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PC: Cheats, Codes and Walkthroughs: Enchanter The |
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The Enchanter Part One Walkthrough - by
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The Spells of the Enchanter:
Spell Function Descriptions Location
vaxum make hostile creature gold bedpost your friend
zifmia magically summon a being faded egg
ozmoo survive an unnatural black gallery death
exex make things move with stained cell greater speed
krebf repair willful damage crumpled forest
cleesh change a creature to a damp swamp damp amphibian
rezrov open even locked or some sort house enchanted
objects
gnusto write a magic spell into initial spell book the
spell book
blorb safely protect a small initial spell book object
nitfol converse with beast in initial spell book their
language
frotz cause something to give initial spell book off
light
kulcad dispels a magic spell brittle engineroom
melbor protect caster from evil vellum box beings
filfre create gratuitous purple map room fireworks
guncho banish victim to another powerful terrorroom
plane
gondar quench open flame frayed library
izyuk fly like a bird ornate falling
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