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PC: Walkthrough, FAQs, Guides, Hints, Tips: Stronghold Crusader
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STRONGHOLD: CRUSADER FAQ/Walkthrough Written by Tim Filla - aka KindUndrTheMtn
Stronghold Crusader Trainer
USA>  Stronghold Crusader Official Strategy Guide
Europe>  "Stronghold Crusader" Official Strategy Guide
Canada>  Stronghold Crusader(TM) Official Strategy Guide


Activate Cheats - In the main menu press Shift + Alt + A. Now during a mission press keys indicated below
Alt + K - Free building with no resources

Alt + C - All missions available at the campaign select screen

Alt + X - Get 1000 gold + 100 popularity

Archers - It is cheaper to buy archer bows and make Archers out of your barracks than it is to hire them from the mercenary post. They both have the same attack rate, defence rate, movement speed, and range.

Crossbowmen - Crossbowmen are useful for base and offensive measures. You should build up at least fifteen Crossbowmen at the start. Buy them and place a tower near a stronghold or farm, depending on the landscape. For offensive tactics, build up at least 75-100 Crossbowmen, 2 Balista or 8 Assassins and 2 Catapults. Take out enemy tower first, then move the Baslistas and Crossbowmen in for the kill. Pick off enemy troops and use Assassins to take the gate house, or have a Siege Tower so you can get on to the ramparts. Then, have your Crossbowmen shoot the Enemy Lord while only suffering minimal casualties. Note: This does not work well in multi-player games against human opponents without the support of a lot of Swordsmen. However, this is still a high risk tactic in multi-player mode as the opposing lord may wipe out your Crossbowmen. For base defense, when you have your production up and running, you need to have two to three large Siege Towers full of Crossbowmen. This tactic works very well. To get crossbowmen recruits up and running, build one or two dairy farms. Then build three Tanners to each farm and have three or more armorers to build crossbows. Have eight or more peasants around the campfire. You should have your keep enclosed by now. If you have a money source, you can buy Crossbowmen. Have many iron mines or quarries for income. Also, you can have inns and raise taxes. You should also have gardens for the people.

Extra Peasants - Use the following trick to get a lot of extra Peasants (more than the campfire limit of 24) for buying whatever kind of forces you need from the Mercenary Post or Barracks. For example, put your Quarries (3 Peasants each) and Oxen to sleep. There will be that many more in your available amount when buying Swordsman or something else. Then just turn them back on when you are done and they will go back to work. This works if you do not want to wait until your Peasants fill up your campfire again, or you just need them immediately.

Food management - It is easier to build, manage, and supply Inns rather than food because ale lasts longer. You can use the extra available farm space to build wheat fields and mills to make flour. Once you have flour, you can sell it for a profit or you can make bread and raise your taxes.

Mangonels - Tower-mounted Mangonels can prove to be good siege weapons. In many maps, the keeps start in close proximity to each other. Build your walls out as far as they can go. Place round towers and lookout towers on the wall facing your opponent's castle. Fill them with Archers and Mangonels. In many cases, you can hit the enemy's walls with the Mangonels from you own. Also, if you Archers can reach their walls, you can clear his Archers from your own walls.
Information in this section was contributed by Matthew Crewse.

Mounted Knights - Mounted Knights are very useful for being a thorn in the enemy's side. Build 20 to 40 of them (depending on the enemy; Rat will only need 20, but Saladin will need 40). Send them out to destroy enemy farms and resources. Make a destructive sweep, then return to your castle. This is quite useful for stalling enemy production.

Woodcutter - Place 1-2 Woodcutter-huts near the trees you want to remove. I.e.: If you need/want to build in areas with trees.

Baker / Brewery / Weapons&Armoury - Build a wall before you place the Huts. You will now be able to build up against the wall. Now, remove the wall again and you can see inside the Huts from 3 more angles.

Stockpile / Granary - When nearly full, you will get the message ; "Stockpile / Granary Full".

Selling weapons - You can sell crossbows for more than just wood and can sell swords for more than raw iron.

Build more Stockpile / Granary in connection with the existing.

If you want to "split/move" the Stockpile / Granary, all you need is to build in that given direction and tear down the Stockpile / Granary's you don't want.

You will now have 2 or more groups you can continue from.
Use the same method if you want rows of Stockpile / Granary's with an ailed in between.

