Cheat mode: Press [Ctrl] + [Shift] + C during game
play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the
corresponding cheat function. Note: Enter [Exclamation
point] at the prompt to repeat the last cheat entered.
Enter a [Semi-colon] between codes to enter multiple
codes at the same time. Additionally, most of the codes
will only work with the unpatched version of the game.
Result Code
1000 Simoleons (unpatched game version) klapaucius
1000 Simoleons (patched game version) rosebud
Add new family history stat to the current family
hist_add
Appends the route destination list to AllRoutes.txt
every time a route is found write_destlist
Architecture tools automatically set the level as needed
auto_level
Automatically import and load indicated FAM file import
<FAM file>
Automatically load indicated house, no questions asked
house <house number>
Check and fix required lot objects prepare_lot
Completely flush app to VM file when running Windows NT
flush
Crash game crash
Create moat or streams water_tool
Create shrunk_text_#.bmp files shrink_text <font_size>
<text>
Create-a-character mode edit_char
Display personality and interests interests
Draw all animation frames disabled draw_all_frames off
Draw all animation frames enabled draw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt
core_dump
Dump selected person's most recent list of scored
interactions to a file dump_happy
Dump selected person's motive contribution curve to a
file dump_mc
Enable debug flag to show outcome choice dialogs for
social
interactions debug_social
End sim logging sim_log end
Execute "file.cht" file as a list of cheats cht
<filename>
Floorable grid disabled draw_floorable off
Floorable grid enabled draw_floorable on
Force an assert for testing assert
Log animations in the event log window log_animations
Map editor disabled map_edit off
Map editor enabled map_edit on
Move any object move_objects on
No tutorial object generation when tutorial house is
loaded
tutorial off
Prevent web browser crashes browser_failsafe
Preview animations disabled preview_anims off
Preview animations enabled preview_anims on
Programmer stats tile_info
Quit game quit
Read in behavior tuning constants from Tuning.txt
#import
Rebuilds entire control panel/UCP from scratch
rebuild_cp
Refresh the BMP_ resources for all people whose IFF
files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for
all user characters refresh_textures
Restore tutorial restore_tut
Rotate camera rotation <0-3>
Routing debug balloons disabled route_balloons off
Routing debug balloons enabled route_balloons on
Run series of random operations on unhoused families
fam_test <opcount>
Save currently loaded house save
Save family history file history
Say "plugh" plugh
Say "porntipsguzzardo" porntipsguzzardo
Say "xyzzy" xyzzy
Selected person's path displayed draw_routes on
Selected person's path hidden draw_routes off
Set event logging mask log_mask
Set free thinking level autonomy <1-100>
Set game speed sim_speed <-1000-1000>
Set grass change value edit_grass <number>:
Set grass growth grow_grass <0-150>
Set lot size lot_size <number>
Set maximum milliseconds to allow simulator sim_limit
<milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubbles bubble_tweak <z offset
value>
Sets the neighborhood directory to the path <directory
path>
Sets up the borders of the lot with non-editable flag.
Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects
allow_inuse
Show memory view window in debug builds of the game
memview
Start sim logging sim_log begin
Swap the two house files and updates families
swap_houses <house number> <house number>
Ticks disabled sweep off
Ticks enabled sweep on
Tile information displayed tile_info on
Tile information hidden tile_info off
Toggle allowing visitors to be controlled using the
keyboard visitor_control
Toggle assets report report_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera mode cam_mode
Toggle display of unavailable interactions in person
control menus all_menus
Toggle music music
Toggle object compression in save file obj_comp
Toggle quaternion transformations quats
Toggle sound log window sound_log
Toggle sounds sound
Toggle web page creation html
Total reload of people skeletons, animations, suits and
skins reload_people
Trigger sound event soundevent
Write out an RTE file every time a route is found
write_routes
Write out behavior tuning constants to Tuning.txt
#export
Enable cheat mode and enter klapaucius;: or rosebud;: as
a code. Then hold [Enter] so that "No such cheat" begins
to flash. Keep the
key held to gain up to 99 million simolians. Note you
can replace : with any invalid character in the cheat.
Enable cheat mode and enter rosebud ; ; or klapaucius ;
; as a code.
Once you reach 9,999,999 simoleons, it will stay that
way for the rest of your game.
