Cheat mode:- Note: This procedure involves editing a
game file; create a backup copy of the file before
proceeding. Use a text editor to edit the "nwn.ini" file
in the game folder. Add the following line under the
"Game Options" section:
Debug Mode=1 - Then, press ~ during game play and type
DebugMode 1 (case sensitive) to enable cheat mode. Then,
press ~ again and press [Tab] to view the debug
commands. Press [Tab] to scroll through the commands.
Enter one of the following case-sensitive codes to
activate the corresponding cheat function. The message
"Success" will confirm correct code entry. If the
message "Entered Target Mode" appears, click on the
desired character to apply the cheat.
Note: If you alter your character, load the "nwnplayer.ini"
file in the game folder and set the following lines in
order to continue past the module you are currently on:
Single Player Enforce Legal Characters=0
Single Player ItemLevelRestrictions=0
Effect Code
Set Strength attribute
SetSTR <number>
Set Dexterity attribute SetDEX <number>
Set Intelligence attribute SetINT <number>
Set Wisdom attribute SetWIS <number>
Set Constitution attribute SetCON <number>
Set Charisma attribute SetCHA <number>
Get indicated amount of gold dm_givegold <number>
Invincibility dm_god
Restore all hit points dm_heal
Set character level dm_givelevel <number>
Ride a hobby horse dm_mylittlepony
Killer flying cows dm_cowsfromhell
Get indicated amount of experience points GiveXP
<number>
Raise indicated number of levels GetLevel <number>
Set character's fortitude save modifier ModSaveFort
Set character's reflex save modifier ModSaveReflex
Set character's will save modifier ModSaveWill
Set character's spell resistance modifier
ModSpellResistance <number>
Set character's age SetAge <number>
Set character's base attack SetAttackBase <number>
Change character's race (human, elf, etc.)1
SetAppearance <race>
Scripting function ModAge <number>
Scripting function ModAttackBase <number>
Scripting function ModSave
Scripting function ModDEX <number>
Scripting function ModCON <number>
Scripting function ModINT <number>
Scripting function ModWIS <number>
Scripting function ModCHA <number>
Scripting function SetSave
Scripting function SetSpellResistance <number>
Scripting function GiveLevel <number>
Scripting function runscript <name>
Scripting function GetVarInt
Scripting function GetVarFloat
Scripting function GetVarString
Scripting function GetVarObject
Scripting function GetVarVector
Scripting function SetVarInt
Scripting function SetVarFloat
Scripting function SetVarString
Scripting function SetVarObject
Scripting function SetVarVector
Scripting function GetVarModInt
Scripting function GetVarModFloat
Scripting function GetVarModString
Scripting function GetVarModObject
Scripting function GetVarModVector
Scripting function SetVarModInt
Scripting function SetVarModFloat
Scripting function SetVarModString
Scripting function SetVarModObject
Scripting function SetVarModVector
1. Once you change from
your original race, your character will be headless
until you change back.
Extra gore and critical hit chunks:- Note: This
procedure involves editing a game file; create a backup
copy of the file before proceeding. Use a text editor to
edit the "nwnplayer.ini" file in the game folder and
look under the "[Game Options]" heading. Change the
"Memory Level=1" line to change it to "Memory Level=2"
and "Memory Access=1" to "Memory Access=2".
Hints:
Easy gold:- At the start of the game when you reach the
tutorial with the first shopkeeper, buy from him, and
purchase the Paladin Tunic. The price of the tunic
should be 0 gold and the selling price will be 1 gold.
You can keep buying and selling it as long as desired.
Note: this was done with version 1.18.6718, using a
Monk.
Easy experience:- In Chapter 2, go east to the
Neverwinter Woods. You will need the ceremonial dagger
which is found in the Nymph's house. Go east again past
the Druid camp. There will be an altar in the bottom
right of the map. Click on it and a dialog box appears.
Select option 5 to carve your initials into the altar
with the ceremonial dagger. An ancient dire bear will be
summoned. Kill it for about 500 experience points. Note:
This was done with a level 9 character. Click the altar
and select option 5 to summon the ancient dire bear
again. Repeat as needed. By level 18 you will still be
getting 300 experience points for killing it.
In Chapter 1, do the quest to free the animals from the
zoo. You can get the quest from the Druid standing next
to the huge tree in the City Core. When telling the
animals they have their freedom and to get to the tree,
you will get 19 experience points per animal. You can
tell the panther and then retell the panther the same
message multiple times. This probably works with the
other animals as well. Note: This trick may only work of
the animal seems stuck in the bars of its cage. It may
also work if it is up against a wall and
cannot move.
Easy custom items for multi-player:- Use the tool set
to create a Module and then an Area. Make sure you are
familiar with how to use it (making a start area, how to
use tile sets, how to use the wizards). Export a
character from any game (single or multi-player mode)
that you wish to use in another multi-player game.
Create the items at a low enough level so that your
character can use them. You can check the level on the
Properties/General menu of the item. Be aware that
certain abilities will add a certain amount of Required
Levels to the item. The easiest way is to use the wizard
and create the item at your level, at Godly quality.
Make sure after you create the item you have checked as
being "Identified" or else you will not be able to use
the item (unless your Lore is high enough). This can be
found under the Properties/Properties menu, where you
place the abilities. After you are done making you item,
place it on the ground anywhere you desire. Nearest to
the start location is best, and it is easiest to put
them all inside a container of some sort, so you can
just take them and place them directly into your
inventory. Save the Module, Run the Module under New/
CustomModule, then use the character that you exported
(called a Local Character). You can now have custom
items, names, colors, and abilities to your choosing.
Export the character again, then play in a multi-player
game. This does not appear work for a single player mode
game.
Easy battles:- An easy and effective strategy when
fighting Bosses or other hard to kill creatures is to
make them follow you until you reach an area transition
door. Fight close to it and when your hit points are
low, exit. The creature will not follow you through the
door. Rest and save; then go back to fight. Normally the
creature will not have regenerated. This trick can also
work with normal doors depending on the monster;
normally humanoid creatures will be able to open
non-area transition doors.
Crafting items:- To craft items in single player mode,
collect objects such as Dragon's Blood, Fairy Dust and
other unique monster parts. Bring them to the magic shop
in the second town and enter the laboratory. Place two
of the items in the box, close it, then cast a spell on
the box. Depending on what combination you put in and
what spell you cast, a different item will be created.
Five combinations are written in the Tombs of Illuskan.
The owner of the magic shop will send you on a quest to
get those books. |