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PC: Cheats, Codes and Walkthroughs: Schizm - Mysterious Journey |
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Beginning - The Living Ships:
Hannah: Hannah starts her adventure in a town on a living ship floating
in the middle of the ocean. Her primary goal is to rendezvous with Sam,
but to do this she must investigate her environment for clues. Go forward
four times. Pan right and ascend the ramp directly in front of you. As you
reach the top you will be treated to an eerie optical effect that is a
harbinger of things to
come.
To the right is another ramp. Follow this ramp to the top. Take a step
toward the three benches in the middle of the platform. Pan to the right
until the cursor changes into a magnifying glass when over a purple
rectangle on a round table. This is the first of many mission logs of the
missing crewmembers you will find during the course of the game. Click to
get a close-up and then listen to two messages from Tomlin. Zoom out from
this close-up and pan to the left of the benches until you get a
directional arrow indicating the large cupola-type structure. Approach the
structure.
You can either push the button on the left pillar (a finger cursor will
indicate that you can interact with it) or just walk directly into the
structure. Whatever your choice, you will enter an elevator. Pan left and
push the up arrow on the console.
When you have reached the top, pan left to find the exit from the
elevator. Exit and pan to the right to see a broken bridge.
Pan back to the left until the directional arrow points straight ahead.
Walk towards the reddish sky. Hannah will wonder aloud as to the
whereabouts of the inhabitants of this small village. Climb the ramp on
the right that appears in front of you.
Once you arrive at the top of the ramp, you can knock on the door of the
house to your left. No one answers.
Ignore the buzzing bees and pan slightly to the right. Walk towards the
translucent pear-shaped object. Zoom-in on the strip of symbols-this shows
the numbering system of the alien planet. Make a notation of these symbols
and number them from
top to bottom as 0 to 10. Make a mental note that the solution inside the
object rests at the number 5.
Continue on until you have reached the parts for the hints listed below:
Pay close attention to all sounds within the game that relate to colors,
directions, etc… Write them down if necessary as it will be most helpful
in completing the mission
The Balloon Field:
Sam: Your first objective is to activate the symbols on the 'pearl
catcher' in the same order the vanes are located on board the ship. Your
obstacle is that this is a timed puzzle and if you take too much time, the
winds will shift and so will the direction that the vanes are pointing.
Gas Dispenser puzzle: Begin with the gas collector to the left. You must
discover with one measurement which one of the 10 levers will dispense the
gas with twice the lift into the vessel. This must be done twice, once for
each gas dispenser on each side of the
walkway.
Each gas dispenser has ten hoses with ten handles attached. Starting with
the one o'clock position, number each hose from 1 through 10 (it does not
matter where you begin, but for the sake of simplicity we will start at
the one o'clock position). Push the paddle on the first hose one time,
push the paddle on the second hose two times, push the paddle on the third
hose three times, and so on, until you have pushed the tenth hose ten
times. Now click on the button in the center and you will be turned to the
right so you can see the measurement of the lifting power.
The outer (black) indicator shows the pressure in units of twelve (not
tens), and the inner (white) indicator shows ones. So if the outer meter
points to 4, then this is a pressure of 48, and if the inner meter points
to 10 then the total pressure is 58. Since you made 55 total pushes
(1+2+3+4+5+6+7+8+9+10=55), and only one of the paddles will have dispensed
the gas with twice the lifting power, subtract 55 from the total
measurement. The remainder will be the number of the paddle that dispenses
the correct gas (as this is a random puzzle, the solution to this puzzle
varies every game).
In the above example the difference was 3. Turn back to the gas collector
and press handle 3 once. If you have solved the puzzle correctly you will
see the vessel rise halfway as it is half-filled with gas. Cross to the
other side and repeat this entire procedure for the other gas dispenser.
Be very careful! If you make a mistake, you have to start all over again.
HERMAT'S PILLARS:
Listed are the results for the first two pillars:
Pillar 1: relative height 4, relative distance 10, actual distance 45
Pillar 2: relative height 5, relative distance 10, actual distance 16
The measurements are later used in the following equation:
Pillar 1 - 10/4 = (10+45)/x where x is the actual height = 2.5, and thus x
= 22 |
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