Easier repeat cheats: To make it easier to repeat
a code, such as the money code, first enter the code,
then make a mistake after what you have repeated. For
example enter the money cheat, then enter !;!;!;!;!;!:
(note the colon at the end instead of a semi-colon). The
game will respond "Sorry, invalid cheat" but you will
have the amount that you requested. When you click "OK",
the cheat will still be at the prompt. Press [Enter]
again and click "OK" for another repeat of the cheat you
entered. Note: The game will exit if too much money is
accumulated.
Quick navigation: Hold [Alt] and press the cursor
keys to navigate quickly.
Shade: Press S during game play to get the shade
in the house.
Hidden cartoon: When you insert the game CD-ROM
and it asks whether you want to start or visit various
web sites, move the pointer over the gray Maxis symbol
in the bottom left corner. It will change into colored
text. Click on it to see the hidden cartoon.
The person in the cartoon is Will Wright, the creator of
SimCity, The Sims, etc. riding the electric scooter he
uses to get around his office building.
Real music: Note: This trick requires a music
recording/downloading program. Record/download the music
of your choice. After that save the music files to The
Sims game in the path "/Maxis/The Sims/Music/Stations/"
followed by "Rock", "Classical", "Latin", or "Country".
This can also be saved so that the TV plays the music by
selecting the "SoundData/TVStations" path instead of
"Music", then choosing "Mystery", "Romance", "Comedy",
or "Action".
Information window: Hold [Alt] + [Shift] and move
the mouse. This will open a window that will display the
room number, elevation, and similar information.
Keeping need meters full: If you are having
troubling making sure your Sims bars do not drop too
low, pause game play, then tell your Sims what they need
to do. When you resume the game you will not have to
worry about trying to get your Sims bars full.
Easier relationships: Create a family with a male
and female adult that are of the same category (such as
Virgo and Virgo) and move them into a house (or created
house). Immediately after selecting live mode make them
kiss approximately ten times in a row to set their
relationship meter to be 100. If you continue kissing
the female should ask to have a baby.
You can make a room especially for the parents with no
doors. Use the move_objects on code and put the parents
in a room with no doors. If you want them to have a
baby, have them kiss a few times (not necessarily ten)
and she will ask about the baby
Never let Sims choose their own social interactions.
They make horrible decisions. The best way to build a
relationship with another Sim is to talk until the
relationship is at about 30. Compliment until it reaches
60, then hug until it is 100. If possible, do not fall
in love -- it can bring down the Social motive when
jealousy occurs. Just make friends and send them on
their way.
Friendship/lovers: If you are trying to get a Sim
to like another Sim, and you want to propose, sometimes
the game will respond "I Can't think on an empty
stomach". Before the Sim arrives, make a meal. If it
gets late, delete the doors, then they cannot leave.
Buy The "Concatenation Station", then have the Sims make
a potion. Keep doing this until they fall in love. Note:
You must make the Sim drink the potion.
Get rid of annoying visitors: Enable the
move_objects on code. Go to buy mode and click on the
visitor. The message "Press delete or click here to
dispose of 'unknown'" will appear. Press [Delete] to
remove the visitor.
Getting visitors: If your neighbor says no when
asked to come over your house, brush your teeth about
two times. Then while you are on the phone with your
neighbor, repeatedly press 1 and 2 (speed change). Your
neighbor should say yes most of the time.
Faster skill: Select the create a family button.
Create three to eight kids (boys or girls). When you
finish creating, change the kids into adults. Then,
click the finish creating button and move in them into
any lot. You will find that your characters will already
have skills. Some will have full skills such as cooking,
etc.
Artist career: You can make a living as an artist.
Get a new character and make him or her a little studio
with the basics (kitchen, bathroom, bedroom, living
room) and get the paint stand. Paint all the time and
sell your paintings. When your creativity is at the
maximum, you can sell your paintings for about 135
Simoleons each. Although its not much, you do not have
to get up in the morning and will have more time to
train your other abilities.
Selling the dead: This is a useful trick if you
had a Sim die. When Sims die, they leave an urn or a
gravestone behind them which your Sim will mourn for 24
hours. After this time you can pick it up in furnish
mode and sell it. You only get about 3 to 10 Simoleans
for it, but it is better than turning your garden into a
cemetery.
Delete diamond: Enable the move_objects on code,
then highlight the diamond which is above a Sim's head.
You can move it around or delete it.
Get outdoor items indoors: Use the following trick
to place a grill, playground, basketball court, or other
outdoor items inside your house. When building your
house, leave part of the wall open. The CPU will
consider that room as part of the outside. Place your
outdoor item in the room, then close the wall. Note:
This only works in one room at a time.
