While playing a game, press [Tab] and enter one of the
following codes, depending on the current character
being controlled and situation. The first part of the
code is always "set plyr.ds9_". The next part of the
code is your current character, either "sisko" with "kira"
or "worf". The next part of the code is "eva" and is
only used when character is wearing a space suit. The
final part of the code is [Space] followed by the actual
code for each cheat effect, such as "health 999". For
example, to give Sisko while in a space suit infinite
health, the complete code would be "set
plyr.ds9_siskoeva health 9999". The same code without a
space suit is set "plyr.ds9_sisko health 9999". Note:
Major Kira also has a third variation ("kira", "kiraeva",
or "kiracard"). Try all versions to find out which is
effective in your current level.
Result - cheat code
Infinite health - health 9999
Longer energy beacon - flashlight charge 9999
More speed - groundspeed 800
Increased jump height - jumpz 1000
Cheat Codes (non-player specific) - The following codes
do not require the "set plyr.ds9_", character name, or "eva"
parts. Simply press [Tab] while playing a game and enter
one of the following codes to activate the corresponding
cheat function:
Result - cheat code
Save game immediately - savegame
Quit game immediately - exit
Cheat Codes (alternate) - While playing a game, press
[Tab] or ~, then enter "panacea" to enable cheat mode.
Press [Tab] or ~ while playing a game and enter one of
the following codes to activate the corresponding cheat
function:
Result - cheat code
God mode - god
Full ammunition - allammo
Flight mode - fly
No clipping mode - ghost
Disable flight and no clipping - walk
Kill all enemies in current level - killpawns
Level skip - skiplevel
Level select - open [map name]
Level select - Note: This procedure involves editing a
game file; create a backup copy of the file before
proceeding. Use a text editor to edit the "ds9.ini file"
file in the "system" folder. Find the "LocalMap=title.dsm"
entry and replace "title.dsm" with one of the following
values. Saved the file and start the game to
automatically start at the selected level without first
going to the main menu.
After the level loads, press [Esc] to return to the main
menu if required. Note: These entries can also be used
with the "open [map name]" code.
M01_KiraL1A.dsm
M01_KiraL2.dsm
M01_KiraL1B.dsm
M01_SiskoL1B.dsm
M01_SiskoL1A.dsm
M01_WorfL1.dsm
M03_KiraL2.dsm
M03_KiraL1B.dsm
M03_KiraL1A.dsm
M03_SiskoL2.dsm
M03_SiskoL1A.dsm
M03_SiskoL1B.dsm
M03_WorfL2.dsm
M03_WorfL1.dsm
M04_KiraL1.dsm
M04_SiskoL1.dsm
M04_WorfL1b.dsm
M04_WorfL1a.dsm
M05_KiraL1.dsm
M05_SiskoL1b.dsm
M05_SiskoL2.dsm
M05_Siskol1a.dsm
M05_WorfL1.dsm
M05_WorfL2.dsm
M06_SiskoL1B.dsm
M06_SiskoL1A.dsm
M06_SiskoL1C.dsm
M06_WorfL1B.dsm
M06_WorfL1A.dsm
M06_WorfL1C.dsm
M07_KiraL2.dsm
M07_KiraL1.dsm
M07_SiskoL1A.dsm
M07_SiskoL3A.dsm
M07_SiskoL1B.dsm
M07_SiskoL2.dsm
M07_SiskoL3B.dsm
M07_WorfL3.dsm
M07_WorfL2B.dsm
M07_WorfL2A.dsm
M07_WorfL1.dsm
M10_KiraL2.dsm
M10_KiraL1B.dsm
M10_SiskoL2.dsm
M10_SiskoL1B.dsm
M10_SiskoL1A.dsm
M10_WorfL2.dsm
M10_WorfL1B.dsm
M10_WorfL1A.dsm
M11_KiraL1.dsm
M11_SiskoL1a.dsm
M11_SiskoL1b.dsm
M11_WorfL1.dsm
TrainingRoom.dsm
Entry.dsm
DS9_Ops.dsm
DS9_Promenade.dsm
Additionally, intermission sequences can be viewed by
replacing "title.dsm" with one of the following values:
CM01a_SW.dsm
CM01b_SW.dsm
CM04_Lab.dsm
CM05_Kira.dsm
CM06_SW_Capture.dsm
CM10_KiraL1A.dsm
CM10_SWK_L3.dsm
Cm11B_SWK.dsm
CM11_LabRitual.dsm
CM_ArdPrison.dsm
CM_Defiant.dsm
CM_Endcredits.dsm
CM_GlobalSpace.dsm
CM_SpaceStation.dsm
CM_Worf_Endgame.dsm
GCM11end_WraithObk.dsm
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