Capturing Suhadi Sadono - After killing off all of
Sadono's guards, lure him into a dark corner then shoot
him with a Ring Airfoil. Then, run up behind him and
grab him. You can now force him to use the retinal
scanner and complete the mission.
Defeating Norman Soth - After you have climbed up the
elevator cables and have gotten on top of the other
elevator, crawl through the hole in the wall. Norman
Soth and two other mercenaries are on the top pathways.
While in the hole, there will be one guard on the top
path, slightly to the right. You should be able to shoot
him in the head. Then, a timer will start and you will
have one minute to kill Norman Soth and his other
mercenary. When you shoot the first mercenary, drop out
of the hole onto the first pathway. The second mercenary
will go to exactly where the you shot the first
mercenary. Shoot the second mercenary in the head. Note
- The second guard will be aiming at the hole, so he
will not see you if you drop out of the hole. The last
person to kill is Normon Soth. Start running down the
pathway and turn left on the second to last walkway on
the left. Look up and turn on your thermal vision. You
will see Normon Soth. Get a clear shot and shoot him in
the head. After that you must retrieve the smallpox box
from the top pathway. If you are on the second to last
pathway on the left, go up the ladder. There will be
another ladder; use it to climb up. Drop off the ledge
onto the pathway. Run down the middle pathway to find
the smallpox box.
Easier aiming with pistol - To aim better with the
pistol, press X to pull it out. The crosshair should
appear normal. Then, press Up on the D-pad and the
crosshair should become a laser sight. This makes it
very easy to aim, since the laser sight is smaller and
thinner than the normal crosshair. This allows fast
kills and head shots. Note - If you are in dark corners
and have the laser sight on, the enemies will notice and
attack you.
Easier aiming with SC-20K - Click the Right Analog-stick
to zoom in the sniper scope, then press L to hold your
breath. You should be able to get a good shot while Sam
remains still.
Human shield - If you haven't already figured it out you
can grab guards and use them as a human shield by
pressing x this will also hold your gun out so you can
shoot at enemies
Knocking out guards - To knock out a guard without using
a Sticky Shocker or a Air Foil, shoot a Sticky Cam at
their head. Note - It must hit him directly in the head
for the guard to get knocked out.
Level select - When you complete the game under the
normal or hard difficulty setting, when you go back into
the game make sure you go over towards the level select
instead of checkpoints. You could lose your data and
have to do it over again if the wrong choice is made.
Multiplayer - Talking to teammate after losing - When
you are playing in an online match and lose all of your
respawn lives, mute your teammate and then unmute him.
Both of you can now communicate with each other.
On the third level when you are in Paris on the train,
at the beginning there will be a room with an engineer.
Knock him out. On the floor of the room is a Prince Of
Persia strategy guide.
Paris Level - When you get to the area where the
conductor is talking about some earplugs wait for him to
go to the toilet, use the swat tactic to get past the
door, and use the optic cable and thermal vision to
search in all the cabins. Soth is the guy with a right
leg that's not warm. When you get to the end and they
say "its you or them" run forward up the ladder and onto
the roof. when you get there roll the whole way to the
end of the train and jump onto the rope.
Prince Of Persia references - On the mission when you
are on the train, look in the second car where the guard
is located. Knock him out then go behind the fenced
door. Look down you will see a magazine featuring Prince
Of Persia.
Stealth - To move quieter, crouch down and walk slower.
This will make your steps softer, and keep you
undetected to a limit.
Train Mission - When you climb out from travelling under
the train, you end up in a small control room which has
a flashing panel of lights that says to unlock the side
doors when you get close to it. Activate it but do not
go back to the previous room and use the side doors to
try and travel around the train to the next car. The
only way is to turn the lights off and quickly go to the
set of seats behind the nearest civilian. Wait until he
gets up to go turn the lights back on, then quickly and
quietly weave in and out of the lights, staying in the
shadows until you get to the next car. If you alert
anyone, you blew it. Once in the next car, wait until
Lambert stops talking, then wait until you hear a train
employee talking to a passenger, once they stop talking
wait 5 seconds and proceed slowly to the next car. The
first door on the right contains a passenger and the
only way to get past and not alert anyone is to get your
back against the wall and do the SWAT move across the
doorway. This move comes in handy quite a bit so don't
forget its there. The man you're looking for is two
doors down from the one you just passed.
