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PC: Cheats, Codes and Walkthroughs: The Adventures of Willy Beamish |
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Day 1:
Horny will 'attack' the principle during the assembly. After that, you
will be in the classroom with Ms Glass. Don't let Horny 'attack' her if
you want to carry on with the game. (You can try it out for some fun).
Willy should pretend to have a stomach upset to get away from the teacher,
but when the nurse question you, say it's alright.
Back in classroom. You can choose to be a good boy and sit down to write
your compositon until the class is over. You will miss some of the fun if
you did this. The alternative method (recommended) is to sneak out of the
classroom when the teacher fall asleep. (zzz...Z) But before that, make
sure you click on your table and get the piece of wood and crayons.
When you are outside the classroom, the coach will stop you and demand a
hall pass. Click on yourself to bring up the inventory. Click on the white
crayon and on the piece of wood, this will write the word 'Hall Pass' on
it. Click on the Hall Pass and move it outside the inventory, this will
clear the inventory window. Give the Hall Pass to the coach. Go to toilet.
Inside the toilet, Spider will demand something from you. Give him the
game buddies. You are now free to leave the school. From now on school is
over.
Outside Willy's house. If you are early, you will be able to get the
letter the principle sent to your parent. (You must sneak out the
classroom to be able to do this) Get letter. Go inside house. Go to
kitchen. Talk to mother. Bring Brianna to the swing and don't swing too
hard.
Mother will force you to cut the carrots and in the process you will cut
your finger. Go upstairs and enter the bathroom. Press TAB to toggle the
active area in the room. You will see an arrow pointing at one of the
cupboard. Click on it to bring up the first aid box. Apply the iodine and
then the plaster. Go back to your room and play Nintari. You can't do it
unless your thumb is properly treated.
Go to the dining room for dinner. Be a good boy and give the letter to
your father. He will get angry and give your Nintari key to your sister
for save keeping. After dinner, go upstairs. Mother will ask you to bring
the conditioner to your sister. Go to Brianne room, help her to get back
to bed (this might occur randomly) and this will make the game easier. Go
to bathroom. You will see the conditioner and Nintari key
on the table. There are a few way to get the key form your sister.
Firstly, you can used your frog on her. This will scarce the hell out of
her and you can take the key and walk away. Secondly, you can get her
diary from her room and then used it on her. She will give up and let you
have the key. (This is not recommended, the diary have other purposes as
well). Go back to your room and unlock the Nintari system with the key.
Play a few round and then go to bed.
Day 2:
Wash your car for your father and he'll give you $5. Go upstairs and go
into cellar (the one on top). Talk to father in the train room. Exit house
and go to tree fort. Talk to your friends. Get the comic book. Watch
Horny, it in love with Gigi. After the animations, exit tree fort and
you'll be in the pizza hut. Give the man $1 and he will take a photo of
your gang. Spider will then treaten you, answer correctly and he will let
you go to the washroom. Inside washroom, get the 'No Smoking' sign and
exit. Spider will come in and demand something from you. Give him the
comic book. Get out as fast as you can.
Go to garden park. Give the man $1 to buy the slam dunk cola. Click on
Horny and then on the floor to get it ready to jump. Horny will jump
further with the present of Gigi. Giving the slam dunk cola to Horny will
make it jump extremely far. Feeding it with the bottle of flies will make
it sleepy. Exit park. Go to East Frumpton. Go to fountain and pick it one
token. Leave the other one alone. Go to the ticket booth, talk to lady. Go
to lottery ticket machine, get the ticket inside. Exit. Go home.
You will be introduced to the babysitter sooner or later. Go to kitchen,
then dinning room. The babysitter will transform into a bat and start
chasing you. Save the game in case you got killed in the process.
Run up to the bathroom, get the hair sprayer. Run to Brianna room, get the
mouse. Run to the living room. Click on the vacuum cleaner. Click on the
hairspay on the bat to slow it down. Click the mouse on the table to use
it as a bait. When the bat started to attack the mouse. Click the target
mark on the bat. This will take care of the bat. Watch the animation, this
end day two.
