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PC: Cheats, Codes and Walkthroughs: Shivers 2 |
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Shivers II: Harvest of Souls - I call the following information
concerning Shivers II: Harvest of Souls a methodology of solving parts of
the game. I've solved some of the puzzles; but they're more intuitive than
the previous SHIVERS. So I think I'd be insulting you if I provided actual
solutions to them. Rather, I'll give you my analytical method used to
solve some of the puzzles on your own (I wish other walkthroughs gave this
sort of help, rather than simply giving away a possible solution. That way
we can all benefit from these thinking tools, and thereby increase our own
IQs accordingly!!!)
Methodology - You enter the game by renting Room 5 in Cylcone Motel.
There, you take and operate everything in the room to get information. The
TV sets in each building will guide you fairly poorly. Essentially, you
need to collect about a dozen Indian magic spears, which are called
bathos. Each time you collect one, you gotta go into the canyon and find
the symbol that you saw on the device/puzzle box that you had to operate
to get the bathos. The symbol can be found crudely drawn on the rock
walls. Click on that symbol and solve a cool geometric puzzle of that
particular symbol. After solving this geometric puzzle, go to the end of
the canyon and up a cave tunnel; turn left at the T-intersection of the
ancient Indian ruins and enter the crapped out plaza. Click on symbol
panel to your right, then on glowing blue skull; having solved the
geometric puzzle, the skull should rotate to unlock the temple door (a
rather ordinary door, if you ask me -- methinks Sierra got really cheapo
here). Go to the crapped out altar where t here's a spear-chucker's stand
with the dozen holes that are supposed to hold each bathos spear. Look for
the symbol that you remember belonging to the bathos (Remember the shape
of the puzzle?) and click on that. Exit temple, ruins and canyon; and
continue exploring the shitty little town for more puzzles, clues -- and,
of course, the remaining bathos. Repeat sequence above for each bathos
found: canyon search for symbol puzzle on stone walls, temple, then back
out again.
Make sure to SAVE game before entering canyon. If you die in canyon from
the Boom-Boom symbols, you gotta play an OLD GAME. So make sure that OLD
GAME puts you right back at the entrance of the canyon with the correct
bathos in your hand. You might have to explore and die in the canyon two
or three times before finding the symbol. But that's okay, since you SAVED
your game before entering the canyon. I don't have a solution to the egg
tray in the filthy freezer that's in the general store. If you got one, I
don't want to know, thank you.
Sheriff's Office: find the combo to the jail cell in a book in the
sheriff's locked desk drawer. The key to that drawer is hidden in a horn
on the steer skull hanging on the sheriff's office wall. However, you find
anything worth a damn in the jail cell; but the lock puzzle is its own
reward for you puzzle freaks out there (like me). Hint to solving the
playing card machine, so that you can get another bathos (again, make a
note of the symbol on the playing card machine so you can find it drawn on
the canyon wall), is to take pen and paper for recording where you will
position the nine cards on the nine-card grid. Now position the first
eight cards on the nine-card grid, so that the ninth card can then be
removed from the machine and placed in its proper position. Make sure
you've recorded on paper where you've initially placed these first eight
cards by drawing a nine-card grid on paper and recording the ninth card
position before moving the ninth card. Now ... As soon as you place the
9th card down, the cards will rapidly start to flip over and then they
will immediately begin changing places, 2 cards at a time, for a total of
five times. Make a notation of these FIVE pair shifts on your diagram of
the nine-card matrix by drawing straight lines connecting each pair of
cards that have exchanged places with each other. Now ... You're gonna
have to concentrate intently on the shifting of these five pairs of cards,
so you can immediately draw the five lines a split second after one or two
of the five pair shifts occur. Also, make sure you label each line with
either a number or a smaller case letter (e.g., a,b,c,d, and e), so you
know the order of each pair shift. That way you can successfully reproduce
each of the five pair shifts on paper. Now redraw the nine-card grid five
more times, showing at each stage which pair of cards were transposed.
When that's accomplished, it becomes a matter CONCENTRATION for you,
whereupon the hidden bathos will be revealed for your retrieval after you
have successfully turned over the last card.
I found another bathos hidden inside the church, within the rear rectory,
and inside the Bingo Ball Puzzle; which is a snap to solve.
That's as far as I've gotten with the game so far. I hope this synopsis of
the game leaves you with better thinking tools to work with.
Bakery Entrance: Chinese Circle Puzzle - You'll have to click on gears
until you can create the circle. IMPORTANT NOTE: you don't have to end up
with the circle in the center of the square grid. It's more solvable by
having the circle formed in one of the four corners of the grid. Play
around with clicking alternate gears over and over again, and watch how
the circle quarters shift across the field of the grid. This should start
your intuitive juices flowing correctly! Relax and you WILL get it!
Inside Bakery: Kachina Donut Puzzle - After picking up the phone
messages, go to the bread oven in the back and click on the lever. Then
click on the oven door, and you'll see a weirdo Indian mask in the oven.
Click on Mask to get the game rules to the ten hopping donuts. Counting
the donuts from left to right, you have the following (with the cap letter
"O" symbolizing a donut):
O O O O O O O O O O
1 2 3 4 5 6 7 8 9 10
I drew the initial donut positions so you will know exactly how I numbered
the donuts. Now, here's the sequence to solve the puzzle! Jump 4 to 1, 7
to 3, 5 to 9, 8 to 10, and 2 to 6: DONE! Watch for additional SHIVERS II
solutions as they present themselves to me. |
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