Magic garbage bag: The following trick saves the
time needed to take the garbage to the street. Buy the
30 simolian garbage can. Order your Sim to empty it,
then cancel the order just as they remove the bag from
the can. Then, order them to pick up the mess that they
just created. Your Sim will return the full bag to an
empty can. Repeat this each time it fills and trash will
never have be brought outside again.
Enable the move_objects on code and pause game play by
entering the buy screen. Pick up the trash can and move
it right next to your front door.
Keep Sim sleeping: If your Sims are asleep and you
do not want to disturb them with a loud noise that
coming from the television or something, enter build
mode, delete the object that is making noise, and buy a
new one.
Double phone message: Place more than two phones
in your house and wait for the phone to ring. Direct two
of your Sims to answer different phones. By doing this,
two messages will appear for each of your Sims.
Sometimes the game will even offer some generous amount
of money.
Have a baby: When both parents are not busy, have
the father sit and watch television until he is very
relaxed. Then, tell the mother to give him a back rub.
Keep doing this until the father enjoys the back rub.
Note: You may get denied at first, but keep trying. Once
you have successfully given him a backrub, kiss him. He
should fall in love; if not, keep doing this until he
does. Then, have them take a Jacuzzi together. Have them
sleep together that night. If nothing happens, then have
them sleep together the next night also. Eventually they
will have a baby. You can also do this the other way
around, with the father starting it.
Keep baby easier: To keep a baby without social
services taking it away, just have one of the parents
(the person in the lower rank of their job is
recommended) to miss work two days in a row to get
fired. They can now pay 24 hour attention to the baby.
To save your baby from being taken, enable the
move_objects on code. Then, go to buy mode and click on
the person and delete her. Your baby should appear
again. Note: You will have to raise your baby again, but
it still works.
Another chance with the baby: If your baby gets
neglected and the social worker appears, quickly pause
game play. Enable the move_objects on code and enter
build mode. Select the hand, pick up the social worker,
and delete her. A new baby will appear in the middle of
the room, and you can re-name it.
Change the sex of a baby: Have a baby, then have
someone pick it up. Enable the move_objects on code, and
while the person is still holding the baby, go to build
mode. Click on the Sim holding the baby and delete that
person. Afterwards, the game will say you had a baby. To
bring the Sim back, click on that person's icon. You
will only have one baby. If this does not work, try
again. Note: This may lower your Sim's work skills.
Decide baby's sex: The baby's sex depends on who you
have instructed to do the "kiss of love," or the kiss
that brings the baby. If you instruct the man to kiss
and they have a baby, it will be a boy. If you instruct
the woman to kiss, it will be a girl.
Putting a baby to sleep: Click on the baby and
select "Feed", "Play", "Sing", "Feed", and "Sing". This
should put the baby to sleep for one day. Once three
days have passed, the baby will turn into a child.
Exceed family member limit: Use the following
trick to add other members to your family, after you
already have eight members. Enable the move_objects on
code. If you have a family that consists of eight
members and you want to add another, delete six of your
family members. Those members are not gone forever. If
you want another kid, keep the parents active and try to
get a baby. If you want another pet, keep one adult
active and buy a pet. You will not be able to control
what this new member does.
Clone your child: When your a a baby and it turns
into a child, quickly pause game play and and click on
the pictrue with the red "X:. You will now have two
kids, but you can only control eon of them.
Ghosts: When someone dies in a family, and there
are still family members remaining, they will be haunted
by the ghost of the Sim that died.
Controlling ghosts: To control a ghost, enter the
tutorial house and continue until Betty enters. Put in a
series of fireplaces (burn to death) or light bulbs
(electrocution) and move Bob out of the house. Block all
the exits and kill Betty. The game will announce that
you failed the tutorial and Betty's head will still be
on the control panel. Click it and her ghost will
appear. If one action is done,
or you wait too long, she will disappear (you can get
her back). Try changing her clothes and taking baths.
Note: This may not work in the patched version of the
game.
Naked Sim: Enable the move_objects on code when
your Sim is inside the shower, when there is no
pixelated censor. Then, move your Sim/shower to
somewhere in the house and you can see your Sim naked.
As soon as a Sim enters the shower or bath, go to build
mode and use the hand tool, to remove the shower or
bathtub from the bathroom. The Sim will continue to
shower or bathe, but they will be bare without the
pixelated censoring.
