View end movie:
To view any movie, including the end movies,
Double-click on My Computer, RIGHT-click on the Mech4
icon, and click explore. Double-click on content, and
movies. All of the movies are in there (except
MachCommander Demo). To see the Mech Commander
Preview/non-playable Demo (like a TV commercial),
Instead of clicking content, double-click goodies, and
MC2. The Demo will be there for you. If the CD isn't
handy, open the explorer, and find where the Mech4 files
are. Go to the main file (has application, uninstall,
and four folders at the top, and click content, and
movies. There will be all of the movies except for the
MechCommander Demo (can only be found on the CD). Note:
if you can't find the movies, on your hard-drive, make
sure that the game runs properly (if not it may be
missing files, and re-install may be needed, and/or run
a search for Gameopen.mpg or Gameopen. this will lead
you to the opening and you can follow the address (In
Folder).
Press and hold CONTROL-ALT-SHIFT:
IY = Invunerability
UO = Unlimited Ammo
HF = HEAT TRACKING OFF
IB = Destroy Enemy Mech
ML = Finish mission with success
Easy Instant
Action win - Build a Mech with double Thunderbolts. In
battle, run up to your enemy and fire them at his
cockpit. This usually works in one or two hits.
Inner Sphere or Clan - When it comes to selecting your
ideal mech, keep this one thing in mind: Clan is better
than Inner Sphere. Ton for ton, component for component,
any Clan item outclasses its Inner Sphere equivalent. In
the course of the single player game, you start in a
Clan mech, and if you play your cards right, you'll have
enough Clan mechs and parts to last you throughout the
entire game.
Building your Mechs:
Forget jump jets.Unless you're an expert, using jump
jets has always been a nightmare in any MechWarrior
game. Light mechs move too fast and stay in the air too
long, and heavy mechs just can't stay up very long. If
you get rid of them, you free up a good chunk of
tonnage.
If you have to have any Chassis components, go with the
AMS or LAMS systems. These help foil missile hits, and
when fighting heavier mechs, this is invaluable. The
Beagle probe only helps missile-heavy mechs, so only use
it for Catapults and the like.
Keep your heat efficiency in the green zone, but just
barely. In general, if you know how to manage alpha
strike fire versus single fire, you can lose more heat
than you make, ensuring a nearly constant fire rate. Too
many heat sinks waste space.
Armor only as much as necessary. If your particular
weapons load out can be stuffed into just the torsos or
the arms, you don't need armor in the empty areas. They
don't particularly affect your vital areas, and you
won't lose any weapons, plus you free up space for more
ammmo or heat sinks.
Learn to love the PPCs, Flamers, and LBXAC20s. Although
a good variety of weapons is necessary for any mech,
these three weapons are particularly versatile. The PPC
f ries electronics and does amazing damage. It's a great
assault weapon and a critical one for many missions. The
Flamer does a good amount of short range damage, but
also creates a lot of waste heat in the target mech,
forcing some opponents to shut down. And the AC20 is the
king of damage for in close fighting. If your mech can
mount one or two of these characters, and you're going
into a tight situation, this is an ace in the hole.
Learn to love this weapon.
Get a good joystick with a twist function. It's no
surprise that Microsoft's SideWinder family of sticks
fits the bill perfectly. Though you can play with the
keyboard, you'll be at an instant disadvantage to
someone who has a twisty stick.
Go for the legs. Yes, they're harder to hit, but they're
less armored than the main body. Plus, if you can shoot
the legs out from under a mech, odds are you'll be able
to salvage the chassis at the end of the mission.
Be aware of the environment when you outfit your mechs.
Avoid weapons that generate too much heat when you're
battling in the desert, or else you'll find yourself
shutting down after every other shot to cool down.
Learn the Circle of Death maneuver, or die. If you stand
still in this game, you'll get hammered. Be careful,
though. Sometimes you can circle around an opponent too
far so that you're in range of his guns. Always try to
stay behind a mech; it can't shoot you from there.
When your trying to salvage a mech go for the legs.I
know it sounds hard but it USALLY works don't go
ballistic when it dosent work but keep in mind that all
the important machenery is in the head and center torso.
[Submitted by: bill baily]
If you are stuck on a mission where there is a tough
mech to beat, i.e Atlas, unless if you want to salvage
it, go for the arms because that's where most of the
weapons are.
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