This is not a walk through. It's simply a set of
spoilers for the various puzzles for this game.
Some basic techniques
1. Pressure plate. Each of them will have different
behaviour. To activate them, either step on it or leave
something on them. Sometime you need to throw some items
there when you can physically reach them.
2. Hidden button. Check the walls carefully. Sometimes
you will find a protruding brick or buttons. Clicking in
them will often open a secret passage.
3. Most door have a button to open them. Sometime a key
is needed. There are some which can be force opened.
Others requires you to do something they can be opened.
4. Cast 'True Seeing' whenever possible. It let you see
through secret door.
5. Always carries some additional items. You won't know
when you need them to activate pressure plate or other
mechanism.
Forest - There is a stairway somewhere in the forest.
Some items can be found here.
Darkmoon temple (0) - Once you enter the temple, there
is no way to get out. From here, there is a staircase
down to the dungeon below and another which leads to the
priest chamber.
Dungeon level - You must look for 4 horns : north,
south, east, west wind.
Skeleton level - North Wind : in the guard room NPC : A
thief - He will leave you when you rest.
Skeleton level - East Wind : found in a certain room
when you open 2 doors with 2 darkmoon keys.
NPC : Calandra - A fighter
Weapon : Axe "The Bait" Short Sword "Sting"
Slime level - This is no way you can rest here. If you
need to rest, find the stone gem fast and get in and out
of this level with it.
South Wind : behind 3 doors, need 2 darkmoon keys, 1
spider key. There is a staircase which let you get out
of this level here.
In a certain room. You will find 9 pressure plates. To
open the door, you need to place 5 items on the pressure
such that a 'X' is formed.
x . x
. x .
x . x
Beyond the door. Through a few secret door. You'll find
a stone gem, 2 glass sphere (don't lose them), a cloak "Moonshade"
Portal : Behind a door with a spider lock. Using stone
gem on the portal will teleport you to a portal in the
priest chamber. This is one of the way to get out of
here.
Weapon : Sword "Hath Kull" -2 cursed
Items : Get 3 or more femur/skull. 5 or more rock.
Ant level
West Wind : found at the SW corner of the ants level.
Weapon : Dagger "Sa Shull"
Priest Chamber
Things to try out : Attack statue. Sometimes a button is
hidden behind.
There is a place where you will find a mouth. You can go
ahead only when you have the mark of darkmoon.
Portal : There is a room with a portal. Drop your extra
items here so that you'll be able to get them easily.
Try to group the same kind of items together so that
it's easier for you to get them later.
The crimson lock needs a crimson key. You can only find
it later in the game.
If you happen to end up in a place where you can find 3
gems and a copper key. You'll need to place the 3 gems
in the slot where the copper key is found. Get the
tropelet seed and plant it in the soft ground to grow a
portal. Step into it to get of this place.
Temple (Entrance) - Search for the picture of a wind
blowing. Blow the 4 horns here. This will break the seal
and reveal a staircase up.
Mantis level - This is the starting level of the test of
faith.
Weapon : Long Sword "Hunger".
To get the sword, you need to go across those electric
beam.
x | . x x x
in ---> . . . x x x
x x . x . . --> out
x | . . . x
x : permanent beam
. : moving beam
Once you get across. There will be a tough fight. If you
win the fight. Press a button on the wall to switch off
the moving beam.
There is a triangular hole here. Place a rock inside and
it will turn into a wand.
NPC : Tanglor - Fighter / Cleric
Dying mantis : If you heal it, it will attack.
Talking mouth : Give 3 bones to it (femur or skull).
You'll get a bone key in return.
There is a place where you will find 2 pits. Press a
button on the wall to close the first once. Then throw
something across the pit to close the second one. You
can get a mantis key here.
Mantis Nest : Attack the egg one by one. Don't go near
all the way or all the mantis will attack together. Get
the green gem, then put it back to reveal a passage. Get
the mantis idol and the glass sphere (don't lose it).
(You should have 3 glass spheres by now).
Warp level - In the room with 4 levers.
