Unlock Ragnarok For Multiplayer - To unlock the
ultimate Ragnarok mech for online/multiplayer, beat the
single player Campaign mode. The Ymir variant will also
be unlocked.
Completion bonuses:- Successfully
complete the game to unlock Ragnarok in local
multi-player mode.
Successfully complete the game under any difficult
setting to unlock a mech called Ymir.
Secondary mechs: As you will
notice, every mech has a secondary mech (for example,
The Cougar and The Puma). They are the same class,
tonnage, and speed. but the weapons and defenses/specials
are different. The following is the data for all the
secondary mechs.
Belial - Offensive weapons: Pulse Laser,
Gauss Rifle (x2), Crossbow Missile Defensive/Special:
Jump Jets
Bowman - Offensive weapons: Lasers (x2),
Machine Guns (x2), Hammer Missile (x2)
Defensive/Special: Chaff, Jump Jets
Hackman
Kit Fox
Offensive weapons: Pulse Laser, Hammer Missile
Defensive/Special: Null Signature, Jump jets
Mad Dog - Offensive weapons: Pulse Lasers
(x2), Autocannon, Crossbow Missiles (x4)
Defensive/Special: None
Offensive weapons: Gauss Rifle, Crossbow Missiles (x2)
- Defensive/Special: Null Signature
Prometheus - Offensive weapons: Lasers (x3),
Gauss Rifle (x2), Hammer Missles (x2) Defensive/Special:
Chaff
Puma - Offensive weapons: PPC, Machine Guns
(x2), Crossbow Missiles (x2) Defensive/Special: Jump
Jets, Null Signature
Summoner - Offensive weapons: Pulse Lasers
(x4), Autocannon (x2), Hammer Missile Defensive/Special:
Jump Jets
Timberwolf - Offensive weapons: Pulse Lasers
(x2), Gauss Rifle (x2), Crossbow Missiles (x4)
Defensive/Special: None
Avoid PPC projectile: To easily avoid a PPC
projectile when playing on Xbox Live, choose a mech that
has jump jets. While the enemy is charging up their PPC,
activate your jump jets. Once they fire, release the
jump jets and the PPC will fly over you as you fall to
the ground. This can be very effective against Mad Cats.
Lava area: When playing as the Atlas in the lava
area, at the end near the party, do not go into the area
from the cave too far. It will activate several Mechs
including an Atlas or two. Instead, destroy the
helicopters with ease, then start destroying everything
around that gets targeted. Eventually, you will find two
Atlases in the back left corner. You will know that you
are targeting them because it takes a lot to destroy
them. Note: you should not be able to see them. Inch
forward from the opening and you should be fine. Note:
You will face two mechs, a Madcat and a Belial. Also,
the Atlases will not attack you in retaliation.
Easy catapult kill: At the beginning of the level
where you must kill the WOB's second in command, stay on
the ledge. Do not fall or you will be slaughtered. Kill
the stray Mech that is not one of the objectives. Next,
walk further down the ledge until you reach a bridge.
Use your radar to see when the objective Mech catapults
are under the bridge, then blast the bridge. It should
kill most of the Mechs. Then just finish off the
survivors.
Using any Mech with high output energy weapons, go
forward as fast as possible to the gate where the WOB
second in command is headed. Take out any opposition
along the way and ignore the Catapult convoy in the
valley below. After eliminating any enemies along the
way, power up health and weapons as much as possible and
wait for the convoy on the other side of that first
gate. If they do not come at first, you may need to
engage them, then fall back to the gate and hold
position there. If you position yourself at an angle,
you can take out the whole convoy one Mech at a time
with your energy weapon, while taking minimal fire
through the opening of the gate. You have the wall as
cover, protecting you from all but one Mech at a time,
and the opening as your line-of-fire to take them all
out one by one. The result is an easy low-risk kill with
a huge pile of power-ups at the gate for you to
replenish your health and weapons as you pick off each
of the enemy Mechs. When you are done, power up and pick
off the second in command. He should be alone in the
valley.
Water walking: When you are on any map with water
and you have a mech with null sig, click the Right
Analog-stick. When you do so, when you walk you will not
make any splashes in the water. This is very useful on
Xbox Live in the Jotenhiem map when approaching the red
or blue base.
Easy stats on Xbox Live: Two controllers are
required for this trick. Sign into your Xbox Live
account from the Mech Assault menu. When you are ready
to play, create a match of your choosing (Destruction,
Team Destruction, Capture The Flag, etc.), but set the
number of people in the game to two. You can do this
cheat by yourself. When you ar in the team selection,
mech selection, and skin selection room, make sure that
if it is a team game that you are a different color from
your guest (controller two). If its a game like
Destruction, then choose a big Mech with lots of
powerful firepower and have your guest control a weak
Mech (like elemental). If it is a game like Capture The
Flag, then choose a fast Mech and any desired Mech for
the guest. Start the game and you can score points
easily without worrying about being killed. Your stats
will increase at the stats menu.
Easy Last Man Standing win: Get at least three
players. Hide, and then after everyone has killed the
others, come back out and fight the last player that was
standing.
One at a time fighting in Grinder: Go to
multi-player mode, Grinder, and select River city. Fight
normally until two enemies appear at a time (one that
jumps down and another that walks through the gate on
the north side of the city). When this happens, stand
directly in front of the gate and fight the Mech inside
for a few seconds without letting it through. If done
correctly, the Mech will get stuck behind the gate wall,
and only the enemies that drop down will have to be
fought. 100 kills can easily be accumulated this way.
Note: This can only be done when the enemies are an
Uziel or Vulture.
