Cheat mode: Press [Ctrl] + [Shift] + C during game play
to display a prompt in the upper left corner of the
screen. Enter one of
the following codes to activate the corresponding cheat
function. Note: Enter [Exclamation point] at the prompt
to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time.
Result Code
1000 Simoleons rosebud
Add new family history stat to the current family
hist_add
Appends the route destination list to AllRoutes.txt
every time a route is found write_destlist
Architecture tools automatically set the level as
needed auto_level
Automatically import and load indicated FAM file
import <FAM file>
Automatically load indicated house, no questions asked
house <house number>
Check and fix required lot objects prepare_lot
Completely flush app to VM file when running Windows
NT flush
Crash game crash
Create moat or streams water_tool
Create shrunk_text_#.bmp files shrink_text <font_size>
<text>
Create-a-character mode edit_char
Display personality and interests interests
Draw all animation frames disabled draw_all_frames off
Draw all animation frames enabled draw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt
core_dump
Dump selected person's most recent list of scored
interactions to a file dump_happy
Dump selected person's motive contribution curve to a
file dump_mc
Enable debug flag to show outcome choice dialogs for
social interactions debug_social
End sim logging sim_log end
Execute "file.cht" file as a list of cheats cht
<filename>
Floorable grid disabled draw_floorable off
Floorable grid enabled draw_floorable on
Force an assert for testing assert
Log animations in the event log window log_animations
Map editor disabled map_edit off
Map editor enabled map_edit on
Move any object move_objects on
No tutorial object generation when tutorial house is
loaded tutorial off
Prevent web browser crashes browser_failsafe
Preview animations disabled preview_anims off
Preview animations enabled preview_anims on
Programmer stats tile_info
Quit game quit
Read in behavior tuning constants from Tuning.txt
#import
Rebuilds entire control panel/UCP from scratch
rebuild_cp
Refresh the BMP_ resources for all people whose IFF
files are
writable refresh_faces
Rematch dependent textures and regenerate bitmaps for
all
user characters refresh_textures
Restore tutorial restore_tut
Rotate camera rotation <0-3>
Routing debug balloons disabled route_balloons off
Routing debug balloons enabled route_balloons on
Run series of random operations on unhoused families
fam_test <opcount>
Save currently loaded house save
Save family history file history
Say "plugh" plugh
Say "porntipsguzzardo" porntipsguzzardo
Say "xyzzy" xyzzy
Selected person's path displayed draw_routes on
Selected person's path hidden draw_routes off
Set event logging mask log_mask
Set free thinking level autonomy <1-100>
Set game speed sim_speed <-1000-1000>
Set grass change value edit_grass <number>:
Set grass growth grow_grass <0-150>
Set lot size lot_size <number>
Set maximum milliseconds to allow simulator sim_limit
<milliseconds>
Set time of day (unpatched game version) set_hour
<1-24>
Set z offset for thought bubbles bubble_tweak <z
offset value>
Sets the neighborhood directory to the path <directory
path>
Sets up the borders of the lot with non-editable flag.
Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects
allow_inuse
Show memory view window in debug builds of the game
memview
Start sim logging sim_log begin
Swap the two house files and updates families
swap_houses <house number> <house number>
Ticks disabled sweep off
Ticks enabled sweep on
Tile information displayed tile_info on
Tile information hidden tile_info off
Toggle allowing visitors to be controlled using the
keyboard visitor_control
Toggle assets report report_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera mode cam_mode
Toggle display of unavailable interactions in person
control menus all_menus
Toggle music music
Toggle object compression in save file obj_comp
Toggle quaternion transformations quats
Toggle sound log window sound_log
Toggle sounds sound
Toggle web page creation html
Total reload of people skeletons, animations, suits
and skins reload_people
Trigger sound event soundevent
Write out an RTE file every time a route is found
write_routes
Write out behavior tuning constants to Tuning.txt
#export
Hints:
Quick money:- Enable cheat mode and enter rosebud;: as
a code. Then hold [Enter] so that "No such cheat" begins
to flash. Keep the key held to gain up to 99 million
simolians. Enable cheat mode and enter rosebud as a
code, then enter !;!;!;!; and so on. Every "!" results
in another 1,000 simolians.
Enable cheat mode and enter rosebud as a code, then
enter !;!;!;!;! and so on. After your last exclamation
point, type a semi colon then a colon. The end of your
entry should look like !;!;!;!;: Then, hold [Enter]. The
"No such cheat" message will flash. Hold [Enter] to
quickly get up to 9,999,999 simoleons.
Full need meters:- If your Sim is very depressed or has
another low attribute, enable the move_objects_on code
and pause game play. Click on the Sim in buy/sell mode
and click the bottom of the screen to delete him/her.
Once deleted go to the live mode and
double clock the person's head icon to go to where that
Sim is located. Everything should be close to full.
Note: Wave the game immediately before performing this
cheat, or you will lose any career changes or points you
have earned.
Breeding animals:- Unlike Sim babies, you cannot delete
the parents and children. Allow the computer run for
three Sim days and the kitten/puppy will grow up |