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PC: Cheats, Codes and Walkthroughs: Star Trek - Starfleet Command |
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Star Trek StarFleet Command Walkthrough/FAQ by
Christopher Pizanias |
Star Trek Roleplaying Game: Player's Guide Note:
This is a Publish Guide. |
Star Trek Narrators Guide Note: This is a Publish
Guide. |
Star Trek Narrators Guide: Roleplaying Player's Guide
-Europe-
Note: This is a Publish Guide. |
Star Trek Roleplaying Game: Player's Guide -Europe-
Note: This is a Publish Guide. |
Star Trek Starfleet Command Volume II Official Strategy
Guide -Europe-
Note: This is a Publish Guide |
Get 4000 Prestige Points
When Playing a mission (any mission) do an alpha strike
on the Aft right shield but DO NOT DESTROY IT COMPLETELY
- It may take a couple of tries not to do this. If you
destroy it this will not work. Then fire a photon into
the front left shield. Then hit ctrl + f4 and it will
give you 4000 prestige points!
To increase your prestige in the campaign game go to the
Spacedock and sell all of your missiles. Then select the
slowest missile engine and buy x4 for a cost of 1) then
x3 (at -1 giving you your prestige point back) then x2
(for another -1) then standard (for another -1). Go back
to x4 and repeat going for as much prestige as you need.
This will not affect your career prestige for gaining
rank but it does allow you to purchase that much needed
upgrade.
All the starships configuration data (weapons shields
engines ect.) is stored in a delimited text file which
can be accessed by excel. The file is called
"sfbspc13.txt" and it is located in
"assets\specs\sfbspc13.txt" in the main directory of the
game. By modifying these fields you can make any ship
have all sorts of features.
Add cloaking ability.
Modify engine power levels.
Add shuttles and fighters.
Add/change weapons.
Modify shield levels.
Add more transporters
troops
mines
ect.
...and much more.
Be sure to save the original file in a safe place before
modifying it so you can return to your original
configuration. You will also need to remove the read
only attribute from the file. When playing multiplayer
all players must have the same file (modified or not) in
order to play.
Here are some hints on modifying the "sfbspc13.txt"
file.
1. The highest I have tested the engine output to is 120
each. I know that Federation ships can't seem to go over
150 each but other races ships might be able to go
higher. Engine values are located in the following
areas: R_L_Warp
C_Warp
Impulse
Apr
Battery.
2. Shields can be modified to very high values for
Federation ships (2000) but Klingon ships don't seem to
be able to reach as high. Shield values are located in
the following areas:
Shield 1
Shield 2_6
Shield 3_5
Shield 4
Shield Total.
Shields cover each ship on 6 sides. Therefore the values
in Shield 2_6 & Shield 3_5 each represent 2 sides of the
ship. The value you place in Shield Total = (shield 1) +
((shield2_6) x 2) + ((shield3_5) x 2) + (shield4).
3. Weapons can be changed to any type within an existing
group. You can also change the number of weapons (up to
4) within an existing group (missiles can accept higher
values but I do not know where the breaking point is on
these). You can't add new groups of weapons. You can
only modify the existing weapon hardpoints. Weapons are
arranged in these areas: heavy weapon (photons rockets
plasma etc) and weapon (phasers disrupters etc). Weapon
arcs vary but I do know that if you put the value ALL as
an arc the weapon will fire from any angle.
4. Cloaking is very easy to add to any ship. Just go to
the area that reads "Cloak num" and place a value for
how much energy you want is to cost to run the cloak.
5. Shuttles are defined as base and max values. The base
value is the max value divided by 3. I have successfully
made the max value of all the different types of
shuttles 30 and the base value 10 which allowed me to
purchase quantities of 10 20 or 30 shuttles of each type
while in spacedock during the game. By changing the
"launch rate" value you can define how many shuttles can
launch before the ship needs to recharge itself for more
launches. If you want to add fighters to any ships just
find the area that says fighter bay 1 thru 4 and place
the value of 6 (higher than 6 will cause game to crash)
in each one of the areas and you will have 4 fighter
groups made up of 6 fighters each!
6. Movement is defined in the "turn mode" and "move
cost" areas. The best "turn mode" value is AA. This will
give you a very agile ship. Move cost defines how much
energy is used for movement. The best value I have seen
for this is .25.
Prestige Cheat - Firstly start a campaign game any race
& era will do. If playing as a federation late era you
will start with an "F-FF" frigate. Then save the game &
exit to windows. (Any ship will do as long you remember
the ship class.)
Open the file called "sfbspc13.txt" and it is located in
"assets\specs\sfbspc13.txt" in the main directory of the
game using Exel. Look for "BPV". At the "F-FF" "BPV"
value change to 1000 or higher. Save then return to
game.
Load game then go to Shipyard menu. You will notice the
trade in value of your ship is high. Trade in your ship
big or small your choice and in return you will also get
an extra prestige from the balance. You can repeat over
and over again.
GameTips - Know your weapon ranges: Know your weapon
ranges! Don't close in on an enemy who hits harder than
you at close range.
Capture
capture
capture:
Capture
capture
capture. Grabbing a couple of frigates from the enemy at
the start of a scenario can save you grief later. Keep
your ship loaded with Marines during your starbase
visits.
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