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PC: Cheats, Codes and Walkthroughs: Homeworld 2
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USA>  Homeworld 2: Official Strategy Guide
Europe>  Homeworld 2: Official Strategy Guide
Canada>  Homeworld 2- Official Strategy Guide


Modify RU - Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "persist*.lua" file in the "\homeworld2\bin\profiles\profile1\campaign\ascension" folder. Note: the number in the filename corresponds to the mission. Locate the "RUs =" line at the bottom of the file and change the value to whatever you like.

Unlock all missions - Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Go into the Profile folider in the Homeworld directory. Use a text editor to edit the "playercfg.lua" file in the "\homeworld2 \bin\profiles\profile1" folder. Find the "maxmission = x" entry. Change its value to "15" to unlock all missions. Note: The game bases your starting fleet from your last real completed mission.

Change number of starting ships - Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "persist*.lua" file in the "\homeworld2\bin\profiles\profile1\campaign\ascension" folder. Note: the number in the filename corresponds to the mission. Open the "persist*.lua" for the desired mission and search for a string of lines as follows

  shiphold = {
  },
  name = "",
  teamColourHandle = 0,
  hotkey = 67108872,
  },
  {
  tactic = 1,
  type = "Hgn_AssaultFrigate",
  subsystems = {
  },
  buildjobs = {
  },
  size = 1,
  shiphold = {
  },
name = "",
teamColourHandle = 0,
hotkey = 67108872,

The "type ="Hgn_AssaultFrigate" section tells you what is in the ship's hold. If you
want more of it, just copy the entire string…

{
 tactic = 1,
 type = "Hgn_AssaultFrigate",
 subsystems = {
 },
 buildjobs = {
 },
 size = 1,
 shiphold = {
  },
  name = "",
  teamColourHandle = 0,
   hotkey = 67108872,
  },

…and paste more of them This will give you one more ship for each one pasted. You can create a huge fleet if desired. Note: If you make a lot of ships that "fly" out of the mothership in the beginning, then you have to wait for all of them. This could be a while if you make 50 or so. Try to stick to frigates since they warp in separately. You can also edit the research you currently have and the modules in the ships.
Sent in by Rory Darin

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