Activate Cheats - In the main menu press Shift + Alt +
A. Now during a mission press keys indicated below
Alt + K - Free building with no resources
Alt + C - All missions available at the campaign select
screen
Alt + X - Get 1000 gold + 100 popularity
Archers - It is cheaper to buy archer bows and make
Archers out of your barracks than it is to hire them
from the mercenary post. They both have the same attack
rate, defence rate, movement speed, and range.
Crossbowmen - Crossbowmen are useful for base and
offensive measures. You should build up at least fifteen
Crossbowmen at the start. Buy them and place a tower
near a stronghold or farm, depending on the landscape.
For offensive tactics, build up at least 75-100
Crossbowmen, 2 Balista or 8 Assassins and 2 Catapults.
Take out enemy tower first, then move the Baslistas and
Crossbowmen in for the kill. Pick off enemy troops and
use Assassins to take the gate house, or have a Siege
Tower so you can get on to the ramparts. Then, have your
Crossbowmen shoot the Enemy Lord while only suffering
minimal casualties. Note: This does not work well in
multi-player games against human opponents without the
support of a lot of Swordsmen. However, this is still a
high risk tactic in multi-player mode as the opposing
lord may wipe out your Crossbowmen. For base defense,
when you have your production up and running, you need
to have two to three large Siege Towers full of
Crossbowmen. This tactic works very well. To get
crossbowmen recruits up and running, build one or two
dairy farms. Then build three Tanners to each farm and
have three or more armorers to build crossbows. Have
eight or more peasants around the campfire. You should
have your keep enclosed by now. If you have a money
source, you can buy Crossbowmen. Have many iron mines or
quarries for income. Also, you can have inns and raise
taxes. You should also have gardens for the people.
Extra Peasants - Use the following trick to get a lot of
extra Peasants (more than the campfire limit of 24) for
buying whatever kind of forces you need from the
Mercenary Post or Barracks. For example, put your
Quarries (3 Peasants each) and Oxen to sleep. There will
be that many more in your available amount when buying
Swordsman or something else. Then just turn them back on
when you are done and they will go back to work. This
works if you do not want to wait until your Peasants
fill up your campfire again, or you just need them
immediately.
Food management - It is easier to build, manage, and
supply Inns rather than food because ale lasts longer.
You can use the extra available farm space to build
wheat fields and mills to make flour. Once you have
flour, you can sell it for a profit or you can make
bread and raise your taxes.
Mangonels - Tower-mounted Mangonels can prove to be good
siege weapons. In many maps, the keeps start in close
proximity to each other. Build your walls out as far as
they can go. Place round towers and lookout towers on
the wall facing your opponent's castle. Fill them with
Archers and Mangonels. In many cases, you can hit the
enemy's walls with the Mangonels from you own. Also, if
you Archers can reach their walls, you can clear his
Archers from your own walls.
Information in this section was contributed by Matthew
Crewse.
Mounted Knights - Mounted Knights are very useful for
being a thorn in the enemy's side. Build 20 to 40 of
them (depending on the enemy; Rat will only need 20, but
Saladin will need 40). Send them out to destroy enemy
farms and resources. Make a destructive sweep, then
return to your castle. This is quite useful for stalling
enemy production.
Woodcutter - Place 1-2 Woodcutter-huts near the trees
you want to remove. I.e.: If you need/want to build in
areas with trees.
Baker / Brewery / Weapons&Armoury - Build a wall before
you place the Huts. You will now be able to build up
against the wall. Now, remove the wall again and you can
see inside the Huts from 3 more angles.
Stockpile / Granary - When nearly full, you will get the
message ; "Stockpile / Granary Full".
Selling weapons - You can sell crossbows for more than
just wood and can sell swords for more than raw iron.
Build more Stockpile / Granary in connection with the
existing.
If you want to "split/move" the Stockpile / Granary, all
you need is to build in that given direction and tear
down the Stockpile / Granary's you don't want.
You will now have 2 or more groups you can continue
from.
Use the same method if you want rows of Stockpile /
Granary's with an ailed in between.
Pits - Place Pits (small black squares) in a pattern (
your initials or a logo) on a plane area, then set on
fire with a bowman. remember to place a "Burner" in the
tower you're shooting from). Now look at the map.
