On the battle field press 'show me the
money' for 20 000 credits, 'all Tec' for the highest Tec
level and press 'i win on any battle field' to go on to
the next level.
Mission Spoilers
By Jarrod Hampton
Allied Missions
Harbour Reclamation
Things get hot very quickly so kill the spy before he
can report to the soviets. Build a barracks and start
producing some riflemen. Then build some pillboxes and
scatter them through the outskirts of your base.
Now after building up your base you need to destroy the
soviets ore trucks. Because if they get money they turn
it into lots of tanks and bombs and they could ruin your
whole day. So build a group of medium tanks and send
them to the middle of the northern ore field, and when
the ore trucks arrive blast them to kingdom come.
Build some mechanics and get them to follow your tanks.
Now move your tanks and attack the base from the left
side of the ore. And be sure to keep the mechanics
behind the tanks and you will be invincible.
Now send in some engineers to capture the weapons
factory and some other buildings that you can choose.
Build some pillboxes and spread them around this base
just like you did the first base. Some V2 launchers
would come in handy to help take out the tesla coil
emplacements that remains in the base to the east. Then
just mop up at your leisure.
In The Nick Of Time
Mass your tanks in a single group and proceed along the
path, destroy the soviet tanks with concentrated
firepower and run over the enemy infantry. Get all your
tanks to attack the tesla coil and they should hopefully
destroy it before it kills one or two of your units.
When reinforcements arrive they should make up for any
losses. The demolition truck is too dangerous to be near
your troops so get rid of it as soon as possible. Rescue
the prisoners in the village to get a medic and a
mechanic. If you can repair your chrono tanks before the
attack choppers come and destroy them completely then
you will have a strong anti-air presence for the rest of
the mission.
When you send your spy north, some reinforcements will
drop out of the sky, unfortunately they are in range of
a nearby tesla coil. But shooting the barrels around it
can destroy the tesla coil.
Capture the barracks and the power plant that are in the
northeast corner of the map. Build an engineer and some
more ground units. There is a minefield to your left but
that can be destroyed by force firing on the ground.
Rush the west base with your tank hordes. Your main
target priorities should be the weapons factory, the
barracks and the ore refineries. Get an engineer into
the H Q to free the prisoners. Once the prisoners are
free, get them back across the bridge and to the signal
flare and the mission is complete. As long as you never
stop your units running you will have a hassle free
journey.
Caught In The Act
The object of this mission is to hop Tanya from one
island to the other, freeing prisoners as you go along.
Your first stop is the island to the north. After you
have killed the soldiers, load Tanya and all but one of
the prisoners into the water transport. Leave that
soldier up by the crate. The crate will heal all your
units back to full health, but you should save it for
when your units are low on health.
When Tanya hits the second island, your friends will
send a transport chopper to make your island hopping
easier. But when it arrives a pair of MIGs try to blow
it up. So as soon as it touches down select it and move
it or it will be blown up. There is a healing crate on
the island so leave one of the prisoners here to collect
it in case of an emergency.
The enemy attack helicopters are big nuisances. The
moment your reinforcements touch down, the enemy
choppers arrive to rip them to bits. The solution is to
load the rocket infantry into the transport helicopter,
then shove Tanya in after them. Tanya kills the
soldiers, and the rocket infantry kill the enemy attack
choppers.
Don't let any of your rocket infantry die, you need
every one of them for later on in the level. No just to
help your troops pick up one of the heal crates you left
behind. What a wonderful recovery! Enemy subs hide in
the waters, and your gunboats will take a beating unless
you kill the subs with the "shoot while moving"
manoeuvre.
When you get to the north-east island, send your spy,
Tanya and the rocket infantry to the radar dome, breach
the wall with the rocket infantry and send Tanya and the
Spy
Through to the radar dome and infiltrate the dome with
your spy to muck things up for the bad guys.
The north-west island seems impenetrable, but it isn't.
When your tanks arrive, run over the enemy soldiers, but
don't go too far to the north or west. Or else the Tesla
coils will fry them. Your destroyers should be able to
reach the coils and destroy them from a distance. All
you have to do to finish the mission is land the rest of
your troops on the shore and destroy the tech centre.
Production Disruption
Separate the doctor from the soldiers. The doctor is the
most valuable units needed in this mission and you don't
want to let him get killed.You can still heal your
injured soldiers in the middle of a firefight, but do it
from a safe distance.
Destroying the two power plants will give you a couple
of demolition trucks and a handful of engineers. Destroy
the flame turrets with the demolition trucks and take
over the radar dome.
