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PC: Cheats, Codes and Walkthroughs: Hunter Killer 688(I) |
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Quick Tips for Quiet Captains Here is an in-depth analysis of all seven
training, 11 single, and 15 campaign missions.
I. Training Missions
1. The Silent Service - Two US Spruance class destroyers are playing the
role of enemy vessels in this mission. Don't shoot them. No special
loadout is required for this mission so read your briefing carefully then
get underway. Your objective is to transit the exercise area undetected
and reach a point 50 nautical miles south of your start position.
This mission emphasizes stealth. You are required to receive radio traffic
at least once during the exercise. Accept for those times when you are
receiving radio traffic, remain as deep as possible and set your speed at
10-15 knots. Steer clear of the two surface ships.
2. Assault On Freeport - This mission is an exercise in the use of
Tomahawk missiles. You are required to fire four of these missiles from a
specific point within a very narrow launch window. The launch point is 30
nautical miles to the south-east so you're going to have to hurry. Set
turns to 25 knots and take up a course of 165 degrees. Don't worry about
cavitating, there are no other naval vessels in the area.
Once you reach the launch point, raise your radio mast and check on the
latest traffic. Your orders require that the missiles make landfall at
specific locations. Use the targeting map and set the missile waypoints
accordingly. All of the missiles must be launched prior to 19:15 hours so
watch the clock.
3. Virginia SLMMs - This is a two-part mission. The first part gives you
some practical experience in laying hasty minefields. The second part
requires you to navigate through the minefield you just laid. You'll need
at least six SLMMs to complete this mission but take a few extras just in
case. Swap out a couple torpedoes in favor of extra mines but make sure
you have the minimum required number.
When you have placed six mines at the locations called for in your
briefing, you are ready to tackle the second part of the mission. Because
you know their locations, getting past these mines will be a piece of
cake. (It won't be so easy later on when you are asked to pass through an
enemy field, however.) Essentially, all you need to do is plot a course
and speed that avoids getting too close.
4. Fire One! - Two MK-37 mobile targets are playing the role of enemy
Victor II class submarines. Your mission is to destroy these two targets
using ADCAP Ex torpedoes. No special load-out is required. Just read the
briefing and get underway. Torpedo hits on these targets are simulated.
You'll know if you score a hit when the torpedo executes a turnaway
maneuver and shuts down. The closer of the two MK-37s is located only
several thousand yards to your northeast at a depth of 150 feet. The
second MK-37 is located several nautical miles to your south-southeast at
a depth of 500 feet.
5. Just Like John Wayne - Target identification plays a big part in this
mission. You are surrounded by numerous contacts but only two are
legitimate targets. The rest are neutral fishing boats or other
non-military vessels. Make certain of your targets before shooting.
(You're going to feel very silly putting a torpedo into somebody's
Bayliner.)
The two targets you need to destroy are Cimarron class tankers. Since
these targets are surface vessels you'll want to position yourself above
the thermal layer. The closer of the two tankers is located several
nautical miles to the west. Take up a course of 270 degrees and set turns
for 5 knots. One ADCAP EX should do the trick. The second target is
located to the east. Turn to 90 degrees and proceed at flank speed to
intercept. Again, be careful of civilian and neutral shipping in the
area.
6. SINKEX - You are to attack a non-moving target (a ex-Oliver Perry
class frigate) with a Harpoon anti-ship missile using only your ESM
sensor. Raise your ESM mast to get a bearing on the target. It's located
at approximately 88 degrees. Set a course of 90 degrees and make turns for
2 knots. Set your Harpoon search pattern to wide, and fire.
You must be sure the target area is clear before firing. Monitor radio
traffic and check your ESM readings frequently. Two neutral merchant ships
are leaving the area. If you fire too soon, there's a possibility you may
hit one. Don't be in a rush to launch the missiles.
7. Mano a Mano - Consider this mission as your Graduation Day exercise.
In the ultimate test of your seamanship, you are to engage another 688(I)
submarine in simulated combat, one on one. Just to make things a little
more difficult, a merchant ship will be transiting the exercise area from
north to south at 10 knots. Ignore it.