Various references - On the first half of the Jerusalem
level, there is a book store directly behind an alley
with a swinging lamp. Next to it is another smaller
alley with a swinging lamp. If you look inside the large
window you can see many different picture references to
The Punisher, Ubi Soft's XIII, an anime, and a picture
of the infamous "Sniper Kitty" among many other things.
Use the binoculars to get a much better look.
Whistling - To whistle, press Black. This will usually
make a guard approach the sound. Note - Hide in a dark
area and whistle, then jump the guard when he stops.
Sent in by Daniel
Sabotaging Sadono's plane: Get to
the part where DP Brunton tells you that you should be
close to Sadono's plane, and Fisher replies, "Really?".
Look to your left. You should see a fence. Climb over
this fence to find a drain pipe. Climb up the drain pipe
and shimmy along the edge. Pull yourself up onto the
ledge above. Enter the door and go to the right. You
should find a switch. Hit the switch to turn the lights
off. You can now dispose of the two soldiers guarding
the plane. An alternate way is to get up onto the
previously described ledge and shoot a Div Cam in front
of both the guards. Press Y to knock both of them out.
Use the following for an alternate way to defeat Norman
Soth without being seen by the guards. After you climb
the elevator cables there will be a crawl space. Go
through the crawl space to drop down on a catwalk. If
you look to the right, there will be a light looking out
on a pathway facing straight. Shoot the light out with
your pistol, then go past the first pathway. After you
pass it, there will be a ladder. Climb the ladder and
crouch down. Turn your thermal vision on and bring the
scope up on your SC-20K. Zoom in and you should see Soth
and his two mercenaries. Get a good shot on Soth and
take it. The guards will not see you in the darkness.
Shoot the last two guards, then go back down the ladder.
You must run because there will not be that much time
remaining and there are no alarms to pull. Go down the
pathway that was passed before. There will be two
pathways in front of you. Take the second one with the
stairs, but go left. Go almost to the end and take a
left. Keep going and there will be a ladder, and then
another ladder. When you get to the top of the second
ladder, go up the stairs there and slide down the pole.
Run down the pathway that Soth was on to get the last
ND133.
Once you have broken out of the lift and climbed up to
the hole in the wall, drop out onto the walkway and
shoot the light to your right. Instead of waiting to
render everyone unconscious, climb up the ladder on the
other side of the light you just shot out. At the top of
this ladder, use your infrared vision to find the three
people you need to kill. Stand up, equip yourself with
the SC-20K, use a diversion camera, and aim it where
Soth stood. If done quick enough, you should take out
all three at the same time with the gas released from
the camera, giving you about 45 to 50 seconds to climb
up to get the ND133. When you have killed everyone
required, jump back down the ladder and take the first
right, then the second left, and find the two sets of
ladders to climb up. Then, drop down onto the right
walkway and the ND133 will be directly in front of you.
Throughout the level, make sure that you keep one of
your Sticky Shockers. When you start in the hole in the
wall, take out your pistol and shoot out the light to
your right. Do this carefully so that you do not fall
out. This should alert both the workers and one of
Soth's terrorists. Wait until two of them have left and
lure the third one into a corner by whistling and knock
him out. Then, do the same thing with the other two.
When all three are knocked out, shoot the terrorist in
the head with your SC-20K to kill him. Then, climb up
the ladder to your right. From this point, you can get a
clear shot of the last terrorist on the catwalk above
you. Shoot him with your last Sticky Shocker. Climb up
the rest of the ladders to reach the top catwalk. Shoot
Norman Soth in the head with your SC-20K. Then, kill the
KOed terrorist. Then, simply run towards the ND133 to
complete the game.
