Official Strategy Guides: Games Guides | Walkthrough | Codes & Secrets |
Xbox Cheat Codes:: cheats, codes,
walkthroughs, hints, tips, passwords, tricks, secrets, game shark, action
replay, code breaker, strategy guides, faqs. Also for Playstation 2, GameCube,
PC, Mac, Game Boy Advance SP, Sony PlayStation, Sony PSone, Sony
PSP, Sony PS2, Nintendo DS, Nokia N-Gage QD, Sega Dreamcast, Game Boy Color,
Nintendo 64, PSX & Saturn. Free Emulators, Free ROMs, Emulations. |
Game Shop USA
][
Games Shop Europe ][
Games Shop Canada
|
Xbox: Cheats, Codes and Walkthroughs: Splinter Cell |
Request Game Cheat Codes or Guide |
Add Game Cheat Codes or Guides |
Splinter Cell (Xbox ) FAQ/Walkthrough
Written by shaboogie25 - John Kura |
Splinter Cell (Xbox ) FAQ/Walkthrough
Written by AllYourBaseBelong2Us - Vlad Danilchuk |
|
|
Note:- This cheat is
also known as - Splinter Cell
All weapons:
Press x,x,y,a,y,a while playng the game to get all weapons.
sent in by: mardin |
Ammunition - When you are in the room with a guard
sitting at the desk that must be interrogated, behind
the laptop is a machine gun. Near that there is a lot of
5.56mm ammunition for your SC-20K.
Attracting Enemies - Find an object throw, a can or
glass bottle will do. Move to a location, preferably
dark. While hidden, throw the can or bottle to an open
area with an enemy nearby. When thrown, the enemy will
wonder what happened and walk towards that location.
Avoiding detection - Always try to stay in shadows or
bushes; crouch when walking around; try to take someone
hostage before shooting them; always try to use your
night vision/thermo goggles just to check to see if
there is anything to get around you; and drag bodies
into dark corners.
Chinese Embassy:
Trailing enemies in the sewers - When you first enter
the sewers, equip your smoke grenade and walk down the
path that you are supposed to take. When the three
enemies appear, position yourself close by and shoot the
smoke grenade in the middle of all of them. Wait until
the smoke clears and continue on. This is easier than
trailing them one by one.
Sent in by Jenny V.
CIA Headquarters:
Final four checkpoints - Non-lethal ammunition is very
important in the CIA HQ. You need to conserve it as best
you can. The following steps start at the first place
you should use it. After you enter the weapons room and
disable the turret gun, take the elevator up and save at
the checkpoint. Enter the room directly ahead of you.
Once you are inside the room, stick to the right wall
and sneak around back of the guard sitting at the
computer. Behind the desk is a walkway which will allow
you to sneak quietly around the room without
confrontation. When you get towards the back door, wait
for a guard to leave and then creep into the next room
towards Daugherty's office. Once the area is clear,
begin your walk towards the security camera at the end
of the hall, then save the game. Wait until the camera
turns away from you and use the first of your non-lethal
ammunition [either the sticky shocker or foil ring] and
knock out the guard sitting underneath the camera. When
the camera turns away again, run underneath it and take
aim at Daugherty, who is working with the soda machine.
Shoot him with your second non-lethal weapon. Your
headset will tell you it is a mistake, but it is easier
this way. Drag the guard from the chair back to
Daugherty's office --beware of the camera. Once you have
hidden him. go back to Daugherty's body, again mindful
of the camera. Grab his body and make your way for the
door at the end of the hallway. Keep to the right side,
crouched so that you can sneak past the break room
window and then down to the keypad door. The code is
"0614". This will bring you out to the smoking area,
where there is still one guard out on the terrace.
Again, use non-lethal weapon to knock him out and then
hide his body. Then, pickup Daugherty again and bring
him down to the next door and your final checkpoint. At
this point you should have more than enough ammunition
to shoot the four guards and the engineer non-lethally
and easily escape the level.
No power in the elevator - If after entering the weapons
room and disabling the turret gun you find that the
elevator up to the top floor [Daugherty's office] has no
power, you need to go back to the main server room and
complete your objective by accessing the main server
computer twice. This will create a new objective of
breaking into to Daugherty's office and also restore the
power to the elevator in the weapons room.
Sent in by Ten-U-Bolt
Defense Ministry:
Nikoladze's Office - Once you rappel through the glass
window and kill the guard, access the computer in the
far right corner of the level first. Then, access the
main [Nikoladze's] computer closest to the window.
Immediately run back to the window and drop out, but
stay near to the ledge so that you will grab hold of it
and hang out with the window. Guards will enter and
search the office. They will not see you if you remain
hanging out the window. They will clear the room, then
leave. You can now access the computer again [as
instructed by HQ]. Then, proceed with caution when
reaching your extraction point.
Escaping from a room - Take a sticky camera or smoke
grenades and throw it near where the most guards are
located. For the sticky camera, a control bar that tells
you how to make a noise or use smoke will appear at the
bottom of the screen. Throw the smoke grenade and the
smoke should knock out some guards. When the smoke
appears from the grenades, it is your chance to run for
it .
Knock out guards - When you are in the south wing,
before you go down the stairs go directly to the
railing. Hang of the edge and press Y to knock him out.
Then, do the same for the man below that.
Hang on gutter without alarm - After interrogating the
driver, you are supposed to go out to the balcony in the
courtyard and hang on the gutter. To do this without
setting off the alarm, take the two guards that you
killed or knocked out in the hallway into the room. Hide
them,
then turn off the light. You should now be able to make
it to the other window without setting off the alarm.