Not only is the 688(I) a very capable submarine, your opponent is one of
the Navy's top sub drivers. His Proficient rating means you have your work
cut out for you. At the start of this mission, the "enemy" is located
approximately 10 nautical miles to the north-north-west below the layer at
a depth of 700 feet. He's moving at 10 knots so you should detect him
early on.
II. Single Missions
1. One Step At A Time - This first mission is a tutorial. Follow the
walk-through instructions in the manual.
2. Fighter Planes Don't Float - This is a Search and Rescue (SAR)
mission. A raft with several pilots is located about 30 nautical miles to
the north-north-east. A Grisha and Heroj are lurking in the vicinity of
the downed pilots, however. Remain near the surface and begin slowly
moving north. Use your ESM sensor to target the Grisha and fire a
bearing-only salvo of two Harpoons.
The Heroj is located about 10 nautical miles north of you, moving west to
east at a speed of 5 knots. It has a Novice crew and shouldn't pose too
much of a problem. Get rid of it quickly then move to pick up the pilots.
Be sure to monitor the radio for late-breaking information.
3. Mohamar's Madness - Your objective is the destruction of a chemical
weapons plant at 29-30N, 20-30E. It is protected by three SAM bunkers so
you will have to guide your TLAMs accordingly. Three Libyan surface ships
(a Krivak and two Grishas) and a Foxtrot are on patrol nearby so things
will get tricky. Time is critical so move quickly. You must launch all the
missiles by 08:15 hours. It is not necessary to engage the Libyan vessels,
so don't. You can count on being detected, though, so launch your missiles
then get the heck outta Dodge.
4. Rebel Yell - You are to destroy a Delta class SSBN in the Sea of
Okhotsk. Guarding the Delta are two attack subs, an Akula and Victor II.
Be advised that a biological is transiting the area, so confirm your
targets before firing. All three of the enemy subs are north of your
position moving west to east.
The nearest enemy sub is the Victor II. It is traveling at 8 knots at a
depth of 150 feet. This places it above the thermal layer. A single ADCAP
should take care of business. The Akula will be a little more difficult to
get rid of. It is running at 5 knots and located below the thermal layer.
The Delta is located about 2 nautical miles further north.
5. Fidel's Folly - Your objective is to enter a mined harbor and destroy
a cargo ship carrying nuclear weapons. This mission is difficult because
of the enemy helicopters patrolling the entrance. Limit your time near the
surface. To enter the harbor, stick to the eastern coastline. This will
avoid the minefield.
Use your ESM sensor to target the cargo ship and use Harpoon missiles to
destroy it before it leaves port. You can safely ignore the Grisha moving
into the area but watch out for the Helix helicopters overhead. They
present the greatest threat to your sub.
6. Oscar Winning Performance - The friendly battlegroup you are
protecting is located about 40 nautical miles to the south-southeast. It
consists of an aircraft carrier (the USS Nimitz) and an Arleigh Burke
class missile cruiser. An Oscar II submarine (with a Proficient level
crew) is located less than 10 nautical miles to the north. It is moving
south at 12 knots to attack the battlegroup. Its present course will bring
it close to your position.
Make your depth 300 feet and come to a course of 355 degrees. Set turns
for 3 knots and wait. Your forward sonar should detect the enemy sub
within a few minutes. Because of the highly trained crew, expect it to
evade your torpedoes. Launch multiple fish as a precaution.
7. Against All Odds - This is one of the most difficult missions. Your
objective is the Russian carrier: Kuznetsov. Unfortunately, it is
protected by two Slava class destroyers, two Akula class subs, and several
Helix helicopters. All enemy forces have Proficient rated crews. The
battlegroup is located about 50 nautical miles west of your position. The
two Akula subs are deployed ahead of the surface ships.
Get a bearing on the surface ships using your ESM sensor. Fire at least
two Harpoons at each target but don't linger near the surface. The
helicopters will be breathing down your neck very soon. Try to knock out
the surface ships with Harpoons otherwise you will be forced to close in
with torpedoes and have to deal with the Akulas.
8.Rebel Yell II - An Akula class submarine is chasing down a friendly
surface battlegroup. Although it has a Proficient rated crew, it will be
easy to detect. It is traveling below the thermal layer at a speed of 20
knots. Your submarine is between the battlegroup and the Akula. Maintain
your present position and it will come to you. Expect it to successfully
evade at least one of your torpedoes. Fire several just as a precaution.