You can knockout an enemy with the liquor bottle if you
throw it at their heads.
Dili, Timor mission: After locating the first
prime target, and just after you get the PDA
information, use your optic cable to see through the
door almost directly in front of you. You will see the
room of hostages that you had to pass by unseen. Go into
the room, stay low, then knock out the guard. Pick him
up, then take him to the room directly in front. Shoot
out the lights and put the body on the side of the bed.
Double back then take out the guard left on the second
floor on the balcony behind the door you started out by.
Shoot out the overhang light above the stairwell, then
the light in the stairwell hallway. Take out the guards
one by one downstairs. Put them in the small room in the
corner. This will take you to the next checkpoint, after
you walk though the small hallway.
LAX: Extra supplies: When you have reached the
airport car park in the back of the truck, kill the two
guards and the dog. Then, face the truck again and turn
left. On the left hand wall should be a door. Open it,
and inside are some Sticky Shockers, Ring Airofoils,
Sticky Cameras and a Med Kit.
Television Free: Drowning your victims: In
Television Free (mission 8), you will have a chance to
go down into the sewer. When you knock out a guard, drag
their unconscious body into the water then click into
thermal view. You can watch the life slowly slip out of
their bodies.
To decrease your chances of being seen, shoot out the
lights with your gun. Be careful, as if there is an
enemy is under that light they may see you shooting it
out.
Shoot without fear: When you are at a point that
you can only use non-lethal attacks, make sure that you
have the SC-20K and at least one Sticky Cam. Instead of
waiting to sneak up on a person, shoot them in the head
with the Sticky-Cam. This knocks them out without using
"lethal methods". Aiming high is the key to knocking the
person out because the Sticky Cams have a short range.
After the attack you can pick your cam up and use it
again.
Bypassing motion detectors: Before passing by a
motion detector, pick up the body of a dead or
unconscious guard. Then, proceed to walk past the motion
detector. The motion detector should not go off, due to
it seeing the guard on your shoulders, thus making you
invisible to it.
If you walk past a motion detector with your weapon
drawn, you will be moving at a slow enough speed that
the detector will not register your movements. You can
safely walk past it.
Escaping elevator shaft: In LAX, there is a part
where the elevator stops. Blow out the top and jump to
climb out. Then, climb on a pole that gets you to the
catwalks. Jump until you reach a landing and use the
"Climb Out" interaction. Climb up and over, then jump
down to another pipe that leads to an opening and a
checkpoint. Then with a running start, do a split jump
over the two pipes and drop. Jump up on the ledge and
pull yourself up. Shoot the vent and jump across. Go
through it and come out the other side, then jump down
and cling to the pole. Move over and climb up the
ladders. You will reach a place where there are three
poles to rappel from. Choose the middle one and crawl
through the opening. This will take you to a save point
and to Soth.
Find mines easily: In order to find mines in the
camp mission, turn on the thermal vision.
Multiplayer: Talking to teammate after losing:
When you are playing in an online match and lose all of
your respawn lives, mute your teammate and then unmute
him. Both of you can now communicate with each other.
On the third level when you are in Paris on the train,
at the beginning there will be a room with an engineer.
Knock him out. On the floor of the room is a Prince Of
Persia strategy guide.
XIII reference: In mission 3 (The Train With Soth),
in the car with the cabins, go into the first cabin
(with the open door). On the table there will be a comic
book of XIII.
Programmer credits: In the Jerusalem mission, get
to the part where you are following Dahlia Tal and can
go up onto the roof and through an apartment to avoid
being seen in the open area while she continues on. When
you go through the apartment, you must sneak past two
Israeli men watching television. If you zoom in on the
television, you can see that it continuously scrolls a
message in French from the development team thanking two
people for their help with the game.
Ubisoft reference: In the intermission sequence
where you see two ShadowNets neutralize the ND133, when
Lambert picks up his coffee cup, you can see it has the
Ubisoft logo. |