After the radar dome is yours you will receive some
chronotanks. Move these tanks to the north-east until
you reach the northernmost tip of the island. The sub
pen is over to your left, but you can't get to from here
so chronoshift the tanks to the little island by the sub
pen and blow it to bits.
Negotiations
Destroy the SAM sites to the east so that your
helicopter reinforcements can destroy the flame turret
blocking your way. Once the flame turret is gone kill
the soldiers attacking the farmhouse. A civilian will
come out of the house and lead you to the hostages.
When the hostages are free they will follow Tanya's
every move. Take Tanya to the church in the bottom right
corner of the map. You may have one problem when a tank
blocks your path across the river, but you can hide in
the forest to evade it. There's also a crate there near
the tree.
Reinforcements arrive when you get Tanya back to the
landing zone. Winning the mission is a matter of killing
the remaining tanks and infantry. The mechanic can keep
your tanks in repair your tanks if they are in need.
Monster Tank Madness
Capture the power plant and the sub pen. Steal money
from the silo and build a water transport. Move everyone
to the shore to the north.
Repair the power plants and start gathering ore from the
field to your south. Send a spy to the east. Avoid the
bridge, and follow the land until you find the brick
wall. Get him into the radar dome to turn the super
tanks against their creators. What a great diversion!
Now you can rescue the scientist. Send an empty APC to
the village in the south. Load the scientist into the
APC and hurry back to your base. Once back get him out
of the APC and into the chopper.
Time Flies
The first half of the mission is pretty simple, destroy
the radar domes as you hop from one island to the next.
There are no real challenges. The chronotank's missiles
are very effective against the flame turrets that are
scattered about. If you see what looks like trouble, you
can chronoshift out of troubles way. Bringing down the
SAM coverage isn't the end of it. Your reinforcements
won't come until Tanya destroys the
power plants for the last Tesla coil. Once you get the
MCV, deploy it at the base of the northern plateau.
Cutting off the enemies ore supply is critically vital
now. The heat comes quickly
Because they have four ore trucks gathering ore from the
southern field. To kill them and their escorts, invade
the ore field with six or seven medium tanks to take out
the trucks.
Without the money from the ore, the Soviets can not
produce any units. Though the Tesla Coils still pose a
problem and must be destroyed. Send a spy into the
north-eastern base and locate the coils. Take out the
coils with helicopters, then send in a group of tanks to
knock out the first missile silo.
Send the same spy into the southern base. This time, to
find the power plants. Chronoshift a few chronotanks
into the southern base to destroy the power plants.
Without power, the remaining Tesla coils are powerless
to stop your main attack.
Absolute M.A.D.ness
At regular times throughout this mission invisible M.A.D
tanks will wreck havoc on your units and buildings. The
only way to stop them is to destroy the M.A.D
Facility located on a remote island. To do this, sneak
spies into the three Technology Centres.
Start off by repairing the damaged buildings. To the
south, past some forest, large patches of gems are ready
to be gathered by your ore truck. Use the money to build
power plants, pillboxes, and to repair your base. Once
the gems are gone start gathering ore from the huge
field of ore to the right of your base.
Send your first spy south. Ignore all the defensive
structures and head straight into the Tech Centre. With
the dogs on the prowl, it will be impossible to
infiltrate the remaining Tech Centres undetected. You
can build an APC, and stick the spy inside. Send the
first APC to the east. Don't bother shooting anything,
but if you can run over some dogs. Just find the Tech
Centre and get the spy inside. Do the same thing for the
Tech Centre in the south-east.
When the flares pop up on the island, chronoshift your
chronotanks' on top of soldiers for an instant squish.
Run over the remaining soldiers then destroy the
facility and the construction yard. So much for the
M.A.D tanks.
The Iron Curtain is located in the south-east, right by
the Technology Centre. Build a horde of medium tanks and
destroy the remaining buildings.
Pawn
Since the Soviets have an unlimited supply of tanks and
aircraft without having to refine the ore, this mission
will take a while. That's not to say that you shouldn't
go after the enemy ore trucks, just don't be surprised
to see MiGs and Tesla tanks come out of nothing.
Move some of the artillery to cover the spots that don't
have any anti-infantry defence, and move some of the
rocket infantry away from the very edge of the base.