Naked Sim in hot tub: If you have a Sim with an
Outgoing rating of 7 or more, he or she will go in the
hot tub naked. The first person to go in will cause an
impact on all the rest. If the first person goes in
naked, the rest also will, even if their outgoing is a
1. The reverse is also true -- if someone goes in with a
bathing suit, a Sim with a Outgoing rating of 10 will
also wear one.
Floating Sim: Enable the move_objects on code.
While your Sim is asleep, enter buy mode and move the
bed. Your sim will be sleeping on nothing and their
comfort will continue to increase. This works also with
naps.
Enable the move_objects on code. Have a Sim go up or
down stairs. When your Sim is halfway up, go to buy mode
and move the stairs.
Comatose Sim: Wait for your Sim to go to bed.
Enable the move_objects on code. In build mode, move
your sleeping Sim to a new location. He will have full
comfort, social and fun meters, but empty hunger,
bladder and hygiene bars while dreaming away alive, but
unable to wake up.
Frankenstein Sim: Buy the "Concatenation Station"
and have the Sim make a potion. Have the Sim drink it
and he will turn into Frankenstein. Note: Keep trying if
this did not happen the first time.
Never take out the garbage: Buy the small blue 30
Simoleon garbage can. Whenever it is full, sell it for
30 simolians. Then, just buy a new one, and you will
never have to take out the garbage again.
Never miss work: Enable the move_objects on code
and put your garbage can in front of the vehicle.
Enable the move_objects on code and move the car to a
different location where an inanimate object is in its
way.
Full need bars: Enable the move_objects on code
when your Sim is sleeping. Enter buy mode and remove the
bed on which the Sim is sleeping. The Sim will
disappear. When you return to live mode the Sim will
reappear somewhere else in the house and all mood bars
will be at 100%.
If your Sim is very depressed, enable the
move_objects_on code and pause game play. Click on the
Sim in buy/sell mode and click the bottom of the screen
to delete him/her. Once deleted go to the live mode and
double clock the person's head icon to go to where that
Sim is located. Everything should be close to full.
Note: Wave the game immediately before performing this
cheat, or you will lose any career changes or points you
have earned. When done to a child, their report card
goes to a B-.
Enable the move_objects on code, then select a walking
Sim with a bad mood in the buy mode. Then, "sell" the
Sim. Go back to the live mode and click on the icon of
that Sim. Check his/her mood and all except "Room" and
"Fun" will be full.
Enable the move_objects on code. Have your Sim to take a
shower of bath. When he or she is in the shower or tub,
pause game play and enter buy mode. Click on the shower
or tub and delete it. Your Sim and tub/shower will be
gone. Your tub/shower will be gone permanently, but your
Sim will be walking around in your house somewhere else,
usually their room. Their "Energy", "Happiness", and
sometimes "Fun" will be almost full.
If you are having extreme trouble keeping a Sim happy,
usually when you cannot get their social or room rating
up and you are low on money, save your game. Evict the
family, then move them back into the same house. Now you
can start over with a clean slate.
Sit your Sim on a couch and enable the move_objects on
code. Go to build mode and delete the couch when your
Sim is still on it. Return to live mode and time will go
into fast forward as if you were sleeping (if there are
no other Sims currently in the family). Then, click on
the Sim's face at the bottom of the screen and
everything but your bladder will go up all the way.
Note: At times one skill point for body may be lost.
This may also cause your Sim to lose job skills.
If your Sim is very unhappy, save the game and exit to
the neighborhood screen. Click "Evict", and evict them.
Then, move them into the house you want (either the same
one or different) and furnish it. Your Sim will now be
very happy. Let him or her go to work like that and get
a promotion. It helps you do better in school or work,
and makes them happy.
Buying multiple items: When you are buying chairs
or other items that you require multiple numbers of,
hold [Shift] to repeatedly place the item where desired
without having to re-select it.
Never have the carpool leave: Enable the move_objects on
code and place the mailbox on one side of the road and
your outdoor trash can on the other side; or put a wall
across the road. When the carpool appears it will not
get by.
Place your trash can in the way of the carpool. It will
just stay there and honk.
Car portal: Enable the move_objects on code and go
into buy mode. Click where a car usually shows up. Note:
Do not delete it or you will not be able to go to work.
Go to work for one hour: When yor carpool arrives
to pick you up, enable the move_objects on code. Move
your mailbox or trashcan in front of the car. Then, wait
until you have one hour until your work shift ends. Get
in the car and move the mailbox or trashcan out of the
way. You will be at work for only one hour.
