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PC: Cheats, Codes and Walkthroughs: Necronomicon |
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In keeping with the subject matter, there is opportunity to ‘die’ in the
game. Save your game often! There are certain sequences in the game where
you cannot save until you have completed the entire action. Always save
before entering an unknown area.
Examine everything. You never know when you may stumble upon a vital clue.
Listen carefully to the characters you meet. Some have valuable
information to impart to you.
Beginning: As William Stanton, you first appear in the study in his
house. You immediately hear someone knocking at the front door.
Turn to the left and exit the room to the front hall. Turn right and walk
towards the door. Open the door.
Edgar Wycherley bursts into the house. In a very agitated state, he says
that all of mankind is in danger. He gives you a prism (it automatically
goes into your inventory). He cautions you not to give it to anyone, even
himself, if he asks for its return. He states that he has been sentenced
to death" what he has discovered goes beyond madness" Turn and go back to
the study. (If you hesitate here, you will receive another caller right
away. See following.) Examine the room. You will find a key next to the
telephone. Take it. Exit the view and walk towards the writing desk.
Examine the desk to gain a close-up view. You can open the left drawer but
it is empty. Take the key from inventory found beside the telephone, and
use it to open the locked middle drawer. Take the keys and the money.
Close the drawer. Turn and exit the room to the hall. Open the front door
to Doctor Egleton.
Doctor Robert Egleton introduces himself as a family friend of the
Wycherleys. He says he has come on behalf of Edgar’s father. They believe
that Edgar is suffering from insane delirium, and are considering
committing him to an asylum. They are also concerned about Edgar’s
strange association with Dr. Owens. The doctor gives you his card (which
automatically goes into inventory) and asks you to contact him when you
see Edgar again.
After he has gone, leave the house. Walk forward, and then turn left.
Examine the motorcycle. Use the keys to start the motor. Click on the
arrow to the right to go to the village.
Pawtuxet Village (1st visit) - Turn left and walk past the church (six
paces forward). Turn to the right and walk between the buildings.
Walk forward, turn left, go forward twice and turn left. Speak to Ma Brady
twice. She offers to help you for a few coins. Give her some money from
your inventory. She suggests you go to the grocery store (Crumb & Son
General Store) and speak to Mr. Crumb. Turn to your far left and go
forward. Turn slightly right, go forward, turn right and go forward out of
the alley and back on the street. Go across the street and turn left
towards the church. Walk forward four times to the front of the store (a
dirty white building). Go inside the store.
Crumb & Son General Store (1st visit) - Walk forward to speak to Mr.
Crumb. Keep speaking to him until he offers to sell you a map. Examine the
area to the left of the shopkeeper and to the right of the cash register.
You will receive a hand icon. Take the map, which will become your cursor.
Exit the view. Open inventory and select the money. It will add another
layer to your cursor. Click on Mr. Crumb to complete the sale. The map
will now be accessible to you via the map icon on the lower left of your
inventory. By accessing the map, you can travel easily and faster to other
locations. Mr. Crumb states that he has marked Edgar’s house on your map.
Take the matches on the counter to the right of Mr. Crumb. Complete the
same exercise to purchase the matches by taking the money out of inventory
and passing it to Mr. Crumb. The matches go into inventory.
Open inventory. Access the map by clicking on the icon. It spreads across
your computer screen. There are four areas currently available to you. The
circle indicates your current location, the village. Click on the house
above the village at the top of the map. |
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