Pits - Place Pits (small black squares) in a pattern ( your initials or a logo) on a plane area, then set on fire with a bowman. remember to place a "Burner" in the tower you're shooting from). Now look at the map.

Rabbits - Stupid stupid animals. Bowmen can kill the bastards. Your "King" can kill the bastards; highlight the king and aim on the rabbit in the far end of the pack. The king will kill all rabbits on his way to the chosen one.
You can also fence in the rabbits, but you will have to be quick about it.

Ghosts - Buy some shrines and you will have a ghost of a decapitated lord. he is hard to see, so look close. Only 1 ghost per castle)

Conversation keys:
The following is a list of things that will be said to an enemy after the
corresponding key is pressed. Note: The spelling is the same way as it appears
when done in the game.

Key Comment
[F1] Oaf
[F2] Varlet
[F3] Fool
[F4] Knave
[F5] Peasant
[F6] Help Help
[F7] I win you loose
[F8] Ill string you up
[F9] You Damn Fool
[F10] Mwahaha (Snort) haha
[Ctrl] + [F1] Jack o napes!
[Ctrl] + [F2] Buffoon
[Ctrl] + [F3] Straw Pole
[Ctrl] + [F4] Slubberdagollian
[Ctrl] + [F5] Dastard
[Ctrl] + [F6] Dolt
[Ctrl] + [F7] Lollard
[Ctrl] + [F8] Dotard
[Ctrl] + [F9] Weasel turd
[Ctrl] + [F10] Popinjay

General tips:
If your having a difficult time completing a level, try the following tips:

Try building the basic castle needs, such as a Marketplace, Mercenary Post, Granary, Stockpiles, and Industry Buildings, then save there. It is easier to start at that point, in case your placement of some walls or towers do not work well.

Pause the game whenever you can to save time. It is very important to build faster than the enemy.

Keep your money making resources (Food, Rocks, Iron, Pitch, or Weapons) protected, or put walls around them to keep them safe. Capitalize on them whenever you can.

Create layers of walls around or in front of important towers and other targets that the enemy likes to knock down.

Horse archers are very useful in this game, especially when aggressing enemy castles with Mongonels to help put big holes in enemy walls and a few swordsman as guard dogs.

By immediately placing a group of Woodman's Huts around a enemy base, then putting them to sleep, you will block the area and prevent him from building Barracks or a Mercenary Camp. It costs a lot of Wood, but it means they cannot make any troops and therefore very easy to defeat. Note: This does not work on the pig.

When attacking a castle, concentrate on the enemy Barracks. Once destroyed, try to block it from being rebuilt by placing troops over its remains. Again, it makes the enemy easier to defeat without it producing more troops.

The Ballista is good at holding positions far from the security of your home base. Get a group of about eight built, with approximately twenty Archers and stick a couple Trebuchets in the middle of them. The Trebuchets can attack the enemy castle well protected. If needed, you can always take the six Engineers from them to make three more Ballista when the enemy counterattacks. Ballista are also great at taking out enemy troops on the castle walls, especially fire throwers.

On several levels there is very little farm land, but you always find at least one resource available (Stone or Iron). Concentrate on the mining and sell it at the market for Food.

Have both Archers and Crossbowmen on Towers (five each) for a good defence. Add a Ballista on the Tower to make it better as they have a huge range and can even hit attacking Trebuchets.

To protect farms, etc. outside your walls, build a Tower and a Gate next to each other. This allows you to put Archers in and have them protected from enemy soldiers entering the Tower. You could also destroy stairs to the tower once they are in, as an other option.

Pikemen are the best troops due to the combination of speed, defence and attack. Knights are far too slow to attack with, but make great defenders.

In the most difficult levels when the enemy comes at you very early, try to set up a trap. Build strong walls around your land except in one area. Leave an opening and have as many troops as possible covering that area. The enemy often ignore the undefended walls and go for your "weak spot'" Instead, they walk in to a wall of Ballista, Archer, and crossbow fire; and a few Knights for good measure. Do not forget your Lord is also a superb fighter that also can be used.

It is all a matter of timing. Organize waves of attacking troops, attack with one group, then send in reinforcements. When blocking the enemy from rebuilding its Barracks, your troops will not last long. While they do the blocking, have other sets attacking.
Sent in by KeithCL1 / Clive Pike / Lindsey Grey

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