv or
dropping his family photo. He will does different things when you hold
various weapons.
Game trailer: Remain idle at the new game screen. The trailer
for the game will eventually start playing.
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