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X Box: Cheats, Codes and Walkthroughs:
Silent Hill 4: The Room |
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One Weapon mode: Successfully complete the game with a rank of 10
big stars.
Brand New Fear mode: Successfully complete the game under any
difficulty. Save the game after the credits complete to unlock the "Brand
New Fear" option .
Full Weapons/Apartment Replenish mode: To unlock this mode you must
have a 10 star ranking in One Weapon mode. Full Weapons/Apartment
Replenish Mode has the following features. At the start of the game, upon
entering the subway system you will see that each and every weapon is laid
out in front of you. You can grab every one of them. Also, whenever you
return to your apartment, you will find six boxes of bullets in the
laundry room as well as ten Health Drinks in your refrigerator.
Chainsaw: Start a game in "Brand New Fear" mode. After entering the
Forest World for the first time go to Jasper's car. Search near by for a
cut tree trunk. Look next to it to find the chainsaw.
Submachine gun: Successfully complete the game with a rank of at
least 9 big stars. Start a game in "Brand New Fear" mode and look in Room
202 in the Apartment World to find a submachine gun for Eileen.
Alternate Eileen costume: Start a game in "Brand New Fear" mode.
Continue until the "Outside of Room 302" part of the game. Enter Room 303
and search it for Eileen's nurse costume. Collect it and complete the
game. When you start a new game, you can now have Eileen dressed as a
nurse.
Alternate Cynthia costume: Unlock all four endings and Eileen's
alternate costume on a single game save. Start a new game
and select Eileen's nurse costume. Cynthia will wear her alternate
costume.
To see Cynthia in some sexy lingerie, you must complete the game four
times.
Control loading screen: Sometimes when the scene changes or you go
through a door, a black screen will appear with a ghost or a red/gray
circle. Use the Right Analog-stick to move the ghost, and circle around or
zoom in on them.
Knock on window: When looking outside, press A and you may knock on
the window. This trick has no use.
The Man's Doll: When a strange man places the doll on the stairway,
do not take it. It actually makes things worse for you afterwards. If you
place it in your storage box, babies will appear above the box, making it
difficult to check your items. Your only choice would be to hold it in
your inventory, but it requires a slot that you may need.
Mannequin body parts: When you enter the forest for the second time,
go to the corner with the torch. Take the torch and take it to your
laundry room in your apartment. Use the oil found on the workbench inside
there on the torch. When you return, you may light it when you approach
the other torches pressing A. This is used to see down each well that
happens to be in each corner of the map. Be cautious however -- if you use
the torch to attack or unequip it, it will go out. This causes you to turn
back to light it. Killing all of the enemies first and running from
the man chasing you is recommended.
Saint Necklace: Wearing the Saint Necklace, it has two usesl to keep
your "ghost sense" from causing actual damage, and to actually exorcise
spirits from your apartment. When wearing it in any other world besides
the apartment, the screen will do its usual haziness when ghosts appear,
but nothing more until the necklace breaks. Keep in mind that the necklace
will break if you are confronted by ghosts for too long. Wearing the
necklace and running to a possessed area of your apartment will cause the
spirit to fight back, but if the necklace is not already broken, the
spirit will lose and disappear. Keep in mind that you must have your
apartment completely exorcised for the good endings.
Sword Of Obedience: There is no need to waste a sword if you are
just entering areas for items. Instead, knock the ghost
down and stab it with the sword, get what you need, and take the sword
back. After taking the blade out, you have five to seven seconds to leave
without your "ghost sense" ringing out.
Midwhich Elementary school bus: When looking out of your window
during the day, you will notice a school bus. If you look close enough,
you will notice it is A Midwhich Elementary school bus. This is a
reference to the original Silent Hill, where it is the school in which you
visit within the first thirty minutes of the game.
Ghost Cynthia and the candle: Unlike most ghosts, if a candle is
placed in front of the ghost Cynthia, she will stand in place and scream
as her hair begins to float in every other direction. Other ghosts simply
fall.
Eileen's Special Gift: Once you get to the wish house, after it has
burnt down the mysterious writing in blood can be read aloud by Eileen.
After some adjusting she will say "Okay...here goes..." and read the
words.
Eileen's damage: If you allow Eileen to take enough damage, her
appearance will change for the worst, and she will walk faster towards the
pool in the final battle.
Eileen's behavior: When you are about in the building world for the
second time, sometimes Eileen will act like the little kid and at other
times act as if being attacked by a demon or act like a demon. Note: If
you are near Eileen when she acts like a demon, it will affect you health.
Endings: To get different types of endings, you must do one of four
things. Either clear your apartment of ghosts before the final battle, or
do not; and let Eileen die or not. These two course of actions create four
different endings.
Call restaurant: When you look out your window, you can see the
phone number of a restaurant. You can use the
phone to call that number for fun.
Radio clues: Notice the suspicious radio in Henry's living room. At
certain parts throughout the game, you will be able to listen to certain
broadcasts. Listen to them carefully as they will be part of the story and
clue you into what is going on. After you finish the subway, take out the
chocolate milk and keep it in your inventory; then save and restart. When
you reload, look through the front door peephole then go to the radio for
a broadcast from Washington. They will talk about a 3 year old boy.
When you first use the radio in your living room, a report will come on
about a man who was arrested for being naked and urinating in public. The
name of the person is Suguru Murakoshi. He is the director and scenario
writer of the game.
Guns: The use of guns is not necessary. It is quite easy to use
melee weapons throughout the game. Also, using guns on ghosts prove
ineffective unless the bullets are silver.
Batting practice: When remaining idle with the aluminium bat is
equipped, Henry will begin to practice his swing.
Silent Hill reference: There is reference to little Alessa from the
original Silent Hill. At the central area in the forest of Silent Hill,
inside the Wish House front the cupboard, you can read the following:
"There's scribbled note. Have you found Alessa yet? How is Walter´s
progress coming along? Send me a report."
Silent Hill 2 reference: Billy and Miriam Locane are the two kids
mentioned in the article found in the trash in Silent Hill
3.
Silent Hill 3 references: Walter Sullivan was the creepy stalker who
left dolls for Heather in Silent Hill 3.
Before you complete Apartment world, look through the hole into Eileen's
room. You will see a rabbit doll from Silent Hill 3 slumped on a table.
However, after Eileen is attacked by little Walter, the doll will now be
looking at the peek hole and pointing at you.
Ghost Richard's attacks: Richard is immediately seen when revisiting
the store. His attacks are irritating to dodge due to his teleportation
habits. A way to stop him from attacking you momentarily is to stand
against the wall. He has a tendency to appear behind you. Put your back
against the wall and swing at him. If done correctly, Richard will counter
attack by teleporting inside of the wall. This will cause his attack
animation to repeat itself once the attack gets halfway near you for a few
seconds. Use that time to use the sword, or run.
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