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PC: Cheats, Codes and Walkthroughs: Sims: Superstar, The |
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The Sims: Superstar (PC) - Full Strategy
Guide - written by PyroFalkon |
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Cheat mode: Press [Ctrl] + [Shift] + C during game play
to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the
corresponding cheat function. Note: Enter [Exclamation
point] at the prompt to repeat the last cheat entered.
Enter a [Semi-colon] between codes to enter multiple
codes at the same time. Additionally, most of the codes
will only work with the unpatched version of the game.
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Code |
Result |
rosebud
hist_add
write_destlist
auto_level
import <FAM file>
house <house number>
prepare_lot
flush
crash
water_tool
shrink_text <font_size> <text>
edit_char
interests
draw_all_frames off
draw_all_frames on
draw_origins
core_dump
dump_happy
dump_mc
debug_social
sim_log end
cht <filename>
draw_floorable off
draw_floorable on
assert
log_animations
map_edit off
map_edit on
move_objects on
tutorial off
browser_failsafe
preview_anims off
preview_anims on
tile_info
quit
#import
rebuild_cp
refresh_faces
refresh_textures
restore_tut
rotation <0-3>
route_balloons off
route_balloons on
fam_test <opcount>
save
history
plugh
porntipsguzzardo
xyzzy
draw_routes on
draw_routes off
log_mask
autonomy <1-100>
sim_speed <-1000-1000>
edit_grass <number>:
grow_grass <0-150>
lot_size <number>
sim_limit <milliseconds>
set_hour <1-24>
bubble_tweak <z offset value>
<directory path>
lot_border <tl> <tr> <bl> <br>
allow_inuse
memview
sim_log begin
swap_houses <house number> <house number>
sweep off
sweep on
tile_info on
tile_info off
visitor_control
report_assets
auto_reset
sim_peek
cam_mode
all_menus
music
obj_comp
quats
sound_log
sound
html
reload_people
soundevent
word_say_ihateyou
write_routes
#export |
1000 Simoleons
(patched game version)
Add new family history stat to the current family
Appends the route destination list to AllRoutes.txt
every time a route is found
Architecture tools automatically set the level as
needed
Automatically import and load indicated FAM file
Automatically load indicated house, no questions
asked
Check and fix required lot objects
Completely flush app to VM file when running Windows
NT
Crash game
Create moat or streams
Create shrunk_text_#.bmp files
Create-a-character mode
Display personality and interests
Draw all animation frames disabled
Draw all animation frames enabled
Draw colored dots at each person's origin
Dump entire memory to core_dump_[date:time].txt
Dump selected person's most recent list of scored
interactions to a file
Dump selected person's motive contribution curve to
a file
Enable debug flag to show outcome choice dialogs for
social interactions
End sim logging
Execute "file.cht" file as a list of cheats
Floorable grid disabled
Floorable grid enabled
Force an assert for testing
Log animations in the event log window
Map editor disabled
Map editor enabled
Move any object
No tutorial object generation when tutorial house is
loaded
Prevent web browser crashes
Preview animations disabled
Preview animations enabled
Programmer stats
Quit game
Read in behavior tuning constants from Tuning.txt
Rebuilds entire control panel/UCP from scratch
Refresh the BMP_ resources for all people whose IFF
files are writable
Rematch dependent textures and regenerate bitmaps
for all user characters
Restore tutorial
Rotate camera
Routing debug balloons disabled
Routing debug balloons enabled
Run series of random operations on unhoused families
Save currently loaded house
Save family history file
Say "plugh"
Say "porntipsguzzardo"
Say "xyzzy"
Selected person's path displayed
Selected person's path hidden
Set event logging mask
Set free thinking level
Set game speed
Set grass change value
Set grass growth
Set lot size
Set maximum milliseconds to allow simulator
Set time of day (unpatched game version)
Set z offset for thought bubbles
Sets the neighborhood directory to the path
Sets up the borders of the lot with non-editable
flag. Requires rotation
Sets whether menu items appear for in use objects
Show memory view window in debug builds of the game
Start sim logging
Swap the two house files and updates families
Ticks disabled
Ticks enabled
Tile information displayed
Tile information hidden
Toggle allowing visitors to be controlled using the
keyboard
Toggle assets report
Toggle automatic object reset feature
Toggle calls to PeekMessage within sim loop
Toggle camera mode
Toggle display of unavailable interactions in person
control menus
Toggle music
Toggle object compression in save file
Toggle quaternion transformations
Toggle sound log window
Toggle sounds
Toggle web page creation
Total reload of people skeletons, animations, suits
and skins
Trigger sound event
Hear your Sims say "I hate you"
Write out an RTE file every time a route is found
Write out behavior tuning constants to Tuning.txt
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