When you come under attack, try to kill the infantry
using pillboxes and artillery, and to destroy the
vehicles using turrets and tanks. The rocket infantry
are there to shoot down aircraft. After the initial
attack repair your damaged buildings. If you need to
repair a vehicle, don't use the repair bay use a
mechanic instead. It's cheaper. Mine the narrow pathways
to the north, the west, and the east. There's a bridge
in the eastern area that you should blow up. It will
force the enemy units to come through the narrow eastern
gap and you will be ready for them. You'll have to make
several minelayer trips, but a thick minefield will do a
lot of the hard work for you.
There's a crate full of money under the oil field
outside your east gate. It is best to wait until the
enemy paratroopers arrive before blowing them up because
you'll take a fair number out in the process. Now just
sit tight until reinforcements arrive.
Once you get the MCV, sell your fake structures and
replace them with the real ones. Construct a refinery
and an advanced power plant where the fake weapons
factories used to be. Build camouflaged pillboxes inside
and outside your base and stick a couple of AA guns out
over your north wall.
You can get a couple of destroyers just by exploring the
area to the northeast. Move them to the west shoreline
so they can support your tanks and protect you from
aircraft. If you want another crate, look under the
supply truck near the church in the northwest. This is
also a good spot for an ore truck ambush, any five tanks
should do the job nicely.
As you move around the ore field, some tanks and a
mechanic will arrive in the very upper-left corner of
the map. Their purpose here is to ambush the second
Soviet ore truck and destroy the airfields. It's not
vital that you destroy them all but it takes some
pressure off your back.
The only way into the Soviet base is to send tanks at
the Soviet defences. Send five or six medium tanks at a
time against one of the Tesla coils, and when it has
been destroyed retreat a little way. Repeat as necessary
to any other defences. If you can your destroyers can
help the attack a little. Have some mechanics and medics
near to your tanks and infantry to repair and heal them
as necessary. Keep attacking the Soviet turrets and
towers, and you'll eventually destroy the whole base.
Soviet Campaign
Testing Ground
Deploy your MCV by the shore. The Allies waste no time
in attacking you, so get a barracks up and ready. A few
riflemen should hold them back until you can get some
flame turrets up. Try to get two ore trucks going, and
gather ore from both the right and the left ore fields.
Flame turrets are a good infantry defence and against
the smaller vehicles, but they are no match for the
chronotanks. So as soon as possible build some Tesla
Coils on both side of your base.
The chronotanks aren't the biggest of your problems. You
also need to deal with the Allied navy. If you don't
strike quickly, the cruisers will come and bombard your
base. Send at about three submarines to the north end of
the island. Destroy the
shipyard and any boats they may have built. Go to the
west side of the island and
destroy any ships you find here.
Once again, the enemy ore trucks must be destroyed to
stop the allies building war units. The Allied ore
trucks tend to use the ore deposits to the north-east
and north-west. So set up ambushes around these areas.
Build a missile submarine and use it to bombard
everything within range of the coast. There are a number
of coastal defences and Gap Generators in operation. If
you surface too close to the shore, you'll get a
beating. Hold back a bit and let a normal
submarine be the spotter for your missile sub. Let the
normal submarine get underneath the Gap cover while you
shell the targets with your missile sub. Close in only
when you're absolutely sure that you've destroyed all
the coastal defences.
After destroying all the units you can reach from the
water, send in tanks to mop up and end the mission.
Shock Therapy
At the beginning of the mission, send your shock
troopers to the west and south. Shock Troopers can't
walk and fire at the same time, so it is best that you
let the enemy walk into the Shock Troopers range rather
than walking up to them.
Move the Troopers east. There is a crate under a
farmhouse. Follow the river and go over the crossing.
You can destroy the pillboxes if you like but you may
lose some men doing so. As you approach the base to the
south, you'll receive some Tesla tank and missile sub
reinforcements. Attack the buildings with your
submarines from a distance. Get the subs out of there
before the destroyers come.
If you are too lazy you can destroy the village with the
missile subs if you want. You will get a V2 launcher and
a demolition truck. Send the V2 launcher south to the
shore where the destroyers are hiding. Move the launcher
towards the sea one square at a time until it Fires on
the destroyers and blows them to bits. Bye bye
destroyers.
Move the rest of your forces to the north-west. If
you've destroyed all civilian and military units and
buildings, this will be your last battle. If the mission
doesn't end, take a look at the map to see what you've
missed.
Lets Make A Steal
Chitzkoi the Super Dog can leap from one person, and
Volkov carries a silenced hand cannon. The goal of this
mission is to make your way through the rooms in search
of the secret weapon. You need to use a number of
wall-mounted control panels to safely move through the
corridors.
Follow the southern corridor to the east. Stand on the
computer panel to activate it.
