Cheat Mode
Start game, then bring down the console by pressing ~ aka tilde or
',
then enter the code from below for the desired effect.
gamestop - Units gets 10% cheaper (only works in campaign mode)
oliphaunt - Elephants gets 40% bigger (only works in campaign mode)
Jericho - Walls fall down in a seige (only in Battle map mode)
Stand off:
When you are outnumbered, have low forces, and know that you will lose, get
a good stand off position by gathering all of your remaining forces, and go
to a hill or the highest position if possible. If that is unavailable, go
into the forests. Then, gather your forces and put all archers in the very
back, all medium to close ranged missile weapons in middle, and all of your
spearmen in the front with the legionnaires, swordsmen, etc. just behind. If
you have elephants or horses, put them javelins. Then, with the spearmen
formation, you can either wait for the enemy to hit the spearmen then charge
with horses. However it would be better to horse charge them when they are
in archer or javelin range, then keep bombarding them. Next, use all of your
swordsmen to attack after the enemy hits the spearmen. Then, use all of your
forces to charge, except for the archers. Move them away from the fight and
keep bombarding. This is also a good choke point defensive maneuver.
Cheat codes
Press ~ during gameplay to access the console, then enter the
following:
Code: bestbuy
Units are 10% cheaper.
Code: jericho
Walls will crumble.
Code: add_money #
Add money. # = amount.
Code: add_population Y X
Adds population, where Y is the settlement name and X is the amount.
Code: auto_win attacker/defender
Attacker or defender automatically wins the next auto resolved battle.
Code: create_unit settlement/charactername unit_ID amount exp/armour/weapon
Creates a unit in the selected settlement or characters army with the stats
you input.
Code: give_trait characternname traitname level
Gives the character the trait at the chosen level.
Code: process_cq settlement
Finished the building queue in the settlement.
Code: list_traits
Lists all traits.
Code: move_character Z X,Y
Moves character to location, where Z is character name and X Y are
coordinates.
Code: give_trait_points charactername traitname points
Gives points for the character’s trait.
Code: force_diplomacy accept/decline/off
Forces opponent to accept diplomatic proposal.
Code: invulnerable_general charactername
General is invulnerable in combat.
Code: date year
Changes date.
Code: kill_character charactername
Kills selected character.
Code: season summer/winter
changes season.
Code: capture_settlement settlementname
Captures settlement.
Easy Senate loss - Don't worry if you see the supposedly huge senate army
around Rome. Their army consists of obsolete units like hestatai and
princepes, and can easily be crushed with legionary cohorts and legionary
cavalry, onagars, ect. But beware, as soon as you do away with the senate,
the other loyal Roman factions declare war on you!
Cheat mode (alternate) - Note: This procedure involves editing a game file;
create a backup copy of the file before proceeding. Use a text editor to
edit the "preferences.txt" file in the game folder. For unlimited
ammunition, change the value of the "LIMITED_AMMO:" line from "TRUE" to
"FALSE". You can do the same for for morale, fatigue, fog of war, etc.
values. Note: You must start a new campaign for the changes to take effect.
Building debug mode commands:
Use the following commands after enabling the building_debug code.
Toggle view modes: [Tab]
Reset mode: [Right Shift] + [Tab]
Go back modes: [Left Shift] + [Tab]
Damages building under pointer: G
Display plaza: P
Creating units examples:
Note: You can only do this once per game session and the codes are
case-sensitive.
Create_unit "Arretium" "roman arcani" 5 units max 8 offense max 8 defense
max 8 experience points max:
create_unit "Arretium" "roman arcani" 5 8 8 8
create_unit "Kotais" "greek silver shield pikemen" 5 8 8 8 8
create_unit "Kotais" "east hoplite brazen shield" 5 8 8 8 8
An example of the earlier incorrect cheat for Oliphant:
Create_unit "Arretium" cheat oliphants" 5 8 8 8 8 Yubtseb Elephants (or
replace it with merc elephants)
An example of a city with two names:
create_unit "Campus_Iazyges" "roman heavy onager" 5 8 8 8 8
create_unit "Campus_Alanni" "roman praetorian cohort urban i "
"Urban Cohort"
Create population examples:
Note: You can only do this once per game session and the codes are
case-sensitive.
Example:
add_population Arretium 5000
An example of a city with two names:
add_population Campus_Sarmatae 5000
Completing building example:
The same principle holds true for completing building under construction:
Note: You can only do this once per game session and the codes are
case-sensitive.
process_cq Arretium
process_cq Campus_Sarmatae
Stand off - When you are outnumbered, have low forces, and know that you
will lose, get a good stand off position by gathering all of your remaining
forces, and go to a hill or the highest position if possible. If that is
unavailable, go into the forests. Then, gather your forces and put all
archers in the very back, all medium to close ranged missile weapons in
middle, and all of your spearmen in the front with the legionnaires,
swordsmen, etc. just behind. If you have elephants or horses, put them
javelins. Then, with the spearmen formation, you can either wait for the
enemy to hit the spearmen then charge with horses. However it would be
better to horse charge them when they are in archer or javelin range, then
keep bombarding them. Next, use all of your swordsmen to attack after the
enemy hits the spearmen. Then, use all of your forces to charge, except for
the archers. Move them away from the fight and keep bombarding. This is also
a good choke point defensive maneuver.
Defend your settlement - Use the following tactic to fight an outnumbered
foe at your settlement. If you know that you cannot defend your walls
because there is too much ground to cover and you forces will be to thin to
stop them, then follow this strategy. Put all your armies in the central
plaza of the city. According to their location, put your light infantry
blocking the path of where they would go after the walls break through.
Remember that you want to make a small chokepoint so that they can fight
only one way and not surround you. Then, put your heavy infantry behind the
light infantry and put your cavalry on the flanks so that you can attack
them at the sides. When they attack and are charging at you infantry, order
all the infantry (including heavy infantry) to charge. Then, have your
cavalry cut the enemy's retreat and attack their flanks. If this is
successful, their front and rear will be attacked, allowing you to crush
them. Note: This cannot be done against human players.
Taking a settlement - Note: This only works when you attack, and when the
enemy has a wooden palisade or walls. When you want to take a settlement and
you are totally outnumbered, get two gate rams. When you are deploying, take
half of ypur troops and move them over to one gate. Leave your general with
the first group. The enemy should send only horses to the second group.
Bring good soldiers so that you can charge in after you attack. If done
correctly, then the enemy should stay attacking the first group. Leave your
archers with the first group to "rain fire on the enemy". You would probably
take the settlement. Note: This works best against barbarians and sometimes
rebels.
Blockades - If the Senate asks you blockade a port, etc., you can go
blockade it for the last turn and not have to do it for the entire five.
Sent in by Horace Knight |