9. Keep the Petrol Flowing - Two Kilo class submarines are chasing after
a damaged merchant tanker. You must arrive there first so set your course
for 300 degrees and make turns for 25 knots. Maneuvering will be difficult
because of the confined area in the Strait. Make your depth 100 feet. This
will ensure that you don't plow into the bottom.
Once you reach the vicinity of the merchant ship, change course to 270
degrees. You'll want to get between it and the subs coming in from the
west. Drop your speed to 5 knots and deploy your towed array. The Kilos
are quiet but they're no match for your 688(I). Assign two ADCAPs per
sub.
10. Let My People Go - Your objective is to drop off a Navy SEAL team at
08-29N, 077-06W by 02:00 hours. Mark this location on your Navigation
overlay. You must remain at this location for the next two hours in order
to recover the SEAL team and hostages. Three Turya class patrol boats are
in the area. Don't engage them unless it is absolutely necessary. A Helix
helicopter is on patrol north-northwest of your location. Spend as little
time on the surface as possible.
11. Need A Lift - This is one of the more interesting missions. There
are two Kilo class enemy subs in the area, a crippled friendly sub to
rescue, a DSRV to deploy and recover, plus a minefield to watch out for.
Time is critical. You have only three hours to make the rescue.
Set a course for 360 degrees and make turns for 32 knots. This course will
keep you safely east of the minefield. Your objective is to drop off the
DSRV at 26-49N, 56-41E. Mark this location on your Navigation overlay.
Upon reaching this point, set your speed to zero. The DSRV launches and
recovers automatically.
III. Campaign Region 1: The Caribbean
1. Sealing Their Fate, Part I - Your mission is to insert a Navy SEAL
team off the southern coast of Cuba (22-02N, 080-38W). Success depends on
remaining undetected. Engaging enemy vessels is out of the question. The
water is deep enough to allow you to get below the layer and crank up your
speed. Do it. You must reach the insertion point quickly. Watch out for
the Foxtrot class sub and Koni class frigate. These vessels are located
between you and the drop-off area. Since you cannot engage them, determine
their bearing then cut behind them.
2. Sealing Their Fate, Part II - This mission requires you to go back in
a pick up the SEAL team you dropped off previously. Two enemy Foxtrots are
stationed along the coast near the pick-up point (22-02N, 80-38W). They
are creeping along at 3 knots just waiting for you to come sailing in. Be
careful. Two Osa class patrol boats are located 20 nautical miles to your
west. They are also moving toward the pick-up at high speed. Finally, a
Grisha class frigate is several nautical miles east of your position. It
is likely to detect you unless you dive below the layer and keep your
speed low.
3. Doing Drugs - Congratulations, you recovered the team and brought
back proof of drug labs in Cuba. Now you must destroy these labs with
Tomahawk missiles. Move quickly to the launch point and fire two missiles
at each lab. The coordinates are given to you via radio. On your targeting
map, you'll see the location of enemy SAM bunkers. Steer your TLAMs
between the bunkers to avoid having the missiles shot down. There are no
enemy subs to worry about but there are three Osa patrol boats and two
enemy choppers in the area.
4. Crush the Cartel - Two cargo ships containing drugs will be leaving
the port of Barranquilla. Monitor the radio for the latest information
concerning their exact location. You are not authorized attack vessels of
the Columbian Navy so steer clear. They may mistakenly attack you. When
the mission begins, set a course for 145 degrees and make turns for 5
knots. The two cargo ships will appear on sonar before long. Fire two
torpedoes at each vessel.
5. Snatch the Boss - This is the last mission in the campaign. You are
to take out the drug lord by blowing up his yacht; the de la Cruz. The
yacht is located 30 nautical miles directly east of your present position.
When the mission begins, set a course for 80 degrees. You may destroy the
yacht with either Harpoons or torpedoes. It's your call. Two FS 1500
patrol boats are also in the area. They are not in a position to interfere
unless you linger at the start location.
IV. Campaign Region 2: The Mediterranean
1. RO/RO Your Boat - Your objective is a RO/RO container ship located 20
nautical miles to the north-northeast. Wait for radio traffic giving you
permission to fire. When authorized, get an ESM fix on the vessel then
launch your Harpoons. There are numerous neutral and civilian vessels in
the area so be careful. There is one Heroj class sub further to the north
but it does not represent a serious threat.
