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PC: Cheats, Codes and Walkthroughs:  Prince of Persia: The Sands of Time
Prince of Persia: The Sands of Time FAQ/Walkthrough - Written by Jim Avery - aka The Sound Defense
USA>  Prince of Persia: The Sands of Time Official Strategy Guide
Europe>  Prince of Persia: The Sands of Time Official Strategy Guide
Canada>  Prince of Persia: The Sands of Time(TM) Official Strategy Guide
Request Game Cheat Codes or Guide | Add Game Cheat Codes or Guides

Tomb doors puzzle - Near the end of the game, you are in a tomb with infinite doors. You have to find the correct series of doors to progress. Go to the landscape view. Always start at the door with the face above it and go clockwise.

Hangman in A Prisoner Seeking An Escape level - When you reach the bottom of the chamber in the A Prisoner Seeking An Escape level, kill all the sand creatures and then enter the cell to the left when looking at the save point. In the left corner of the cell is a little joke on the wall. Take a closer look in first person view at the drawings you find there. Obviously the prisoners where playing hangman here.
Sent in by Sahara Jones

Unlock Original Prince of Persia Room - Start a new game and while on the balcony of Farah's room, hold X and press SPACEBAR, LEFT MOUSE BUTTON CLICK, E, C, E, SPACEBAR, LEFT MOUSE BUTTON CLICK, C. Note that these are the default controls for POP.

A Prisoner Seeking An Escape:

Hangman - When you reach the bottom of the chamber in the A Prisoner Seeking An Escape level, kill all the sand creatures and then enter the cell to the left when looking at the save point. In the left corner of the cell is a little joke on the wall. Take a
closer look in first person view at the drawings you find there. Obviously the prisoners where playing hangman here.

Baths:

Magic Fountain - After earning yourself the second sword which can break the walls, gain access to the secret corridor. Stop halfway through the corridor and on the right wall should be a wall with a crack that someone has hastily concealed. Break the wall to find
another Magic Fountain.

Courtyard:

Magic Fountain - After completing the trap corridor where you had to race to the slowly closing door, you will battle some Sand Monsters in the courtyard. After this has been successfully done, climb up the courtyard. When you are in the section where you have to climb up the ladder which appears above the spikes, continue until you find a Sand Cloud. Near the sand cloud is a hole in the wall. Climb up the rubble
and run among the wall to grab on the ledge. Go through the hole to find yourself in a mystery area. Keep walking on the bridges until you reach a fountain. Drinking from this fountain will raise your life bar.

Daybreak:

Avoid battles - When the Prince and Farah attempt to cross the drawbridge you have lowered, many sand creatures will appear to battle you. Just run past them on the left and into the open doorway with the switch inside. They will not follow, and you wll not have to fight them.

Defense system puzzle - When entering the room with the defense system in it, follow these steps to complete the puzzle.

Step on the glowing "full moon" panel to retrieve the first axle.

Approach the levers on the middle of the platform, and turn it on these steps: right, up, left three times, and up two times. Step on the glowing New Moon to retrieve it.

Next, turn the levers up, right two times, and up two times. Then, step on the half moon panel to gain the third axle.

A "quarter moon" insignia marks the last axle. Turn the levers right and down. Step on the quarter moon to receive the last axle.

To bring the entire platform up, move the levers up, left and up.

Tomb doors puzzle:
Near the end of the game, you are in a tomb with infinite doors. You have to find
the correct series of doors to progress. Go to the landscape view. Always start at
the door with the face above it and go clockwise. The order is:

1. Fourth door from the entrance
2. Seventh door from the entrance
3. Third door from the entrance

After you have successfully done this you will be taken to the second level of this
room. It is almost the same, just with more doors. The order is:

1. Fourth door from the entrance
2. Ninth door from the entrance
3. Fifth door from the entrance

An intermission sequence will then follow.

In the circular room you find in the tomb, there are doors that you must enter in the correct order, or be teleported back to the start. One way to make sure you go through the correct door is to listen carefully. When you are in front of the next door that you need to enter, you will hear the sound of trickling water. This indicates that you are standing in front of the correct door. Repeat this until you have solved the maze.

When you are almost at the end of the game, you will be trapped in a room with a lot of doors. Every time you go in one, you end up back where you started. An easy way to find the correct doors is to run by the doors until you hear a splash of water. As soon as you do, stop and go into the door. Repeat this three more times and you will be at the second set of doors. Do the same thing four times and you
will pass the level.

Easy fights - Use the dagger to stab the enemy so that he becomes frozen. Then, hit him once with your sword so that he floats in the air. When he lands, he will be lying on the ground. Stab him with the dagger to take his sand.

Farah's attitude - When near Princess Farah, switch to first person view and look at her for a long time. At the beginning of the game, she will soon tell you to stop staring at her. Later in the game, she will tell you that your eyes are green and you can look at her if you want.
Sent in by Steve1024

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