When you hear an explosion, you know that you've
activated the panel. Continue on to the large room and
turn north into the next room. Head east until you reach
a square room.
Go south until you spot another control panel on the
left. Activate it, and go back up the way you came. From
the square room, follow the eastern passageway. It leads
south to another room with another control panel.
Activate it and continue south.
Getting inside the Tech Centre is only the first part of
your mission. Go back to the square room and go south
once again. Take the western corridor at the T-junction.
It leads into a room full of immobile tanks. Follow the
southern corridor. It will turn east, then north, then
east, then lead you to a room with a huge reactor.
Activate the control panel in the southern part of the
reactor room.
Go back the way you came, but this time turn south at
the T-junction. After a little way, the corridor will
hit an east-west passageway. Activate the control panel
to the east. It's the one above the room with the empty
boxes and healing power-up crate. Walk west past the
power plant and weapons factory. Trip the control panel
in the west wall before infiltrating the weapons
factory.
Now that you have the tank, you need to find the exit to
this place. Go back towards the reactor room, but go on
past it. Take the first hall to the east and follow it
to the very end. Ignore the tanks shooting at you and
just get out alive
Test Drive.
The Phase Tank has some admirable qualities. It's
invisible, but infantry men and pillboxes will see it if
you get close to them. And it has to de-cloak to fire
its missiles. The missiles do a lot of damage to
vehicles and buildings, but are useless against
infantry. Though they have a big enough range to destroy
pillboxes and turrets from a safe distance.
Volkov can actually fit inside the tank. So when you
come across infantry, you can take out Volkov and he
will deal with the annoying infantry. When the infantry
has been dealt with load him back into the tank and on
with the mission.
The first target is the technology centre in the
north-west. Charge past the blockade,
ignore the vehicles that fire on you. Unload Volkov in
the middle of the base and use him to blow up the
barracks and the tech centre. For some reinforcements,
destroy the AA guns with the phase tank.
The next target is the radar dome in the south-east.
Enter the base from its west side, and run over any
infantry that gets in your way. Blow up the barracks and
radar dome with Volkov, and destroy the AA guns with the
phase tank.
Keep Volkov near to the phase tank and arrange the shock
troops into a tight group. They're going to have to
survive for themselves for a little while. The task now
is to destroy the gunboats and destroyers using a pack
of submarines. Form a line or pack just in front or
behind the ships you want to sink and have all the subs
simultaneously fire on that boat. Move on to the next
ship and repeat.
Once your reinforcements arrive, meet up with Volkov in
the south-east base. Escort the phase tank to the river
crossing to the north, and destroy the pillboxes and
turrets. There's a nice little spot in the middle of the
crossing where the phase tank can shoot at all four
targets while not getting shot back at. To finish this
mission, you must destroy all remaining Allies.
Don't Drink The Water
Leading with your grenadiers, keep to the road until it
ends. Move the truck to the waterfall to start a chain
of horrible deaths. Once in the enemy base, capture the
Chronosphere.
The Chronosphere needs power so capture and repair one
of the damaged power plants. Capture the barracks as
well, but leave the ore silos for later. You can capture
them later.
Use the Chronosphere to get the MCV across the water.
Move it north, and deploy your construction yard just
south of the creek. There's a large gem field in the
north-west corner of the map, and you should refine that
as soon as possible.
Your northern base will come under constant attack from
infantry and vehicles. You should build a Tesla coil at
the east edge of your base and surround it with a
concrete wall, and defending your base will become a lot
easier. Building Tesla coils in your Chronosphere base
also helps defend it. Good places are: by your power
plants, and by the Chronosphere itself this also helps
to destroy destroyers and cruisers. To be rid of the
cruisers forever, build a sub pen to the north of your
Chronosphere. Destroy both the Naval Yard and any ships
in the harbour.
Now build a war factory next to your Chronosphere and
construct about ten to twelve heavy tanks. Put these
tanks into transports and sail them up the river to the
eastern edge. Come ashore just past the ruins of the
bridge. This is the enemy's back entrance. Ignore any
base defences and drive through to the middle of the
enemy base. Destroy the power plants, the ore
refineries, and helicopter pads.
After you've destroyed the pillboxes and other infantry
killing units, capture the tech centre. Then, to
complete your mission, destroy any remaining enemy
units.
Situation Critical
This is a fairly easy level. Blow up the two power
plants near your missile subs to shut down the Tesla
coils. Volkov and the scientist will arrive soon You've
got to escort them to the bio-lab in the middle of the
island. Using Volkov's C-4, destroy the two power plants
you pass on your way to the northern entrance. Don't
bother with any of the Tesla Coils.
