Tip 1:- If you're stuck at a dead end, look up; there
are often overhead ledges or holes in the roof.
Tip 2:- Sometimes it's better to go around a powerful
enemy rather than fight him.
Tip3:- Whenever you try to do something the game doesn't
want you to do (such as pulling yourself up on a ledge
that's too narrow to stand on), the prince will
helpfully shake his head "no." This is one of the few
signs the game offers that you're doing the wrong move.
Tip 4:- Although combat is messy, if you let yourself
get killed a few times, you can sometimes see a pattern
in an enemy's attack. Learn the pattern so you can time
your attacks and blocks.
Levelstart:- To start the game at a specific level, make
a shortcut to the POP3D.EXE file and add one of the
following to the end of the string in the Target
Properties box:
l "geometry\rooms\prisonfix"
l "geometry\rooms\ivorytwr"
l "geometry\rooms\cistern"
l "geometry\rooms\palace2"
l "geometry\rooms\palace3"
l "geometry\rooms\palace4"
l "geometry\rooms\roof1"
l "geometry\rooms\cityanddocks"
l "geometry\rooms\dirig1a"
l "geometry\rooms\dirig1b"
l "geometry\rooms\dirig2"
l "geometry\rooms\dirigfinale"
l "geometry\rooms\ruins"
l "geometry\rooms\cliffs"
l "geometry\rooms\solar1"
l "geometry\rooms\moontemple"
l "geometry\rooms\finale"
Then start the game and select "New Game". Note: Once
this cheat is used, all subsequent levels will have to
be loaded this way because this is overlaying level 1
and when the level is completed, the game then
automatically loads level two instead of the level after
the one initially loaded. It does not work to save the
game as soon as the level loads, then exit the game and
restart by not using the cheat shortcut.
Save Game Hex Cheats:
Saved games are the files named SAVE001, SAVE002,
SAVE003, etc. in the directory the game was installed
into (C:\POP3D, for instance). Using a hex editor, the
following game values may be adjusted.
First search for the all lower-case word "buffer". It
will be at the end of a long string of paths containing
the word geometry. Now count 330 more bytes from the end
of "buffer". This location contains the amount of health
the prince currently has. The maximum value this may be
set to is hex 76. Count four more bytes and this
location contains the maximum amount of health the
prince *may* have. This maximum value is also hex 76.
262 bytes past the end of "buffer" are the two bytes
that enable the three bladed weapons and six types of
arrows. Hex 1F 1F enables everything.
238 bytes from the end of "buffer" contains the number
of type 1 arrows the prince has. The maximum value this
may be set to is hex FF (255). The display for the
number of arrows will not show correctly on the game
screen for values greater than 99.
4 bytes further contains the value for type 2 arrows.
Max is hex FF.
4 bytes further is type 3 arrows. Max is hex FF.
4 bytes further is type 4 arrows. Max is hex FF.
4 bytes further is type 5 arrows. Max is hex FF.
4 bytes further is type 6 arrows. Max is hex FF.
Sometimes the first of the six values for arrows starts
222 bytes past the end of "buffer" instead of 238 bytes
past "buffer". Then the type 2 arrows are at 238, type 3
four bytes from there, and so on.
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