Another way of quick beans - When you get your Nimbus
2000 you can fly above hogwarts and go through rings. A
blue ring is 10 beans a yellow ring is 1 bean and a red
ring is 3 and a green ring is 2.
Beat Proffeser Quirrel - After you've gotten past
Fluffy, The Devil's Snare, The Winged Keys, Beat the
Giant Chess set and gotten Past the moving potions. When
proffeser Quirrel is standing on the balcony go into the
door and let him talk when he is finished talking enter
the super jump code get the four chocolate frogs and go
into the next room.
Quick Wizard Cards - You can find fast wizard cards in
the Burrow and Diagon Ally. Look for chests. And a very
fast way is doin Neville's games. Mostly Broom racing.
It costs beans for Racing and Gnome Tossing but it
doesn't for Gnome Dunking.
Sent in by Tommy Parson
Bertie Botts Bean Bag - Use the Skurge spell on a
chest covered in ectoplasm behind a tapestry on the
third floor, by the Defence against the Black Arts
classroom.
Bertie Botts Bean Bag - Gather every item for the
students around Hogwarts. You have to actually find the
people. The final person will give you a key to the
confiscated items room. In there are six Wizards cards
and the biggest Bertie Bots Bean Bag.
Defeating the Giant Spider - To defeat the Giant Spider
in the Dark Forest, circle around him and cast
Rictosempra. He will not shoot any spider webs at you.
Easy Bertie Blotts Every Flavor Beans - When you exit of
the Gryffindor Tower notice the object in the corner.
Hit it with Flipendo and three Beans will appear. Go
around the corner and walk at least three steps away.
Return and cast Flipendo again to get three more Beans.
Repeat this to get as many Beans as needed.
Nimbus 2000 Broomstick - On the second day of school, go
to the Quidditch practice. Complete the training with a
"B" or better rank to get the Nimbus 2000 flying
broomstick. You can now fly anywhere around the school
during the day. Note: You can only land on grass and
cannot fly inside the school.
Sneaking around at night - When sneaking around at
night, you need to get by many of the prefects. When you
need to get by them, simply crawl under the bookcase to
the left of the portrait that leads to the Griffondore
common room. It leads through a secret passage that
takes you to the fourth floor.
Send in by Tribal KingGo
Neville's games, especially Broom Racing, to get Wizard
Cards. Note: You will have to pay Beans to participate
in Broom Racing and Gnome Tossing, Gnome Dunking is
free.
In Ron's barn at the very beginning is a card on top of
the rafters. To get it, you need to climb the chicken
coop outside.
Easy points: In the Chamber Of Secrets, destroy
paintings on the wall. You will open the painting and
get 100 points for Gryffindor.
After returning from the Whomping Willow, head deep to
your right when Professor Snape finishes scolding you.
There, in a corner, you will find your first Notice
Board Item. You can return it to the Notice Board before
or after you go to the Restroom Shop the Weasley's set
up, earning you the very first 10 points in the game,
and possibly a Wizards Card.
Easy Sickles: Once you have collected your
Standard Book of Spells (Grade 2) in Diagon Alley, you
can cast Flipendo to break barrels and uncover Sickles
that you can use to buy items such as Stink Pellets at
Gambol and Japes.
When sneaking around and you do not want to walk slowly,
you can use various objects and spells to distract the
prefects. Stink Pellets are not too reliable, but the
non-explodable luminous balloons work well. As for
spells, try Flapendo.
Avoiding ghosts: When you do not want to be hit by
ghosts and lose all your items (Balloons, Beans, and
sometimes Stink Pellets) just stand on the ledge until
the specter nears you. Tap the controller so that you
will fall and catch the ledge. When you are hanging,
they cannot hit you and cause your items to go flying.
Expelliarmus Challenge: Use your spell that cuts
down tapestries and ropes on the spiked ball. Walk up
close to the edge and hold your trigger button, charge
up for a half second and cast. Note: If you throw the
imps into the fiery pits, they will die and you do not
have to worry about them. Likewise, if you throw them
all away you cannot put them into the cages to get out;
but when all are indeed gone, they respawn from that
hatch in the wall at the first ramp.