Less time needed to pay bills: When you get the
bills, your Sim will normally walk inside put it on a
table before they can be paid. Cancel the table action
and that person will put it on the ground. Click on the
bill and pay for it immediately.
Never pay bills: Enable the move_objects on code.
Then, pick up the mailbox and erase it. Bills cannot be
delivered if you do not have a mailbox. However, no one
will know where you live. Visitors will appear at your
house, but just stand there. You also will not be able
to greet them.
If you delete your mailboxes it may cause complications
such no more pizza, carpools, etc. Try this instead.
Click the mailbox and choose "Get mail". Your Sim will
get the mail, then will set it down somewhere. Enable
the move_objects on code. Then, click buy mode, pick up
the mail with the hand icon, then press [Delete] or
choose the "Delete mail" option at the bottom of the
screen.
Use the following trick to pay your bills, but cost you
nothing. Tell your Sim to pay the bill as soon as
he or she walks into the same room as the bill. Pause
and save the game, then enable the move_objects on code.
Delete your Sim, then revive him while the game is still
paused. Resume the game and tell your Sim to pay the
bill. The bill should be reduced to 0 Simoleons.
Save the game, then enable the move_objects on code.
When your Sim has all of the bills in his hand, delete
your Sim in buy mode. Then, return to live mode. Click
on your Sim's picture. Your Sim will reappear, but your
bills will not.
Have your Sim pay bills. Make sure the bills are in the
white envelope and that your Sim in walking to the
mailbox. Quickly go to buy mode and buy an object,
making sure that you use more than you owe on the bills.
Then, return to live mode. Your Sim will pay the bill
even if there is 1 Simolean remaining. To get your money
back, go back to buy mode and sell the object. You will
keep all your money.
Deleting garbage and bills: Use the hand to pick
up either a plate, trash, or bills. Drag it over
something on which you cannot place it, such as a couch
or a plant. Then, press [Esc] and the object will
disappear. This is especially useful if you do not want
to command your Sims to clean up or pay the bills.
Deleting walls or floors: Use the same tool used
to build a wall or floor. Click and hold where you want
to erase, hold [Ctrl] + Z, then drag the pointer as if
building a wall or floor. Note: This has no effect on
swimming pools.
Cheaper wallpaper and floors: Get money for old
wallpaper before you paste new wallpaper in a room. Sell
the old wallpaper, then paste the new. This also works
on floors.
Free snack: Have your Sim get a snack, and when
he/she takes it out, cancel it out before the money
message appears. Then, pick it up and eat it. You can
sell chips in buy mode for 15 Simolians, for a profit of
10 Simolians. Keep evicting your Sim until the net
worth is as much as desired.
Enable the move_objects on code, then go to build and
floor tiles. Got to the end of the road and hold [Ctrl]
and click. Drag down the road to sell it for easy money.
Buy a house that has walnut doors in it. You can sell
them for 160 Simoleons, even though they are originally
priced at 100 Simoleons.
Enable the rosebud code to get some money, then move
your Sims into a lot that has two roads, visible from
the lot. Enable the move_objects on code. Go to build
mode and select the most expensive carpet. Put the
carpet down only out of bounds. Save the game and go
back to the neighborhood. Create a family. Move them
into the same lot that you just modified. The extra
carpet will not cost your Sim any extra money. When you
get to the lot, enable the move_objects on code and sell
the carpet. You will get about 20,000 Simoleons every
time you do this. Repeat this until you have a desirable
amount of money. Note: This lot will not have a road,
but your Sim will not know.
Free pizza: Order a Pizza, and when the pizza man
arrives, do not greet him. Before he leaves, use the
move_objects on code to move the pizza out of his hand
and put it inside the house. Then, delete the pizza man
to save 40 Simoleons.
Get dressed faster: When one of your Sims is
eating, enable the move_objects on code and take away
their plate. They should immediately get dressed and get
on with their day.
VR head: Order a Sim to put on a VR helmet, then
start to tell him/her to do something else. The Sim will
have a head with a VR helmet.
Teleporter: Call the police, fire department, or
the pizza guy, and enable the move_objects on code. Move
the person into a very small room. Wait awhile and a
teleporter will appear and take them away.
Stolen vehicles: Enable the move_objects on code
to steal the carpool car or schoolbus. Enter "Buy mode"
or "Build Mode". Use the hand to highlight the car or
bus. Move it onto a piece of land. Slant down the land
around the car or bus. If done correctly, the vehicle
will become stuck and begin to honk its horn. Enter "Buy
mode" or "Build Mode" and delete the vehicle to return
to normal.
