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PC: Cheats, Codes and Walkthroughs: Star Trek - Klingon Academy |
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Never, ever lead your escorts within close range of celestial bodies, or
they'll inevitably get an attack of the stupid and crash into them.
Fortunately, your enemies aren't much brighter. Remember this and you will
guide your fair share of Federation ships to their doom.
The program lets you kick back and enjoy all the cut scenes back-to-back,
regardless of how far you've progressed in the game. Do so from time to
time and you'll pick up clues and strategies that'll help you through
specific situations.
Many new players seem to have trouble destroying planetary targets. To
start with, you'll want to target the entire planet and then choose the
Subsystem option from the menu. You'll then have access to a list of all
the installations on that planet. Make your selection and visually inspect
the surface of the planet for the corresponding targeting box. At this
point, it's important to remember that Academy planets are rendered in 3D,
and that the targeting box can be seen through the planet. It very well
might signify a target that exists on the other side of the planet,
meaning you may have to orbit at least a portion of it before you're in
range. Once over the target, get within 15 kilometres and begin blasting
it with your primary weapons. Monitor the Health indicator of that target
on your HUD, and you should see it drop by 10 percent with each successful
volley.
To use the mysterious sensor package in Mission 5, approach the target
vessel very slowly (remember, cloaking is more
effective at slow speed) until you're within 5,000 kilometres. It should
then activate automatically without any additional
input from you.
Mission 12 is a real dozy. The best tactic is to target the correct vessel
(it will be the first vessel you can target), then circumnavigate it
slowly from a safe, undetectable distance until you've positioned yourself
directly on top of it. Then move directly toward it, maintaining that
top-down approach all the way. You'll undoubtedly have several goes at it
until you get it right, but sooner or later you'll be successful. The fire
fight that follows is another story, involving quick action and fancy
manoeuvring. |
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