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PC: Cheats, Codes and Walkthroughs:  Rise Of Nations
Request Game Cheat Codes or Guide | Add Game Cheat Codes or Guides
USA>  Rise of Nations Official Strategy Guide
Europe>  Rise of NationsOfficial Strategy Guide
Canada>  Rise of Nations- Official Strategy Guide


Cheat mode:
Press [Enter] during game play, then type one of the following codes to enable the corresponding cheat function.

Effect ~.~ Code

Toggle game pause ~.~ cheat pause <0 or 1>
Set all players to human and full map ~.~ cheat sandbox
Set AI state ~.~ cheat ai <on, off, or debug>
Machine guns around every human capital ~.~ cheat safe
Set difficulty ~.~ cheat diff <0-5>
Display achievements ~.~ cheat achieve
Force alliance with nation ~.~ cheat ally <name>
Force peace with nation ~.~ cheat peace <name>
Force war with nation ~.~ cheat war <name>
Force encounter with nation ~.~ cheat meet <name>
Force encounter-off with nation ~.~ cheat unmeet <name>
Turn off computer control ~.~ cheat human <name>
Turn on computer control ~.~ cheat computer <name>
Defeat nation ~.~ cheat defeat <name>
Victory for nation ~.~ cheat victory <name>
Show or change technology ~.~ cheat tech<name><tech or all><on or of>
Show or change resource ~.~ cheat resource <name><goodtype or all><+ or -><number>
Show or change age for nation ~.~ cheat age <number><name>
Show or change military level for nation ~.~ cheat military <number><name>
Show or change civic level for nation ~.~ cheat civic <number><name>
Show or change commerce level for nation ~.~ cheat commerce <number><name>
Show or change science level for nation ~.~ cheat science <number><name>
Show or change all library tech levels for nation ~.~ cheat library <number><name>
Toggle bounding box mode ~.~ cheat bbox <0 or 1>
Show combat ranges ~.~ cheat ranges <0 or 1>
Kill object or all selected ~.~ cheat die <name or no entry>
Adjust damage to object or all selected ~.~ cheat damage <name or no entry><+ or -><number>
Insert unit or building at pointer location ~.~ cheat insert <number><type><who=RED><x,y>
Insert unit or building at pointer location ~.~ cheat add <number><type><who=RED><x,y>
Finishes selected building(s) or next item in queue ~.~ cheat finish
Drop a Wild Bird at pointer location ~.~ cheat bird
Drop a Nuke at pointer location ~.~ cheat nuke
Packs the currently selected unit(s), if they are packing units ~.~ cheat pack
Deploys the currently selected unit(s), if they are deploying units ~.~ cheat deploy
Toggle full map ~.~ cheat reveal <0 or 1>
Change game explore configuration ~.~ cheat explore <normal, explored, all>

Secrets  -  Editing units  -  Doing this can allow you to change stats of units.

First find your rise of nations folder. then go to the ''data'' folder. Find the file called ''unitrules''. right-click on it and go to properties. be sure to select only archive and disable read-only. open this document using preferable mircosoft word. Then be sure to read the information. Next you can edit any unit. Be sure not to change the names of the units this can cause errors

Increase population limit  -  PART I -- Find your Rise Of Nations folder in your Microsoft games directory in the program files folder in your C drive. Go into the data folder, and look for rules.xml, right-click the file and select open in notepad. Press Ctrl+F, and type in <POP_CAP> to search for it. From here you can edit the desired population limit entries in quotation marks. Also, search for and edit <MAX_POP_LIMIT> value and type in the same number that you entered for the last entry in the pop cap field.

PART II -- Then press Ctrl+F, and search poplimits. Edit each category to the desired population cap you would like. Then type in the desired population limits in the data brackets under each category.

For example, the end result would be:
<POP_CAP entry0=''2500'' entry1=''5000'' entry2=''7500'' entry3=''10000'' entry4=''12500'' entry5=''15000'' entry6=''17500'' entry7=''90000 pop cap''/>

then,  <MAX_POP_LIMIT value=''90000 pop cap''/>

then, 
<CATEGORIES id=''poplimits'' title=''Population:''>
<CATEGORY name=''5000''>
<DATA>5000 </DATA>

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