Stop vehicles: To stop work or school vehicles
from appearing, enable the water_tool code and put water
on either ends of the road.
Hostages: You can keep Sims hostage (kids, adults,
FBI agents, and people from the neighborhood) by making
a house with one door. Once people are in the house,
block the door by creating a pool around the house as
large as desired. You can also block the door with
stoves and other appliances.
Trap sim: Have a Sim fall asleep on the floor.
Enable the move_objects on code and move the Sim under
the bed while sleeping. When they get up, they cannot
move anywhere unless you move them again or move the
bed. First, greet someone or call someone you know.
Enable the move_objects on code and move the Sims into a
bed, so their body is intersecting the bed and their
feet are on the bottom. They are now stuck. To free
them, enter build mode, click on the hand tool, and move
them. While he or she are stuck in the bed they cannot
talk, unless they were talking before.
Enable the move_objects on code. Make a toilet. Move
your Sim into the toilet and continue the game. Your Sim
will be helplessly trapped in the toilet and cannot
escape.
Free repair man for life: Hire a repair man come
to your house and fix a broken appliance. Once he has
entered your house, build a wall around him and make
sure he is trapped for two days. After twp days, he will
die and turn into a ghost. Whenever you have a broken
appliance, the repair man's ghost will automatically
appear and fix it for free. Note: This can also be done
if the repair man gets electrocuted and dies, while
trying to fix an appliance.
Stop robberies: Enable the move_objects on code,
then click on robbers and press [Delete].
Slowing down robberies: f you want to get more
time to let the police catch robbers, etc., hold your
pointer over the robber and follow him with it. He will
walk in slow motion.
If you want to slow down a burglary, build a moat with
the pool tool around your house. Then, put the ladders
at the front and back of the house. The robber will go
in the pool, swim all the way around the house, and
climb up the other ladder. When he first appears, call
the police. The police will follow him into the pool to
catch him.
Start a fire: Place 17 stoves near a fireplace.
Light the fireplace and everything in that room will
soon catch on fire.
Stop fires: Enable the move_objects on code, then
move the fire out of the house. The fire will still
burn, but will be far from your house.
Get rid of floods: If the house floods, go to
build mode, highlight the area, and click. An icon will
appear. Click "Delete" to get rid of the flood.
Island house: Build your house, but do not make it
too large to have enough room for the water. Take the
pool maker and place water all around the house. Note:
Make sure you make a small pathway to the road so your
Sim can get out of the house.
More than two stories on a house: Make a two story
house, delete the first floor, and put stairs on the
second story. Then, delete the second story and keep
doing that while deleting the floor closest to the
ground before making another story.
Very big pool: Enable the rosebud or klapaucius
code and repeat to get 9,999,999 simoleans. Enter the
rosebud or klapaucius code again, then enable the
move_objects on code. You can now turn the road into a
pool.
Pond: If you want to put a pond around your house,
enable the water_tool code and get the pond tool.
Swim with clothes on: Enable the move_objects on
code, go to buy mode, and move a Sim over a pool. They
will start to swim in the clothes they are wearing.
Drunk Sim: You can get your Sim drunk with the
Drink Maker. Click "Make Drinks", then feed your Sim all
those drinks. Do this twice or more times. When you get
your Sim drunk, this will cause vomiting. Note: You
cannot do this with children.
Change any tile: The map_edit on code can be used
to lock/unlock any tile on the whole lot. Enter the
code, click on the "light" tiles that are not yours, and
you will "buy" it for free. You can also click and hold
and point over all the light tiles. After all of the
desired tiles are yours type map_edit off to exit that
mode. The whole lot, including the road, is now yours.
Using this trick will allow you to place objects
anywhere. You can repaint the side walk or road in any
desired color, and decorate anything the way you want.
Change location where Sims appear: Enable the
move_objects on code, then select the last piece of
concrete in front of your house.
Killing Sims: Send an unwanted Sim to a specific
spot. Enter build mode and place a wall around the Sim.
Do not put else inside the room with the Sim. The Sim
will die in two days. Have your Sim go to the
bathroom. While in there, delete the door and he or she
will be trapped there until they die.
First take an unwanted Sim and tell him or her to swm.
Remove all the exits the and the Sim will die when he or
she falls asleep.
Place a Sim in the pool, then enable the move_objects on
code to remove the ladders.