River City: Getting on the other side of the dam:
When playing at River City, select a Mech with jump
jets. Go to the dam that is not located near the bridges
that are crossing the river. Fly up the hill on the
right side of the dam. Once there and are standing very
near the dam, use your jets a little bit to get onto the
dam. You will now probably have to edge your way on top
of about half the dam. Once you get there, try to fall
over the other side of the dam. There should be a little
space located there that you can use to slip onto the
other side of the dam. You can now hide here or do
whatever desired. Note: Sometimes you may accidentally
fall into the dam and get stuck. The only way out is to
kill yourself or have Lava or Hammers shoot at you.
Size Matters 1: Easy completion: Go forward from
the beginning of the level then fly over the gate.
Instead of going into the middle of that section and
triggering the three Mechs, go up to the Mech depot.
Jump jet just slightly, then fire at the missile turret
behind it. Drop down fast, or you may be hit with the
missiles. Do this three or four times and it should
explode. After that, jump jet on top of the warehouse
type of building on the right. Move around a bit on top
of the warehouse and the three Mechs will appear. Wait
until at least one of the Mechs walks inside the
building and blow it up. The Mechs usually get crushed,
or simply die from the explosion of the others. If they
did not all die, repeat the trick on the warehouse next
to the first one. If you could not do the trick
correctly using both warehouses, try luring the Mechs
next to the pumping machines then shoot them so they
explode on the Mechs. There is also a second one that
can be used in the same manner. Note: It helps to get
health hidden in the odd, metal, twisted, dumps. Blow
them up, then take the health. Also, when you are on top
of the warehouses, make sure that when it blows up that
you do not get caught on top; you will also be killed.
Avoid this by watching the building's status. When it is
still sturdy, every shot you make will make a flaming
hole. When it is almost ready to collapse, it will make
an opening that is just a hole or no hole at all. When
you see that is it is almost destroyed, use jump jets
then fire at it. Repeat that until it collapses. Power
Armor will sometimes annoy you by jump jetting over the
mountain that separates the two sections and firing at
you. Ignore it or wait for it to jump jet and hit it
with some missiles. Note: There are two of them; so this
may take awhile. Only use missiles to destroy the
buildings.
Wolf In Sheep's Clothing: Atlases: If you do not
care for the Atlas' upgrades, do this instead of the
trick that involves jumping over the wall. Act normally
until the Mechs turn against you. When they do, take out
the power generator as usual. Then, run outside of the
gate. Turn around and destroy the building to the right
of the door. The doors will close, and the Atlases will
be stuck inside. The Ullers will fly over the gate, but
you can deal with them easily with the machine guns.
After killing the Ullers, destroy all enemies in the
area. You can then go through the level as normal,
stopping whenever desired. From that point on in the
level, destroy all units you encounter. At the end of
the level when you are told to cross the bridges and
then blow them up, wait until the Atlas walks on them to
do so. Note: Make sure that you are on the other side
before you blow up the bridges or you will have trouble
reaching the end of the level.
You will see two Atlases before the base. Go into the
base and the Atlases will not attack you yet. Go to the
satellites, then go to the door. The door will not open.
Wait until the timer ends and the door will open and
close. The Atlases will be locked out.
Ready to Rok! 2: Easy completion: First, destroy
all the helicopters, missile turrets, and tanks. Then,
get the salvage. Next, go inside. There are two Atlases,
one Thor, and two Madcats that will meet you. They are
very difficult to fight. Once you destroy them, do not
mind the little power armor. Keep firing Lava Gun
Missiles. You will then be instructed to go into the
middle and self-destruct, completing the level.
Defeating Ragnarok: Before you destroy the ship
that the leader tries to escape in, go to the back and
destroy the bridge and tunnel. If you do not do this, a
lot of reinforcements will come through the tunnel after
you destroy the ship. To kill Ragnarok easily, shoot him
until he gets by a barrel that explodes, then destroy
the barrel. It weakens him a lot.
When you to the part where you have to face Ragnarok,
before you shoot the ship, go on top of the small room
to the right of the door. While you are up there, start
shooting the ship until he starts talking. When Ragnarok
comes out, stay up there. He will turn around and the
doors will close with him inside. While he is inside,
keep shooting missiles until he dies. He cannot get out.
You must use a Mech with the Charge Up missile. Any
other will not penetrate the door.
The best Mech To use is an Atlas. Walk into the part of
the base where you are going to destroy the dropship.
Destroy the dropship and the WOB leader will appear and
speak before shooting at you. Walk around the ship until
you see a door where the reinforcements are coming in.
Destroy the reinforcements and the tunnel, then walk
across the bridge. Stand in the small area to the right
of the tunnel as you are walking to it. Wait for the
Ragnarok to step on the bridge. Blow up the bridge to
take him down in health to the point where a couple
shots from your best gun will kill him.
Avoiding PPC or Javelin: If a PPC or Javelin is
approaching you, wait until the last possible moment and
step out of the way. This works well if you chose an
Atlas or another Mech without jump jets. Note: This
trick does not work with Crossbows because they move too
fast.
Tag enemies with flares: This trick requires you
to be in a Mech that has a flare launcher. Get right up
to an enemy mech (touching it), then launch a flare. It
should stick to them. Any missiles fired from any enemy
tank or Mech will hit the one "tagged." This also works
on tanks, but they are smaller and faster.
More Jump jet fuel: When you have a mech with jump
jets, fly in the air until you have three quarters jump
jet fuel remaining. Then, release the Analog-stick and
press it again before you fall. Continue to do this
until you run out of jet fuel. You will fly up in the
air for a long time. Note: Get on top of a building for
more flight.
Glide up a wall: When jump jetting up a wall,
press Start and you will just glide up it.
Suicide: When you play the game on Xbox Live,
choose Host Game or Optimatch, then play "Last Man
Standing". When you die, you will become a human. Click
the Right Analog-stick and you will commit suicide. |