Rabbits - Stupid stupid animals. Bowmen can kill the
bastards. Your "King" can kill the bastards; highlight
the king and aim on the rabbit in the far end of the
pack. The king will kill all rabbits on his way to the
chosen one.
You can also fence in the rabbits, but you will have to
be quick about it.
Ghosts - Buy some shrines and you will have a ghost of a
decapitated lord. he is hard to see, so look close. Only
1 ghost per castle)
Conversation keys:
The following is a list of things that will be said to
an enemy after the
corresponding key is pressed. Note: The spelling is the
same way as it appears
when done in the game.
Key Comment
[F1] Oaf
[F2] Varlet
[F3] Fool
[F4] Knave
[F5] Peasant
[F6] Help Help
[F7] I win you loose
[F8] Ill string you up
[F9] You Damn Fool
[F10] Mwahaha (Snort) haha
[Ctrl] + [F1] Jack o napes!
[Ctrl] + [F2] Buffoon
[Ctrl] + [F3] Straw Pole
[Ctrl] + [F4] Slubberdagollian
[Ctrl] + [F5] Dastard
[Ctrl] + [F6] Dolt
[Ctrl] + [F7] Lollard
[Ctrl] + [F8] Dotard
[Ctrl] + [F9] Weasel turd
[Ctrl] + [F10] Popinjay
General tips:
If your having a difficult time completing a level, try
the following tips:
Try building the basic castle needs, such as a
Marketplace, Mercenary Post, Granary, Stockpiles, and
Industry Buildings, then save there. It is easier to
start at that point, in case your placement of some
walls or towers do not work well.
Pause the game whenever you can to save time. It is very
important to build faster than the enemy.
Keep your money making resources (Food, Rocks, Iron,
Pitch, or Weapons) protected, or put walls around them
to keep them safe. Capitalize on them whenever you can.
Create layers of walls around or in front of important
towers and other targets that the enemy likes to knock
down.
Horse archers are very useful in this game, especially
when aggressing enemy castles with Mongonels to help put
big holes in enemy walls and a few swordsman as guard
dogs.
By immediately placing a group of Woodman's Huts around
a enemy base, then putting them to sleep, you will block
the area and prevent him from building Barracks or a
Mercenary Camp. It costs a lot of Wood, but it means
they cannot make any troops and therefore very easy to
defeat. Note: This does not work on the pig.
When attacking a castle, concentrate on the enemy
Barracks. Once destroyed, try to block it from being
rebuilt by placing troops over its remains. Again, it
makes the enemy easier to defeat without it producing
more troops.
The Ballista is good at holding positions far from the
security of your home base. Get a group of about eight
built, with approximately twenty Archers and stick a
couple Trebuchets in the middle of them. The Trebuchets
can attack the enemy castle well protected. If needed,
you can always take the six Engineers from them to make
three more Ballista when the enemy counterattacks.
Ballista are also great at taking out enemy troops on
the castle walls, especially fire throwers.
On several levels there is very little farm land, but
you always find at least one resource available (Stone
or Iron). Concentrate on the mining and sell it at the
market for Food.
Have both Archers and Crossbowmen on Towers (five each)
for a good defence. Add a Ballista on the Tower to make
it better as they have a huge range and can even hit
attacking Trebuchets.
To protect farms, etc. outside your walls, build a Tower
and a Gate next to each other. This allows you to put
Archers in and have them protected from enemy soldiers
entering the Tower. You could also destroy stairs to the
tower once they are in, as an other option.
Pikemen are the best troops due to the combination of
speed, defence and attack. Knights are far too slow to
attack with, but make great defenders.
In the most difficult levels when the enemy comes at you
very early, try to set up a trap. Build strong walls
around your land except in one area. Leave an opening
and have as many troops as possible covering that area.
The enemy often ignore the undefended walls and go for
your "weak spot'" Instead, they walk in to a wall of
Ballista, Archer, and crossbow fire; and a few Knights
for good measure. Do not forget your Lord is also a
superb fighter that also can be used.
It is all a matter of timing. Organize waves of
attacking troops, attack with one group, then send in
reinforcements. When blocking the enemy from rebuilding
its Barracks, your troops will not last long. While they
do the blocking, have other sets attacking.
Sent in by KeithCL1 / Clive Pike / Lindsey Grey
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