Enable the move_objects on code, go to buy mode, and
click on the unwanted Sim. A message will appear at the
bottom of the screen. Click "Delete" and your Sim will
be immediately be gone.
Send your Sim to a certain location. Enable the
move_objects on code, then buy some furniture and put it
around you Sim. In two days your Sim will be killed.
First build a small box-shaped room and put a fireplace
in it. Put carpeting all over the floor. Tell your Sim
to light a fire. Once they are in the box. Enter build
mode and delete the door.
Wait until a robber enters the house. Enable the
move_objects on code and delete the door. Then, enable
the move_objects on code again and put any Sim in front
of the robber. He will then kill your Sim.
Get tombstones: The easiest way to get tombstones
short of starving your own family is to starve your
neighbors. If you like your neighbors, first create
families of eight random people. Then create a closed in
area, put a teleporter (custom downloadable object from
various Sims sites), and teleport your neighbors in. It
works best if it is a water enclosed area because you
can use the move_objects on code to move in one of your
less experienced cooks and start a fire with a stove.
Make sure you have enough room to keep them away from
the fire until it goes out naturally. There is because
even if you have a phone, the fireman cannot get to the
fire and you cannot move your Sim out of the enclosure
until the fire is out. Try to keep them busy cleaning up
all the messes on the floor. If you do not want to go
through all that trouble, just wait about four days and
they will begin to die. Note: If you kill off all your
neighbors, they do not reappear when you go back to the
neighborhood -- they're dead permanently.
Remove tombstones: Use the following trick to stop
your beautiful gardens from turning into graveyards.
Enable the move_objects on code, then click on the buy
icon. Click on the tombstone that you want to delete. As
you pick it up, click on the blue object at the bottom
of your screen. The tombstone should be gone, and your
Sim will stop mourning.
Revive dead Sims: If one of your Sims dies, sell
everything in the house. Then, evict the family and buy
the house again. When the house loads, all of the Sims
will be alive with full mood bars.
Burn house: Put fireplaces all over the walls and
light all of them. The house will soon catch on fire.
Automatic name: When the family has a baby and you
are asked to name it, do not type anything. When it
becomes a kid its name will be "Sim Child".
Floating house: Build a house on the wooden
pillars and make sure you cover the entire area where
you are building. After you are done, destroy the
pillars underneath it and build stairs to get to your
front porch.
Make two stories the same size as you want the top floor
to be. The first has to be totally enclosed. Make stairs
to the top floor then create the walls, roof, etc. You
will not be able to change it later. Finally, delete the
walls of the bottom floor, then delete the stairs. Your
Sim will be on the top story by himself with no bottom
floor.
Use pillars on the first floor to create the shape of
the house. Fill in every space inside the shape, except
a spot for a staircase. On the second floor, build the
house. Enable the move_objects on code, go to the first
floor, and delete the pillars. You should now have a
staircase going up to a house that is floating.
Sim without a last name: After you create your Sim,
type in a last name, such as "y" or something similar.
Move the pointer over the "Okay". Press [Backspace],
then quickly select "Okay". If done correctly, you
should have a Sim with no last name. After making your
family, type in one letter for a last name. Press
[Backspace] then automatically click "OK". If timed
correctly, you should be at the "Create a Family" screen
with no last name. To have a Sim without a last
name, press [Space] once.
Disappearing Sim: Build a large amount for stilts
in a square pattern at least 10 wide and 10 long. Click
the second level and put flooring on top of the stilts
and walls around the top. Place stairs going up to the
second level. Have your Sim go up the stairs, then
remove the stilts. Enter build mode and delete the
stairs and the house will disappear. Rebuild the stairs
and click on them. The game should tell your Sim to go
down. When have him or her go back up, they will
disappear at the top.
Floating Sim: Enable the move_objects on code and
get your Sim to "sleep". Just when he or she is about to
get in bed, move the bed away from him/her. The bed will
have a dent in the pillow as if the Sim were sleeping on
it, however the Sim is floating in air.
Disappearing Goth: There is a graveyard behind the
Goth's house. At night, a ghost will come out from the
graveyard. If the ghost touches a character twice, that
Sim's family portrait (on Live mode at the bottom) will
be gone. Note: This does not change the character in any
way, and if you evict that Sim his/her portrait will
return.
Jump back: Enable the move_objects on code and
select a Sim. Move the Sim onto a tree and go to live
mode. The Sim will instantly return to the space where
you picked it up from.
