Note:
This game is also known as:- LOTR
Kill Goblins on 21st Hall:
In the Mines of Moria, the 21st Level Dwarvish Hall
there is a puzzle you have to solve to exit that hall.
Anyhow, part of solving this puzzle involving pulling
some levers and moving some smaller statues near the big
statue to activate a series of triggering mechanism
beneath the floor tiles. The grooves from the big
statues leads to the secret door/walls where the smaller
statues are located. There are also two orcs in each of
these 4 hidden rooms. Gandalf can kill them easily by
drawing his sword which glows in the presence of orcs
and hacking them without having to open the room until
later to get the statues. You should be able to hear the
swordplay and the orcs growl. You can tell they are dead
when the sword stops glowing. I'm not much of a gamer. I
always set my difficulty to easy, but I was so happy to
find this cheat. :-)
Sent in by: Ted Lee (Ted P. Lee)
To enter codes first stand still. Then quickly press the
following key combinations:
Infinte Health - Y, A, X, B, A, Y.
Infinite Ammunition - Press X, B, Y, A, X, B.
Infinite Ring Charges for Frodo - Press Y, B, A, B, Y,
X.
Sent in by Dean Hunter
Unlimited ring charges for Frodo:- Quickly press Y,
B, A, B, Y, X during game play while idle. A message
will confirm correct code entry.
Sinking box:- When you are in the Shire and have to
find the Clanker, before you get it, go on the place
where the bell is anyway. At the bottom left hand corner
are some boxes. Pick one up, walk over to the stairs,
and let go. The box will sink into the stairs.
Information in this section was contributed by
Turnover2000.
Stuck in building:- In Bree while playing as Aragorn,
get the bundle of hay for the dummies that you need to
make. If you save the game in the building that you get
the hay in, you will be unable to leave. The entrance
will act like a wall. You will not be able to
continue the game.
Easy money:- On the East Road just
out of Hobbiton (past the woodsman who trades his dagger
for pipeweed), on the ledge above the stumps that summon
the elves is a house. Enter it and walk up to the
bookcase. Press A and a gold coin will appear. Leave the
house and re-enter. Another gold coin will be there.
Repeat this to get as many coins as needed.
Unlimited magic for Gandalf:
Quickly press X, Y, A, X, B, X during game play while
idle. A message will confirm correct code entry.
Amon Hen: Finding Gollum: Go southwards until you
run into a coastline. There is a trail that you can
follow. It will lead you to a place. You will see a cave
that is very high up, and will see Gollum. Go up to the
cave and Gollum will make noises and walk away. Note:
Gollum appears in Amon Hen two times. Go north, and
there is another trail. It will lead you to Gollum
again. As before, walk up to the cave, and this time
Gollum talks. He will mumble his name out
Amon Hen: Defeating the Ring Wraith: When you
fight the Ring Wraith on the Balrog, there is a tower
with steps that you can walk up. If you stay up there,
the Balrog cannot hurt you, except when it takes flight.
When you fight the Ring Wraith on the Balrog, there is a
tower with steps that you can walk up. Climb up it, then
use Aragorn's special stab. If timed correctly you will
kill the dragon.
When playing as Aragorn, you must rescue Sam from the
Ring Wraith. To begin the fight, go up to the Nazgul. He
will start blowing green gas at you. Start hitting him
with your sword. After that, he will fly away. At this
point, go up to a tower with steps. The tower will
protect you when the Nazgul blows the green gas at you.
Start shooting the Nazgul to kill it.
Bywater: Better Walking stick or ointment: In the
house where you fight bees, outside a hobbit (Fatty)
wants you to get him an egg and honeycomb. Get the Egg.
Once you get the medal pin, throw rocks at beehives to
get the honeycomb. Then give them to Fatty and he will
give you a better walking stick or ointment.
Hobbiton: Easy money: On the East Road just out of
Hobbiton (past the woodsman who trades his dagger for
pipeweed), on the ledge above the stumps that summon the
elves is a house. Enter it and walk up to the bookcase.
Press A and a gold coin will appear. Leave the house and
re-enter. Another gold coin will be there. Repeat this
to get as many coins as needed.
Hobbiton: Wolves: When the wolves appear just
after leaving Hobbiton, run between the rock and the
tree directly on your left. This is a patch of brambles
that the wolves will not enter. You can safely attack
the wolves from this point by positioning yourself close
to the rock facing up on the screen. If done correctly,
the rock will prevent you from stepping forward while
you attack. You may have to run out and back in briefly
to lure a wolf over to where you want it, but this is
easy enough.
Hobbiton: Escaping from the Riders: When you are
playing as Frodo, you have to go to Maggot's farm to
meet the three hobbits after giving the key from Lobelia
to Mr. Gamgee. Stand at the door where you began, and
face the door at the screen. When a Rider passes, sneak
to the rock next to you. When the Rider passes again, go
to your house. You have to cross the garden. If they
hear you, go to the door at your house. Remember, there
is more than one Rider. If they see you, you must
surrender the ring and start over. Do not use the ring
when the Riders are near, or they will find you. When
you do not see any Riders, run to the fence near the
tree house and jump over it. When you are at Sandyman's
mill, you will see another Rider on the bridge to
Bywater. Throw a rock over the river. If you do, he will
move. Cross the bridge and go to a flat plain. Keep
throwing rocks to the places he can move. If done
correctly, you can make it to the Shire. You will see
Robbin being attacked by a wolf. His life is not
dependent and you will not fail your task if he dies,
but it would be kind. As you leave Hobbiton, the wolves
will appear. To prevent from being seen, use the ring
until you cannot see any wolves. When you made your
escape, you will see another Dark Rider. Like the task
before, you can throw rocks so that the Rider can move
any direction. If you do not want to be seen, there is a
tree trunk where you can hide. Be careful; as you throw
rocks from the trunk, the shadow still remains. When he
makes his farthest point, you can sneak out of the tree
trunk and make your way to Maggot's farm.