Day 3:
Go to tree fort. Talk to friends. Get the fire ants. Exit. Go to east
Frumpton. Give token to man. Board ferry. Take photo for tourist. They
will give you a cherry bomb and ninja star. Go to Tootsweet headquarter.
Get the entry form from the counter. Exit. Go to Plumbers Union. Listen to
Louis. Exit. Go to Golden Bowl Tavern. (GB in short) Talk to man by
attempting to enter the tavern. Do it until the gang appeared. The bouncer
will throw you a wrench. Save the game in case you get killed. Throw the
cherry bomb at the gang. Before the smoke disappeared, use the wrench on
the fire hydrant. Exit the place immediately. Go to Tootsweet
headquarters. Talk to tourist. Respond correctly and they will help you.
When they have defeated the gang, you will be sent back home. Go to bed.
Thus ended day 3.
Day 4:
Go to tree fort, talk to girl. Go to East Fumpton, board ferry. Go to
Plumbers Union. Enter office through window. Click on table. Louis will
appear. Click on plumber tool, and used it on Louis, get the security
pass. Exit. Go to Tootsweet. Give entry form to man. Give jar of flies to
Horny. Turbo Frog will eat it. Wait till the contest begin. Save the game
first. It is easy to get second place but you can get first place with
some practice. To do it, jump whenever possible, don't care about the
jump meter. But don't click blindly, when the button is up, click and then
wait for it to come up again. Since Turbo Frog is sleeping half way
through the race, clicking continuously will let you win the game if you
jump far enough before he wake up. After the contest, enter Tootsweet. You
will be catch eventually.
Inside guard room, click the key on the chain to merge them. Click the
chain and key on the guard. Say 'Hoopa, Coiler, Agamemnon". The guard will
knock out immediately. Exit. Go to your new toy at the harbour. Look
inside and get the recorder. Go to the Frumpton Mansion. Talk to parrot,
be careful of what you are saying or it will alert the rest. Go to dinning
room. Get the table cloth and the cup. Even when you did not appear in the
screen, you can access Willy's inventory by clicking on the chair. Click
the table cloth at the chair to get it. Look at what those two are doing.
Go to hallway. Click the table cloth at the leg of the statue. Get
the note on statue. The cloth will prevent the statue from making any
noise. Get the helmut and the map.
Go to kitchen. Throw cup at cook. This will distract her. Sneak behind
her. Take the sauce pan and pour it at the floor just to the right of the
pot. Click on the pot to push it closer to the cook. Exit and you will
still be in the kitchen but not behind the cook. Click on the conveyor.
You will jump in front of the cook and she will fall into the pot and
start shouting. To shout she up, put the helmut on her head. Click on
the right button to release the frogs. Exit. You will be caught, but never
fear, help will arrive soon.
After escaping from the water. Go to Plumber Union. Go to phone booth.
Click recorder on the phone booth. Put the phone on the recorder. Start
recording. Dial the phone number 'xxxSIGN' and stop recording. Then dial
GB phone number, play the recorder and let Ray talk to it. Exit. Go to GB.
Enter tavern. Give lottery ticket to man. After the shock, get the nudie
calendar. Go to slugeworks. Give calendar to workers. Enter slugeworks.
The security guard will stop you. Give security pass to security guard.
Enter slugeworks.
Once inside go to the control panel immediately. Open the cover and turn
on the switch. Press the buttons in the following order: brown, purple,
green, purple. Turn the joystick and this will kill the two guards running
after you. Go to the exit at the right.
Go to control panel. Switch on the power. Enter AIR and press ENTER to
kill the two guards. Enter TRAM and press ENTER. The man following you
will throw his hat at you, get it and throw it back to him. This will get
rid of him. Jump to the vehicle and explore the tunnels.
In tunnel, move forward, right, left, forward and left to meet Gordon.
Save the game in case you get killed. You must act fast if you want to
save Gordon. Use yoyo on the bad guys. Then change the cursor to a '+' and
click on Leona. She will fall down and at the same time drag Louis along
into the muddy pool below. Press TAB to toggle the active area in the
screen and click on the red arrow that appear. This will
empty the pool of muddy stuff. You have save your father! Following this
is a rather lengthy animation squence, so sit back and watch how Willy
perform in the Nintari competition. |
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