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PC: Cheats, Codes and Walkthroughs: Fates of Twinion |
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1 ... Help with hints. Tips on beginning play
Problem:- Map locations.
Hint:
Many of the hints for this game contain references to specific locations.
To understand these references, the maps are laid out according to a 16 by
16 tile grid. To construct your own level maps, draw a 16 by 16 tile grid
on a piece of paper. Write the numbers 1 through 16 along the bottom
squares from left to right. Starting at the bottom and moving up the
tiles, write the letters A through P. You should have a map similar to the
one found on page 66 of your game manual. Each level map doesn't
necessarily make full use of every tile, but the furthest Southwest corner
of each map will always be at A,1. As an example of locating your place on
a level map, let's suppose a hint reveals that you should find your way to
location F,5. F,5 would be 5 tiles to the East of the Southwest corner
(A,1) and 6 tiles to the North.
Problem:- Getting started
Hint:
After creating your character, enter the Volcano. Equip your character
with weapons and armor. To outfit your character, click on the Chest in
the lower middle of your screen. This opens the Item Menu. Drag a weapon
from the Item Menu to the circle next to your character's right hand. Drag
a shield to the circle next to your left hand. Drag a helmet to the circle
above and to the right of your character's head. Drag your armor to the
circle above and to the left of your character's head. Click on the icon
that looks like a map in the lower right hand corner of your screen. This
will show you a map of the main dungeon entrance as far as you have
explored it. As you move about, you will notice that the map clears,
uncovering the tiles you have explored. There are no monsters in the
entrance level, so feel free to experiment by moving around. There are 4
doors from the entrance that lead further into the volcano. Go to the door
at I,5 and explore the mines. You will encounter bands of wandering
monsters and even a few friends who may give you some clues about the
Volcano. You may find it helpful to take notes.
Problem:- Building experience points and stats
Hint:
Pay close attention to your experience points. Stop by the Guild every now
and then to see if you have gained enough points to reach a new experience
level. Try out any items you find and see if they help you. You can do
this by clicking on your character, then clicking on "Stats". Make a
mental note of your current stats. Equip your character with a new item.
Look at the stats again. Did the stats increase? If they did, then it is
probably wise to continue using that item. The 2 circles next to your
character's legs are for "Insignias" or "Rings". Rings or Insignias can
increase your stats. You may find rings and insignias while exploring or
you may win them in combat.
2 ... Creating and outfitting characters
Problem:- Creating a Cleric character.
Problem:- Creating a Barbarian character.
Hint:
Barbarians are strong fighters. Dwarves make the best Barbarians. Hammers
or axes are the preferred weapons for Barbarians. When you assign your
attribute points, you should work on building your initiative and agility
first. Work on building strength and defense when you reach higher levels.
You don't have to assign all of your skill and spell points when you first
get them. You might wish to save them up for a new spell or skill.
Problem:- Creating a Knight character.
Hint:
The Knight is a strong fighter and very intelligent by nature. Humans make
the best Knights. Swords are the preferred weapon for a Knight. When you
assign your attribute points, you should work on building your initiative
and agility first. Work on building strength and defense when you reach
higher levels. You don't have to assign all of your skill and spell points
when you first get them. You might wish to save them up for a new spell or
skill.
Problem:- Creating a Ranger character.
Hint:
Rangers are good hunters and trackers. Elves make the best Rangers. The
preferred weapon of the Ranger is the bow. When you assign your attribute
points, you should work on building your initiative and agility first.
Work on building strength and defense when you reach higher levels. You
don't have to assign all of your skill and spell points when you first get
them. You might wish to save them up for a new spell or skill.
Problem:- Creating a Thief character.
Hint:
Thieves have rare talents that are very useful in Yserbius. Halflings make
the best Thieves. The preferred weapon for a thief is a bow. When you
assign your attribute points, you should work on building your initiative
and agility first. Work on building strength and defense when you reach
higher levels. You don't have to assign all of your skill and spell points
when you first get them. You might wish to save them up for a new spell or
skill.
Problem:- Creating a Wizard character.
Hint:
Wizards learn powerful magic spells early on in the game that help them in
battle. Orcs make the best Wizards. Staves are the weapon of choice for
Wizards. When you assign your attribute points, you should work on
building your initiative and agility first. Work on building strength and
defense when you reach higher levels. You don't have to assign all of your
skill and spell points when you first get them. You might wish to save
them up for a new spell or skill. |
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