Defeating the fire armor - When fighting the fire armor thing when you
just got Glacius, to avoid the shooting fire rocks when he opens up, stay
directly in the middle. You should be able to avoid almost all of them.
Start with Flipendo until he opens his mouth, then use Glacius until he
sort of explodes (this does not mean that he is defeated). One of his arms
will come off. Use Glacius to put out the fire, then use Flipendo to
destroy it. Repeat until he is defeated.
Defeating the metal armor - He will try to spin around to attack you. You
must dodge it, and when he stops, use the spell that grabs things. You
must grab each of his four shields. When the shields hit the ground they
will turn into monsters. Once you kill all four, he gets swords. He will
stop spinning. Wait before you grab his head with the spell, because he
will hit his swords on the ground. After he does this, grab his head and
yank it off to defeat him.
Defeating Dementors - Clear out the Dementors in the middle then go up to
the Dementors that are sucking the soul out of Sirius and attack them. The
health meter at the bottom will go down. Keep attacking until you defeat
it. Do this quickly, as Sirius only has a bit of health.
Defeating the Goul - On the "Neville And The Goul" level, after you have
completed all of the tasks and have opened the chamber, light Lumos Duo in
its eyes. Then, lead it into the chamber to lock it in.
Defeating Hinkypunks - You will first come in contact with Hinkypunks on
the same level with the Goul. Hunkypunks are ghost-like creatures with one
foot and a lantern. To defeat them, have Ron shine Lumos Duo in their
faces. When they become solid and zombie-like, finish them off with
Flipendo.
Getting Fairy Wings - Have Hermione repair the dragon statue with Reparo.
Then, shoot Draconifors at it to light the bush in which the fairies are
hiding in. The fairies will get mad and attack you. Then, have Hermione
shoot them with Flipendo then use Glacius on them while they are on the
ground.
Character special abilities - Each character (Harry, Ron, and Hermione)
has a special ability. Use Ron to find hidden passages. Use harry to jump
long gaps. Use Hermione to crawl under small spaces. This is useful when
getting spellbooks or escaping Trolls and Prefects.
Getting Doxey eggs for Potions class - Have plenty of Antidote because
Doxeys are poisonous. Use Flapindo to get rid of the Doxeys, then have
Harry use the spell that grabs things, Carpe Retractum, to pull the eggs
towards you. Hold the Analog-stick Toward you to pull them.
Unlocking the locked door and chest - In order to unlock the locked door
on the Sixth Floor and the locked chest in the Muggle Studies area, you
have to find and return all of the lost objects from the notice board in
the Gryffindor common room, until you find the key. It is located behind
the statue on the First Floor. You can now open the door and chest using
the lost key.
Easy beans - You can get lots of beans and Wiggenweild Potions in Fred and
Georges bathroom. Play as Ron and go to the back room. Go up to the robes
and press X for both sides. Beans and sometimes Wiggenweild Potions will
appear. Go through the secret wall, then go back to Fred and Georges. Go
to the robes and do the same thing. Keep going back and forth and you will
have plenty of beans.
Hidden Collectors Cards - Using Hermione, go to every fireplace around the
school, including the Gryffindor common room fireplace, and use the
Glacius spell on them. By doing this, a Famous Witches or Wizards card
will appear. Also using Hermione, purchase the Snufflifores Spellbook at
Fred and Georges shop for 50 Beans. Using this spell, you can turn flying
books into mice, which will run away into a mouse hole located within that
room. When the mouse enters the hole, either a rare card or Bertie Bott's
Beans will appear.
Stink Pellet Challenge - Go to Fred and Georges shop, located on the Sixth
Floor. As Ron, purchase some Stink Pellets. After doing so, Fred and
George will offer you a challenge, in which you must go around the school
and throw Stink Pellets in the twenty mounted decorations, which resemble
two snakes holding up a pot, tipping them over. After doing this, return
to the shop and you will be given four Witches and Wizards Cards.
Buckbeak color change - After you approach the end of the game, where
Dumbledore will tell you to finish unfinished business and then attend the
House Cup Ceremony, notice that each time you go outside and visit
Buckbeak he will be a different color.
Calling other characters - If anybody is falling behind, press L1 to call
them.
Harry's Dad's voice - When you get attacked by a Dementor and it is
stealing your soul, listen closely. You will hear a male voice yell "Lily!
Its him run!" or "Lily! Take Harry outta here!", which we can assume its
his dad telling his mom to get Harry to safety the night Voldemort came
and murdered them.
Gryriffindor ties and clothing differences - When you talk to other
students, look at their ties. Everyone has a Gryriffindor tie, with the
exception of Malfoy, Crabbe, and Goyle (whom have different ones). Also,
there are only two people with their shirts out, which are Ron and Seamus,
and with either Crabbe or Goyle, only one has a school jumper on.
Sent in by Marlon K16
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