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PC: Cheats, Codes and Walkthroughs:  Mechwarrior 4: Vengeance
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MECHWARRIOR 4: VENGEANCE WALKTHROUGH - by Briareos Kerensky


View end movie:

To view any movie, including the end movies, Double-click on My Computer, RIGHT-click on the Mech4 icon, and click explore. Double-click on content, and movies. All of the movies are in there (except MachCommander Demo). To see the Mech Commander Preview/non-playable Demo (like a TV commercial), Instead of clicking content, double-click goodies, and MC2. The Demo will be there for you. If the CD isn't handy, open the explorer, and find where the Mech4 files are. Go to the main file (has application, uninstall, and four folders at the top, and click content, and movies. There will be all of the movies except for the MechCommander Demo (can only be found on the CD). Note: if you can't find the movies, on your hard-drive, make sure that the game runs properly (if not it may be missing files, and re-install may be needed, and/or run a search for Gameopen.mpg or Gameopen. this will lead you to the opening and you can follow the address (In Folder).

Press and hold CONTROL-ALT-SHIFT:

IY = Invunerability
UO = Unlimited Ammo
HF = HEAT TRACKING OFF
IB = Destroy Enemy Mech
ML = Finish mission with success

Easy Instant Action win - Build a Mech with double Thunderbolts. In battle, run up to your enemy and fire them at his cockpit. This usually works in one or two hits.

Inner Sphere or Clan - When it comes to selecting your ideal mech, keep this one thing in mind: Clan is better than Inner Sphere. Ton for ton, component for component, any Clan item outclasses its Inner Sphere equivalent. In the course of the single player game, you start in a Clan mech, and if you play your cards right, you'll have enough Clan mechs and parts to last you throughout the entire game.

Building your Mechs:

Forget jump jets.Unless you're an expert, using jump jets has always been a nightmare in any MechWarrior game. Light mechs move too fast and stay in the air too long, and heavy mechs just can't stay up very long. If you get rid of them, you free up a good chunk of tonnage.

If you have to have any Chassis components, go with the AMS or LAMS systems. These help foil missile hits, and when fighting heavier mechs, this is invaluable. The Beagle probe only helps missile-heavy mechs, so only use it for Catapults and the like.

Keep your heat efficiency in the green zone, but just barely. In general, if you know how to manage alpha strike fire versus single fire, you can lose more heat than you make, ensuring a nearly constant fire rate. Too many heat sinks waste space.

Armor only as much as necessary. If your particular weapons load out can be stuffed into just the torsos or the arms, you don't need armor in the empty areas. They don't particularly affect your vital areas, and you won't lose any weapons, plus you free up space for more ammmo or heat sinks.

Learn to love the PPCs, Flamers, and LBXAC20s. Although a good variety of weapons is necessary for any mech, these three weapons are particularly versatile. The PPC f ries electronics and does amazing damage. It's a great assault weapon and a critical one for many missions. The Flamer does a good amount of short range damage, but also creates a lot of waste heat in the target mech, forcing some opponents to shut down. And the AC20 is the king of damage for in close fighting. If your mech can mount one or two of these characters, and you're going into a tight situation, this is an ace in the hole. Learn to love this weapon.

Get a good joystick with a twist function. It's no surprise that Microsoft's SideWinder family of sticks fits the bill perfectly. Though you can play with the keyboard, you'll be at an instant disadvantage to someone who has a twisty stick.

Go for the legs. Yes, they're harder to hit, but they're less armored than the main body. Plus, if you can shoot the legs out from under a mech, odds are you'll be able to salvage the chassis at the end of the mission.

Be aware of the environment when you outfit your mechs. Avoid weapons that generate too much heat when you're battling in the desert, or else you'll find yourself shutting down after every other shot to cool down.

Learn the Circle of Death maneuver, or die. If you stand still in this game, you'll get hammered. Be careful, though. Sometimes you can circle around an opponent too far so that you're in range of his guns. Always try to stay behind a mech; it can't shoot you from there.

When your trying to salvage a mech go for the legs.I know it sounds hard but it USALLY works don't go ballistic when it dosent work but keep in mind that all the important machenery is in the head and center torso. [Submitted by: bill baily]

If you are stuck on a mission where there is a tough mech to beat, i.e Atlas, unless if you want to salvage it, go for the arms because that's where most of the weapons are.

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