Professor Flitwick's Incedio Challenge: Once you
get the Incedio Spell, return to the main room and make
sure the two pillars are down. Go into one of them and
switch the flame direction so that the flames are both
are on one side of the room. On the other side, use
Incedio to light the pigs and Flapendo to point them up
to lift the platform; then again on the other one. Run
quickly to the switch by the exit. If successful the
door, will be unlocked halfway. You will need to do
likewise with the other side. Note: You do not have to
charge at all -- this gives you a few extra needed
seconds.
Fighting with Expelliarmus: When in one of the few
battles with Hogwart's students (just the Slytherin
Gang, all others leave you alone), let them make the
first shot and bounce it back. Just as you do, use your
Flapendo with a quarter to half second charge to knock
them back, thus trapping them with two spells to knock
back, which they can never manage. Note: Beware, just as
you finish casting Flapendo (depending on distance), you
will be forced to use your Expelliarmus almost
instantly.
Defeating the Giant Mother Spider 2: While
fighting it, you may notice little sacks being dropped
and suspended by webbing. Shoot them down with Flapendo
and collect health and Bean power ups from Hedwig.
Defeating the Giant Spider: To defeat the Giant
Spider in the Dark Forest, circle around him and cast
Rictosempra. He will not shoot any spider webs at you.
Defeating the Whomping Willow: When the Whomping
Willow starts to pound into the ground, hide in the
corner where you entered its lair. The shock wave cannot
reach you in here, unless you stray too far from it.
Should you get hit, you should have refilled your potion
Vile before you entered. Also, Hedwig will drop Cauldron
Cakes and Beans for your aid. Note: Rapid firing
technique is recommended. Lock on to the limbs after
they finish pounding and fire a quick shot, then wait to
lock onto the Willow's Eye. Then, fire repeatedly until
it stops hurting him before running back to your hiding
hole.
Personal Requests and Notice Board: The Notice
Board in the Gryffondor common room usually gives a
location, but higher up as you near completion they
start to give vague clues, such as "Could be anywhere on
grounds". With personal requests, they do not ever
really give you a clue, except the first one. However,
the items are near the area in about a two acre search
range.
Finding Lost Items - When in doubt, check
Hagrid's Hut. Many of the lost items end up there.
3 Roots Needed
Search the left side of Hagrid's Hut, by the Herbology
Center. From there, they all scatter (much like
Neville's china set) behind Hagrid's Hut towards the
Forbidden Forest. The person that wants these will give
you the key to the Confiscated Items Room (six more
cards and a bag to hold 200 Bertie Bott's Every Flavored
Beans).
Lost Badge
Found on the Broom Flying Field, towards Hagrid's Hut
and the Whomping Willow (still inside the Flying Court).
Lost Newspaper Article
Search the left side of Hagrid's Hut. Note: "Left" being
if you were looking from his front door towards the
castle (the side next to the Herbology Center).
Lost Wizards Hat
Found in a small patch of trees towards the Quiddich
Court.
Neville's Crockery
Can be found close to the Flying Court and Hagrid's Hut.
Up on a roof will be a multitude of his china set. Go
about a fifteen to twenty five second flying trip from
Neville (heading back).
Secretive Dragon Scale Gloves
The elusive gloves are by the lake, but not on land.
They can be found just outside the Broom Flying lessons
field, on the lakeside. You will notice a long strip is
down low. On the far end are five torches (light with
Incendio to get a Wizards Card), and in the middle
somewhere should be the gloves.
Forbidden Forest spiders: The spiders in the
forest act as follows:
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Transformation spell: After you acquire the spell
and return to the main room, use it to get across the
room on the other side of the gargoyle. You will need to
use the hardly visible ledges to cross. Hang off the
wall ledge to escape nearing ghosts, and push down the
slabs to make a bridge. Once this is done, you will have
to fight the gargoyle. It is recommended that you get on
the right staircase, halfway up. Then, use the spell on
the last stone and the door will open. |