Disappearing maid: Go to the house with the tree
in the pool. Have someone hire a maid. Enable the
move_objects on code, pick up the maid, and put her in
the tree area. If done correctly, the maid will
eventually disappear.
Magnetic maid: Put a Jacuzzi right on the edge of
a pool. Hire a maid and enable the move_objects on code.
Pick up the maid and put her on the ledge. Build a wall
so she cannot get out on the sides. If done correctly,
your maid should be walking around in the Jacuzzi. Note:
It is impossible to free your maid from the Jacuzzi.
This trick works best in L-shaped parts of the pool.
Swim indoors: Make a pool. Hire a Maid and enable
the move_objects on code. Pick up the Maid and place her
in the pool. She will walk around on top of the water
and fall in. She will then swim inside for a while until
she gets to the object that she wants to clean.
Social worker swims on land: If a social worker
arrives to take your baby, enable the move_objects on
code put the social worker into your pool. She will
disappear then reappear back at your front door to take
your baby. She will be still be swimming, but she will
not be in the pool.
Swim in grass: Enable the move_objects on code. As
soon as a visitor leaves (pizza boy, mail girl, neighbor
etc.), go into build mode. Pick that person up and put
them in the water. They will be teleported out and will
be swiming in the grass or ground some distance away.
Swim in a puddle: If you have a puddle on your
lot, make one of your Sims start swimming in the
swimming pool. Then, enable the move_objects on code.
Pick up your Sim and put them in the puddle. It will
appear as if your Sim is swimming in a puddle.
Swimming firefighter: Have your Sims start a fire
and when the firefighter arrives, wait until he starts
to leave. Enable the move_objects on code and move the
fireman on top of a pool. When he drops in the pool, he
will disappear and reappear where he was when you
grabbed him. He will be swimming in the ground. When he
is about to disappear, he will walk again.
Walk on water: Enable the move objects_on code and
have your Sim to swim in your pool. Go to buy mode,
click on the Sim in the water, then go to live mode. You
Sim should be walking on water.
Holes in roof: Sometimes when you build a big
house, square openings will appear on the roof.
Moving statue: If you buy the Large Black Slab by
ChiChi Smith and rotate it, the leg that is up will
change.
Continuous whistling sound: Enable the
move_objects on code. Make a fence so that there are
four squares of land in the middle. Wait until the
newspaper girl appears. As soon as she kneels down to
drop the newspaper, enter buy mode. Place her inside the
fenced area. While playing with your Sims, you will hear
the whistling that she makes. Note: It is not known if
the newspaper girl dies or if another one appears the
next day. You may also create a "zoo" with a larger
fenced area by using paper girls, police, firemen,
crooks, and even your own Sims.
Stool labeled as Doll House: Have a child in your
family. Get them to use the sink and they will get on
top of a stool. Pause game play and enable the
move_objects on code. Pick up the stool, and it will
read "Doll House".
Fast Money - Bring up cheat mode
and enter the "klapaucius" code. The bring up cheat
mode again and enter
"!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;!"
(you may add up to 60 total).
Garbage Bag of Holding - In the
early stages of The Sims life time is often wasted
emptying the trash and bringing it to the curb. I
found that if you fill the cheap 30 simolian trash
barrel you can order your sim to empty it and just
as they remove the bag cancel the order. Then order
them to pick up the mess that they just made and
they will return the full bag to an empty barrel,
which will now be empty. Do this every time it fills
and trash need never be brought outside to the curb
again. This saves a lot of time.
Paying the Bills - Simply keep a
bill, unpaid, until the mail carrier delivers the
next set. When your flag is up (your mailbox being
full of-- what else, more bills), pay the first one
(i.e., bring it out to the mailbox.) When you do
this, the newer bills disappear. Using this cheat,
you will only have to pay every other bill, instead
of every one.
Building a Castle in the Clouds
- Large second-floor extensions to a house, or even
an entire house in the air, can be built totally
unsupported by the following method. First, lay out
a complete ground layer of pillars. You'll need lots
to form a surface to build on. Next build your
second-floor home on top of these pillars. It's
important that you do ALL the structural work at
this point; get all the walls placed and floors put
in. Don't forget the stairs! Next, simply switch to
the ground floor, and delete all the pillars. The
house will remain standing, completely unsupported
by anything except thin air! Voila! A castle in the
clouds for your Sims!
A new cheat for the sims is type in full_carnage in
the cheat menu This will make your Sims attack each
other
Entered by Aunty Simone msmith000137
msmith000137@netscapeonline.co.uk |