Once the scientist is inside the bio-lab, work your way
around the base, destroying the SAM sites as you go
around. When you destroy the last SAM site, Nukes will
start to fall from the sky. You have to avoid the blasts
and survive to finish the level though
Brothers In Arms
Getting your spy into the base is the easy part. The
hard part is getting out again in one piece! After you
listen in on the conversations in the courtyard and
inside the HQ building, you'll have to leg it to stand a
chance of surviving. As you belt past the barrels, the
dumbest of the two brothers will shoot at you and miss,
blowing the barrels sky high, and if your lucky, the
dogs chasing you will get french fried. If
your not lucky, you'll probably have to restart.
Make your way back to the landing zone to get some
reinforcements. Deploy the MCV somewhere in the
north-west, but keep your buildings away from the shore.
Construct a couple of SAM sites for protection. The
allies will try to sneak Tanya in from the west. You can
simply block this bit off with concrete wall to stop
her.
There's an ore field in the south with some gems, but to
win the mission, you have to gain control of the
northern ore field. Build some tanks and move them to
the northern ore field and destroy all the enemy trucks
that come your way.
Once you rule the ore field, explore the eastern part of
the map. There are money crates under the Tech Centre.
Be sure to collect them. Destroy the enemy sub pen too.
Place down a sub pen in the water. You'll need about
four submarines to kill the destroyers that attack from
the north. Your tanks may be able to assist from the
shore. Send them round the south-west corner to the
water by your original landing zone. Ambush the cruiser
here.
Sooner or later the two brothers get pissed off enough
to come after you. One has a mortar, the other an
elephant gun. They're pretty tough, but your tanks and
V2 launchers should be able to take care of them. After
they are dead all you need to do is kill everything left
to finish the mission.
Deus ex Machina
The only anti-aircraft units you have are your mammoth
tanks. They'll give you a little relief from the
annoying helicopters. Manoeuvre your tanks to the north,
and then head east. Using concentrated firepower destroy
the tanks and artillery. Safely destroy the demolition
truck by using a mammoth tank to blow it up at a
distance. If all goes well, the blast'll only scratch
you.
Your first assault will be on the north-western island.
Bombard its coastline with two or three missile subs.
Nothing can withstand concentrated missile sub fire.
Land five of your heavy tanks on the island's east
shore. If a turret starts firing on you, destroy it
with your missile subs. In total, there are seven
turrets along the top of that cliff. Destroy the radar
dome on the island.
Send a spy plane to the very north-eastern part of the
map. Try to find the weapons factory. When you do,
you're likely to find a demolition truck close by. Send
in the paratroopers to destroy the demolition truck. The
explosion will take out the weapons factory, and
therefore cut off the supply of tanks.
Bombard the northern island and land another five tanks.
Destroy the radar dome. Underneath the fake factories,
you'll find money crates worth 12,000. Collect them
immediately.
All you need to do now is create a 15 or heavy tanks and
storm the base in the north-east. Destroy the radar dome
there, then swing south and around to the left. When you
blow up the last radar dome, you'll be told that Volkov
is in the fake weapons factory. Send in an engineer to
have Volkov released. Volkov will destroy much of your
armada, but you will eventually wear him down and kill
him.
Grunyev Revolution
The civilian with a nuclear bomb strapped to his chest
will come as a surprise. The civilians in this mission
are armed with everything from rocket launchers to
Molotov cocktails.
Get your surviving mammoth tanks to the north-east for
some reinforcements, and deploy your construction yard
to the north of your location. Large deposits of gems
surround the pond just past a clump of trees to the
west. When the gems on the right side of the pool run
out, swing around to the left side to get to the other
half.
Guard dogs and anti-personnel mines are your best
weapons. The pass south of the pond is an ideal place
for your AP minefield. You can place the dogs just about
anywhere. As long as they are set on "guard", they'll
protect you from civilians and paratroopers.
Don't lay off the tank defence though you'll still get
the occasional tank wandering into your base, but they
shouldn't pose any threat. You need to sit tight until
you've money to build a missile sub. Send the sub north
and to the west. Take out as many power stations and
turrets as you can, then sit tight until the villagers
go on a massacre.
Stalin's elite guard should show up after you kill the
wave of civilians. This is both good and bad. Though the
elite mammoth tank battalion starts out attacking the
civilian encampments, though be careful because these
guys are out for blood and soon they turn on you. When
they get close enough to your base to pose a real
threat, destroy them. The mission ends when the last
elite guard unit is destroyed.
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