1 2 North
3 4 ^
Pull levers in this order: 1, 3, 4 Walk inside the
passage. Press a brick on the wall. (Your thief should
alert you) Walk back again. Pull lever 2. The hole is
not closed but you must have faith to walk on it.
There are 2 portals at the end of this level. Take the
right portal.
Flying Snake level
Door I : Fireball trap
Door III : Fake beholder. It will explore when attacked.
Door II : Force open a certain door to get the rotten
food.
When asked to choose the right door. Choose the RIGHT
door.
Dying priest : Leave him alone. You'll be trapped inside
if you kill him.
The never ending passage : Walk 3 step west. Press a
button on the wall. You may now walk right in. When your
party member complain about dizziness. You have step on
a spinner trap. Check your compass.
The hungry mouths:
1. Your famine, my feast. Rotten food.
2. Items born of greed. 5 rocks.
3. Items with the hidden glow. Mantis Idol.
4. The blade that have eaten much. Long Sword "Hunger".
5. Tiny and red. Red Gem.
6. Give me liquid. Potion.
7. No matter how parched. Scroll.
Red Gem : One of the mouth will open a certain passage
beyond door II, go there to get the red gem.
4 keys and 1 door. Just teleport around until you have 4
darkmoon key. Open the door to enter the beholder level.
Beholder level - This level is very tough. So, there are
not much puzzle here. Survival is most important here.
Dying beholder : You can find it some where in the
illustionary wall. Cast a true seeing spell before
entering. Don't heal the beholder. Press the wind symbol
to go up/down.
Weapon : Green crystal hammer (important) Armour :
Dragon skin armour.
Get the mark of darkmoon at the end of this level.
Priest Chamber - With the mark of darkmoon, you'll may
go further. The talking mouth will open a passage for
you to enter.
Break the green shield with the green crystal hammer.
Search inside. Look for a slot on the wall. Place
something inside to open passage. Press button on wall
to reach the staircase.
One level up - Walk around until you are in a big room.
Cast a true seeing spell to see through the illusionary
wall. Enter the portal. You will find a polished shield
(1).
6 polished shields are needed later on. So don't lose
them.
Balisik level - Cast dispel magic on the statues to
reveal passage.
Soul gem : Beyond the 2 moving holes. Heart gem : Beyond
the portals. Body gem : Behind an illusionary wall near
the portals.
Place the 3 gems in the strange curving to open the
door.
The room with 6 pits and a button. Press button to
release monster. Don't move, wait for the monster to
step on pressure plate. Once it stepped on it. Go across
immediately. Kill the monster and leave something on the
pressure plate.
Beyond this room, you'll find a polished shield (2). Get
the crimson key lying somewhere in this place. There is
also a mouth which offer you a challenge. Take the
challenge. Win it to get a polished shield (3).
The room with 3 levers. (order them from west to east)
Set the levers to up, up, down, then press button. Then
up, down, up, press button. Followed by down, down, up,
press button.
You may now get the amulet of life.
Room with 6 pressure plates and a moving wall. The wall
will move toward the direction of the depressed pressure
plate.
W
1 2 3
4 5 6
To get across, step on 4. The wall will move to 1. Back
off 1 step. Step on 6. The wall will move to 2. Turn
left and throw something at 4. The wall will move to 1.
Move forward 2 step to get across.
Use the eye of talon to open door. Remember to take it
back.
Next level - You'll need to find 2 keys to open the door
to the next level.
There is a illusionary wall near the locked door. There
are two door inside. The left door leads you to a shell
key.
The right door leads you to a certain level where many
things need to be found.
Right door : Once you have enter it, you'll find a
passage which is block by a moving hole. It seem
impossible to cross this passage. However, a true seeing
spell will tell you that one of the hole is an illusion.
1 2 3 4 -> east
The hole moves from 1 to 2. 2 to 4. 4 to 1. Hole 2 is a
fake. So you can just wait there until 1 and 2 is
cleared before you cross.
The portal there will bring you to a certain level with
a strange creature.
Strange creature level
The room to the east of the portal contains a polished
shield (4).
Boots : Brahma's boots. Found on the pressure plate in
the middle of the room with lots of fireball flying
around.