2. Across the Line of Death - You are protecting a friendly battlegroup
consisting of the USS Nimitz and two Arleigh Burke cruisers. These vessels
are located about 30 miles to the west of your position. A fast moving Osa
class patrol boat has slipped between you and the battlegroup. Radio
traffic will give you permission to fire. Hit the Osa with several
Harpoons as soon as possible. A Kilo class submarine, located north of
you, is also threatening the battlegroup. It is travelling above the layer
at 6 knots. Target it with two ADCAPs.
3. Surgically Removed - You are ordered to destroy two Libyan airbases
with TLAMs as a retaliatory measure. Radio traffic gives you the firing
point and launch window. Move quickly to 31-47N, 18-55E. Two Libyan IL-38s
are releasing sonobuoys nearby so you will have to complete the firing
sequence and leave the area quickly. Steer your TLAMs so that they avoid
the SAM sites near the coast. A three ship Libyan surface group is located
to the west. You are free to engage these vessels only after you destroy
your assigned targets.
V. Campaign Region 3: The Persian Gulf
1. Straight To Hell - This mission is like playing with razor blades in
the middle of a busy intersection. You must confirm the presence of a
minefield while dealing with two angry Kilo class subs and a couple of
Helix helicopters. Radio traffic will direct your activities. The enemy
vessels have highly rated crews so be careful. There is no time limit to
worry about. Track down and destroy the subs first, then deal with the
mines.
2. Duck In A Shooting Gallery - You are to launch a Navy SEAL team with
orders to knock out an Iranian oil platform. Radio traffic directs you to
the release point. A Koni class frigate and Kotor gunboat are patrolling
the area. Avoid engaging these vessels unless absolutely necessary.
Release the SEAL team then remain on station. The team will return for
pick-up automatically. Transmit the "mission complete" message when you
are at least 100 nautical miles away.
3. Sink The Navy - This is a straight-up fight with the Iranian Navy.
Three enemy surface ships are located about 20 nautical miles away to the
north-northeast. Use your ESM sensor and Harpoon missiles to target and
destroy them quickly. A Kilo class sub is directly north of your start
position. It has a Novice crew and should be easy to deal with. A Helix
helicopter is flying a box patrol to the west. Ignore it. Unless you spend
too much time near the surface, it will not venture close.
VI. Campaign Region 4: The North Pacific
1. They Said They Were Just Training - This mission requires you to
locate four North Korean minisubs. These tiny vessels are hard to detect.
You'll have to use active sonar so forget about remaining stealthy. There
are four Grisha patrol boats strung in a line running west to east. Set a
course of 230 degrees and dive below the layer. Turn to 270 degrees after
about 20 minutes. You'll find the mini-subs west of 128E. Be advised that
two Helix helicopters are also patrolling this area.
2. Rogue Russian - This is a sub vs sub duel. An Akula class boat (with
an Advanced rated crew) is protecting a Delta class SSBN (also with an
Advanced rated crew). These subs are both located approximately 15
nautical miles to your north-northeast. They are moving very slowly above
the thermal layer in preparation to launch nuclear SLBMs. Take out the
Akula first. It is the more dangerous of the two subs. There is a whale
pod very close to the enemy subs. Check your targets carefully before
firing.
3. Rebel Revenge - This is one of the more interesting missions. An
Akula class sub is hunting a British (allied) Trident class sub. You must
take out the Akula without anyone knowing you're there (even the Trident).
As the mission begins, you are between the two subs. The Akula is located
20 nautical miles away along a bearing of 155 degrees, give or take.
Proceed slowly to avoid detection. The Akula will have to pass by you in
order to get to the Trident.
4. Give It Everything You've Got - The final mission in the game is a
blockbuster. Your objective is to kill off the Russian aircraft carrier
Kuznetsov. Protecting it, however, is a surface group containing a Krivak
and two Grishas. There are also two Akulas, two Kilos, and a Foxtrot in
your immediate area, not to mention two Helix helicopters overhead. To win
this mission, you must lay a minefield at several pre-determined
locations. Monitor the radio for late breaking news. Good luck. There are
no easy hints to relate here. Just give it everything you've got! |
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