Secret area - In the beginning of the Defense Ministry
mission, after you have gone through the first room and
are in the hallway with the two guards [one patrolling,
the other on the left side of the hall facing away from
you], crouch and sneak into the shadows on the left side
of the wall. Go into the room on the left, behind the
stationary guard. Walk straight through the door, then
up the wooden planks. There will be a medkit on the wall
-- take it. Turn back towards the wooden planks and look
up. You should see a metal girder. Get close to the wall
on the left and do a double jump to get on that girder.
Once standing on it, there should be another girder in
front of you. Jump and get on it. Then, turn around and
you should see yet another girder. Jump on it. Directly
in front of you should be a medkit and a disposable pick
on a well lit platform. Jump to it, pick up the items,
and turn around again. Run to the girder [you do not
have to jump]. If done correctly, you should grab onto
it. Press Y to release the girder and immediately hold
Left Analog-stick Up to grab the next girder down. Then,
press Y [then B very quickly if you left the guards in
the hall alive]
Eliminating guard threat without ammunition - If you do
not have ammunition and you find two guards, sneak up to
one and take him hostage. Make sure that your hostage is
facing the other guard or he will shoot you. If you do
not have ammunition, hide in the shadows and wait for a
guard to come up to you [or slowly creep up to him] then
press R. This will punch him. Use two punches to knock
out someone.
Faster manual lockpick - When using the manual lockpick,
instead of rotating it slowly as the game suggests,
press the Analog-stick in one of the four diagonal
corners, as the [rumble] will always be in one of those
directions. This is much quicker.
Hiding - You cannot be seen when hiding in dark places.
Shoot the lights to make it dark, but make sure that
there are no guards around.
Hiding bodies - After you have disposed of enemies in an
area, make sure that you still hide them, even though no
one is nearby. Before going to another checkpoint, the
alarm may ring, and it will say that a body was found.
Try to hide all bodies in hidden areas for best results.
Knock out an enemy - Equip the sticky camera and shoot
it at his head. Aim slightly above the head to
compensate for gravity. After he is down, pick up the
sticky camera and use it again.
Presidential Palace - When you are on the run from the
guards after sniping Nicoladze, in the dining hall climb
on a cabinet. Then, jump to the balcony that you see. Go
through the door in this room. You will find four
guards. Do not shoot them yet. Instead, sneak upstairs
and turn off the light. Crouch in that corner and snipe
them after they come up to the level that you are on.
You will be able to shoot all the guards because of
their curiosity to find out what is going on upstairs.
After you take the elevator down to the library and have
to fight all the guards, instead of going against the
guards and using up ammunition, use the following trick.
When the elevator opens, run to your right and towards
the flight of stairs. Run to the left of the stairs into
a flight of stairs that will lead down There will be a
guard there. Do not shoot him. Instead, just pass him
and he will not shoot or follow you. Do not run to the
door to the right of the stairs, as there are two guards
coming up there.
Retrieving sticky camera - To retrieve a sticky camera
that is too high to reach, shoot it with the sniper
rifle or the handgun. It will fall to the ground.
Save ammunition - If you find a room being patrolled by
a guard or worker, wait until he leaves, then turn off
the light switch. When he returns, he will immediately
move to the light switch to turn it on. At this point,
his back should be turned to you. Quietly sneak up and
either grab or punch him without firing your weapon.
Sent in by JamesTH_162002
Shooting lights accurately - When you want to shoot out
a light and need make it accurate, turn on your heat
vision. You should be able to knock out the light faster
and easier. You can zoom up with the Sc-20k after you
have drawn it out by pressing Y. After that, you can
also center the screen by holding L. You only have a
limited time before it runs out. However, this is useful
when you want to shoot lights very accurately.
South Hall-Wing - After interrogating the driver and
heading back upstairs, save at the checkpoint and view
the intermission sequence of the window in the courtyard
opening. Walk out on the balcony and turn left. Jump on
the rain gutter on the wall. Move along the gutter
towards the open window. If an alarm goes off, you have
not properly hidden your dead bodies. Move back through
the level and throw all your dead bodies into dark
corners.
Sent in by Saber Flame
Thermal goggle keypad readings - To read the heat
signature on a keypad, you can either walk up to the
keypad and look at it with the heat goggles on, use
sniper mode at a distance with the heat goggles on, or
activate the keypad and turn on your heat goggles there.
The order of the buttons will be as follows, based on
color: Deep Blue, Blue, Light Blue, Green, Light Green,
Yellow, Orange, Red. For example, if you had a Deep Blue
button at 1, a Light Green button at 3, a Light Blue
button at 4, and a Orange-Ish Red button at 6, the code
would be 1-4-3-6.
Throw further - When you are throwing a can or a bottle,
hold L to throw it harder and further.
Useful objects - You can sometimes find glass bottles on
the ground. If you find one, there are some things that
you can do with it to save ammunition. Throw a bottle at
a guard's head, to knock them out. You can also throw
them at lights, which can sometimes break them. Throw a
bottle [or a can] into an area where a guard is located.
This will cause the guard to looking around, which
allows you to sneak into places without being seen. To
throw a bottle or a can, pick one up and press X. Once
you do that, aim with the dots and press R to throw it.
You can throw farther and harder by holding L while
doing all of this.
Sent in by Jenny V. - JamesTH_162002 - Ten-U-Bolt |
Game Shop: Console - Games - Software: PC | GBA |
NGC | NR | PS2 | PS3 | Xbox | X360 |
|