Moria: To pass the 21st hall in Moria, go to the
center of the room and push or pull the four blocks of
stone with hands on top of the tiles that you can step
on. Once you put all four on, you will pass that part of
Moria.
Moria: Opening door: To open the door at Moria, go
up to it and press X. It will ask you for a chant. Pick
"Melon".
Moria: Killing the fire monster: When you are
Gandalf, you have to save your party from the fire
monster when you get past Moria. When you begin the
fight, you should equip the spell Staff Strike to
Gandalf. When you are going to him, he will shoot
fireballs at you. To get to him, dodge the fireballs. If
you get too close, he will blow fire at you. If you get
as close as you can, he will try hitting you with his
unblockable fire sword. Also, it is impossible for you
to fall down the abyss. Get close until he keeps
shooting fireballs at you and use Staff Strike. After
you use the spell, he will be stunned. At this point,
start hitting him with your sword only for a few
seconds. Then, run back to your team. Keep repeating
this to kill it.
Moria: Durin's Axe: In the room where you fight
the Cave Troll, look at the small doors. One will have a
light. Open it with X and you will find Durin's Axe. It
will go to Gimli, and he will help when you play as
Frodo.
Moria: Second hall: When you are playing as Frodo,
you must find a way out of the second hall of Moria. The
first part is easy. Go to a thin chasm and jump over it.
Do the same thing with the other chasm and you will see
a stone bridge. Once you have crossed over the stone
bridge, kill the Orc that's shooting down to Gimli. You
will see a rock. Press Action to push the rock on the
ground. You will now have to activate bridge switches
for Gimli and yourself to cross over. Remember that
Gimli will not always be there when you need him. To get
to the other bridge, climb up the ladder. You will see
some Orcs. You may have to use your ring to avoid them.
Climb down another ladder and activate the bridge
switch. Then, go back to where you started, but push the
rock to the button to open the door to leave the second
hall of Moria. Note: Make sure you activate all the
bridge switches before you activate the button to the
door. If you do not, you will be trapped by Orcs and
cannot escape.
Moria: Finding Gollum: When you find camp on the
second day, Legolas will say that something is
following. The screen will go slowly to a dark figure.
That dark figure is Gollum, and you will hear him
talking about his "Precious".
Rivendell: Sleep spell: When playing as Frodo in
Rivendell, get to the room where you get sting. You will
see two chests. One will have an Elvish tome. Give it to
Gandalf and he will say something. Then, talk to Elrond.
When playing Gandalf after fighting the Wargs, use the
tome. You will get a new spell ''Sleep''. This will put
enemies to sleep for a short period of time. Note: Make
sure you give Gandalf the tome when playing as Frodo or
he will not have it when you are playing as him.
Troll Shaws: Trolls: In some parts of the Troll
Shaws, where you first encounter the Trolls, try not to
approach to kill them because you will not be very
accurate, and will die too easily. Instead, stay away as
far as possible from the Troll, so that the four Hobbits
will hold them off. Afterwards, start shooting the
Trolls. Remember that Aragorn automatically aims at
distant enemies. Shoot him, and they should die. Note:
This can become an issue in some ways. Your job is to
protect Frodo, which is more important. If you do not,
and the Trolls hit him, he will die and you will have to
start the game again at the beginning at Hobbiton.
Withywindle Path: Defeating the willow tree: To
defeat the willow tree that has the three hobbits, go to
a flat plain that is both on your left and right. These
are the only two places that the tree's hand will not
hit. You can safely hit him when his hand is down. Do
this if needed, Tom Bombadil will appear and say his
chant, and you will defeated the willow tree.
Defeating the Barrow-Wight: Run up to the top
right corner and there will be a chest. Jump onto the
ledge it is on to get the dagger. Then, put the ring on
and hit the Barrow-Wight. It will go underground. Take
off the ring, and when it returns, put the ring on and
hit the Barrow-Wight. Frodo will sing Tom Bombadil's
song and you will defeat the Boss.
Westernesse Dagger: When you get to the point
where you are looking for Merry, Pippin, and Sam in the
cave, you will see a box. Go to it and you will get the
dagger.
Wake up Lobelia: When you have to escape from the
Dark Riders in Bywater, throw a rock at the bell five
times. You will see her lights turn on.
Finding the missing metal pin: To find the missing
metal pin, throw a rock at the weather vane (the rooster
statue on top of some houses). If done correctly, you
should get the pin and fix the mill. When completed,
your purity meter will rise allowing you more ring uses.
Unlimited Dwarven and Elven Shots: When you are at
the Prancing Pony Inn and have just defeated the two
ruffians who stole your dagger, go through the open
window and climb up the ladder. Once up, you should
notice that the ring is spinning in its slot. Turn to
the right and use the ring. You should see a platform
with both an elven and dwarven shot. Collect them and
jump back to the ladder platform. Then, take off the
ring and put it back on. You will notice that the items
appear again. Do this as many times as needed to get
unlimited elven and dwarven shots. |