Using Satchel Charges - There are many uses to satchel charges, some being
tactical, some being for fun. Satchel charges can be used:
To blow up bridges, especially on maps where bridges are the only way for
land-only vehicles to cross water gaps. Be careful though, not all bridges
can be blown up, especially not the ones with more complex structures.
Usually one charge is enough to blow the bridge enough to prevent a
vehicle to cross it, use two if you need to blow up the majority of the
bridge.
To blow up enemy vehicles. From a tactical point of view this would be to
hinder enemy troops from mobilizing, especially on large maps or maps
where some vehicles are scarce and vital. (AS-Twin Island, AS-Black Rock
Beach and so on). Aim for the least available vehicles, usually being
LCACs and APCs as well as Chinooks/Halos.
From a "fun" point of view, you can trap their vehicles, but instead of
blowing it up straightaway, wait for it to be full of enemies, and then
detonate the charge. You can also trap your own vehicles, wait until it is
near the enemy base and then blow it up. Be careful not to get your
teammates killed though, wait for them to leave the vehicle.
NOTE: On large vehicles, more than one charge might be needed.
To defend a bunker. When enemies are attacking a bunker and all hope to
keep it seems lost, booby-trap the interior, either near turrets or behind
the armory. Be careful not to get killed though, as you would lose your
charges. Also, you can place them before enemies arrive, but again, be
careful that Friendly-Fire isn't turned on, as blowing up the charges
could kill your teammates and wipe out the defence.
To attack a bunker. When enemies are away, trap the bunker in the same way
to defend it, but instead of going inside and placing them, pop them
through the windows (crawl to the base, then kneel to throw it in and then
crawl to safety again). If your lucky, you should be able to detonate the
charge before anyone sees it.
Also, when flying in a helicopter, have the pilot hover a few seconds
above an enemy base so that you can drop both onto them, then fly to
safety. You'll have to wait before you can efficiently blow them up, as
they have to fall to the ground first and that can take various amounts of
time depending on the height at which they were thrown.
There are other ways of using satchel charges, but not all are listed.
When using these, always be careful to be a good distance away before
detonation, as they have an effective blast radius of about 30m! Also, to
make the explosion more powerful, you can detonate the charge with a frag
grenade.
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