Another polished shield (5) can be found beyond the room
you find the Brahma's boots.
There are 2 pieces of glass which you can break by
attacking it with your weapon. Get the starfire in
between.
Use the starfire to open the door. (Place it in slot and
then remove it).
You'll will be given an amulet of resurrection and your
party was told to commit suicide. Don't take that
advise. It's Dran who is talking to you.
Just to the west of the place you get the advice is a
hidden passage where you can find a polished shield (6)
and Jhonas' cloak.
In the room with 11 pressure plates and 2 portals.
A
1 4
8
2 7 9 11 5
10
3 6
B
You need to place 6 items on pressure plate 1-6.
7 turn on portal B
11 turn on portal A
8-10 select the respective pressure plate.
So, here is what you must do:
8,7,B : step on 8, then 7, throw something at B
9,7,B
10,7,B
8,11,A
9,11,A
10,11,A
When pressure plate 1-6 are occupied, the door will
opened.
Beyond the door, you'll find a staircase down.
You'll be required to cross 2 rooms with moving holes.
If you fall, you'll need to clear them again.
out
o . .
o . o
o . o
in
out
o o .
o o .
o . .
in
You will reach a portal which bring you back. Open the
door with the crystal key and take the staircase up.
Medusa Level - Place the 6 polished shields in the slots
on the wall to open the door. Get the shields back to
protect yourself against the medusa.
Stone dagger : Found inside maze.
Tooth : Found inside maze.
In the room with 4 pressure plates. You'll need to
trapped the medusa so that she is on top of the pressure
plate. To do this, lure them inside the room with the
pressure plate. Then cast hold monster on them. Close
the quickly before they try to get away. When all 4
pressure plates are down, the door will opened.
Walk to the end and get the hilt of talon. Search the
wall for a button to reveal a passage.
Use the tooth to open the door and step on the pressure
plate.
You'll be brought to the frost giant level
Frost Giant Level - This level is quite small. Combat is
tough.
Talon's tongue : You'll find it soon or later.
Portal : This is near the Talon's tongue. Use the stone
dagger to get out of this level.
Pits : Watch carefully. If you fall, you'll be a few
level down.
Priest Chamber - Use the crimson key to unlock the door.
Place the eye of Talon, hilt of Talon and Talon's tongue
on the curving. This melt the wall and you'll get the
Talon. Let your magician use it and it works best with
him.
There are 2 staircases up and 1 down.
The one leading down let you get some items.
The right staircase let you get a crimson ring.
The left staircase bring you to a room with 6 portals.
Get the piece of sticky paper. Try out the portal until
one of them disappear and you found a curving of a ring.
Use the crimson ring on the wall. Enter.
Notice that your crimson ring disappeared. This means
that you can go back from here anymore.
The flying ring : There is a ring which seem to move
whenever you approach it. Place the piece of sticky
paper on the floor to catch the ring. Here you can find
2 crimson rings.
Use the crimson ring at the end of the passage.
You'll be in a circular passage way. Get the Mapaj. Cast
true seeing. Get the shall rejoice and other items. Go
upstairs.
Look for a giant. Touch him to get coin. Go upstairs.
Use the coin to open the door (either one will do). Go
upstairs.
Here you'll find 3 barriers and 2 discs.
northern disc A ^
southern disc B ^
A > B > : turn off 1 barrier
A v B v : turn off 2 barrier
A < B < : turn off 3 barrier
Place a glass sphere in each holder. You'll need 3 of
them. When this is done. A lever appear on the wall in
the middle, pull it to go up.
Cast true seeing. A crystal ball is in the room to the
west. It's well guarded by mind frayer and salamander.
View it at your own risk.
The room to the south is protected by magic. Cast dispel
magic to open the door. Get the stone cross from the
dying cleric. Go upstairs.
Dran is in one of the room here. Run away from him to a
larger area. From there, play hide and seek with him and
attack him when you can. His magic is strong and it can
wipe out your party.
Side step from left to right, right to left. When your
weapon is ready, attack him. Repeat this until he is
defeated.
You'll need to defeat him twice before you can kill him.
When he is dead, watch the ending sequence.
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