The numbers in parathensis are the accumulated points
(185 max.) The letter/numbers in brackets correspond to
the map located below the outline.
HINT: Stay close to the edge of a screen so if Hagatha,
a dwarf, or the Enchanter appear, you can leave the
screen quickly.
First Key
Travel to the grandmother's house [D2] and get the
basket of goodies from the mailbox (3)
Get clam shell and bracelet [G1] (10)
Get trident on the beach [B1] (13)
Walk around [F2] until Little Red Riding Hood appears.
Give the basket to little red riding hood and get the
flowers.
Travel to the door [B7], read the inscription (19)
Go to couch shaped rock [F1]
Give flowers to mermaid (21)
Ride seahorse (23)
Give trident to Neptune, get bottle containing cloth
(27)
Get gold key (32)
Return to the shore.
Enter Hagatha's cave.[C2] Stay close to the wall. Go to
the cage. Get the cloth from the bottle (34) and place
it over the cage (36). Leave the cave. (38)
Get the stake (40) by the tree [G2], the necklace from
the log [B3] (47), and the mallet from the hole in the
tree (49) [B5].
Travel to the door [B7]. Unlock the door and read the
inscription (57).
Second Key
Get blessed by the fairy [D5]
Go to the church [D6], kneel, pray, say "Graham" to the
priest's question, get cross (62).
Go the antique shop [F6], open door.
Give the old lady the cage, get the lamp (68). Leave the
shop.
Rub the lamp, get magic carpet (70).
Rub the lamp, get the sword (72).
Rub the lamp, get the bridle (74) (lamp disappears).
Ride the carpet, walk to narrow passage between two
rocks, do not cross the passage over to the side by the
snake.
Put the bridle on the snake, speak to the horse, get the
sugar cube (85)
Get the key from the cave (90).
Exit the cave, "Ride carpet".
Arrive at antique shop, go to [E6], get brooch from hole
in rock (98)
Go to door (99) [B7]
Open door (110)
Third Key
Go the dwarves house [C4] (enter and exit until he is
not home).
Get the earrings from the trunk (114)
Get the pot containing the chicken soup (116)
Go to grandma's house [D3]. Go to slow mode. Enter and
exit until grandma (not the wolf) is home.
Speak to grandma, give grandma the soup
Get the cloak and ring (122)
Leave grandma's house, put on the cloak and ring (125)
Put on cross (127)
Go to the dead lake [B4], in front of the castle
entrance.
Get on the boat with the ghoul.
Before getting off the boat, eat the sugar cube (128)
Travel up the path, past the ghosts, enter the castle.
Travel to the left, up the ramp, and into the bedroom
Open the dresser drawer, get the candle. (130)
Travel down the ramp, light the candle at the torch
(131)
Go across the foyer, into the dining room, and get the
ham. (133)
Travel down the stairs to the right, into the dungeon
Enter the room to your left, if Count Dracula is not
asleep
[Note: here the text is garbled, I deleted those lines]
the ghoul, and enter the forest.
Remove the cloak and ring
Go to the door [B7], unlock the door, and enter the
Strange Land (163)
The Strange Land
Go north, get the fish net (164)
Stand by the water and cast the net. If you don't catch
anything, move up and down the beach.
Get the fish and throw it back into the water quickly
(169)
Ride the fish to the island
Go north, get the amulet (173)
Go south, enter the tower
Go upstairs, give the ham to the lion to make him sleep
(177)
Open the door, kiss the princess (182)
Say "HOME" and the rest is automatic.
You are wed and win the game!!! (185 out of 185 points)
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