Here is how to get out of the difficult level 9 if
you're playing the Atreides family. Use a Hex editor to
edit the SCENARIO.PAK file in the DUNE2 directory and do
the following:
Save the level 9 game.
Go to scenario 22 of the Atreides.
Go to [ATREIDES] and change credit to 30000 and Maxunit
to 50
Go to [UNITS] and change all Atreides Siege tanks to
Atreides Sonic tanks.
Go to [STRUCTURES] search for palaces of the Harkonnen
and Sarduakars and change them all to Ordod palaces.
Go to [REINFORCEMENTS] and change the Atreides tanks to
Sonics.
Save the new SCENARIO.PAK file. Start the game and load
the saved level 9 position.
Go to OPTIONS and RESTART SCENARIO.
You now have loads of credits at your disposal and all
of your tanks have changed into the more powerful Sonic
variety. What's more the missile barrages should have
stopped making the chances of you surviving the level
far higher.
Tips:
Place concrete slabs before placing structures. It's
worth upgrading the construction yard so you can build
the larger slabs. Upgrade the light vehicle and heavy
vehicle factories as soon as you can so you can produce
siege tanks. It's worth upgrading the heavy factory
several times on later levels so you can produce a
mobile construction vehicle. Watch the state of all your
structures and repair them when necessary - it costs
spice but it's usually cheaper than building
replacements.
Don't bother building walls (they cost too much and
don't last very long) build rocket turrets instead. You
need to upgrade the construction yard to be able to
build them but you're going to do that anyway aren't
you? Spot where the enemy are attacking from -
they always attack from the same direction - and place
concrete slabs on the rock in that direction. Put half a
dozen turrets on the extremities of the slabs and with a
bit of luck they should see off most of the attackers
before they get too close. Keep an eye on the state of
the turrets and repair them when necessary.
See whether there's a line of rock that stretches from
your base towards the enemy base. If there is create a
pathway of concrete slabs along the rock and position
rocket turreys close to the enemy base. When you attack
the turrets are able to give your units covering fire
and you find yourself with a significant advantage. If
there isn't an unbroken line of rock consider using a
mobile construction vehicle to establish a construction
yard on a piece of rock close to the enemy which you can
then use as a base for extending the range of your
turrets.
On the later levels it's extremely important to restrict
the amount of spice the enemy mines because spice runs
out extremely quickly. You need to use a fast trike or
quad to explore the map and find spice fields and enemy
harvesters and then you simply do everything possible to
destroy the harvesters.
Programming:
If you want to use/build more than 25 units use a Hex
editor to edit the scenario.pak file. Find a line
containing:
Brain=Human
Maxunit=25
Credit=1500
and change the number after the Maxunit to 99
Hack:
This cheat involves editing one of the Dune2 files, so
remember to back up before you start fiddling around.
Edit the file scenario.pak with a text editor such as
write for Windows(DO NOT USE EDIT IN DOS! This damages
the file when you save it so don't try it). This file
contains all sorts of useful information about each of
the scenarios for the different houses. There are 21
scenarios for the different houses and I believe they
work as follows.
1 = First level - don't edit this as the game will
probably crash
2,3 = Second Level
4,5,6 = Third level
7,8,9 = Fourth Level
10, 11, 12 = Fifth Level
13, 14, 15 = Sixth Level
16, 17, 18 = Seventh Level
19, 20 = Eigth Level
21 = Ninth Level
Under each level there is a map seed (do not change this
unless you want to start in the middle of some sand) and
some info about the players. Find the scenario (or
scenarios) that is/are applicable to the level you are
on and change the credits for the human player to -1.
Save the file and reload Dune2. Load your game, then
restart the level. This will give you 65535 credits,
although it looks like you have -1 at the start (the
credits will go down to -32767 then flip to positive
32767). Play on and enjoy your cash.
Remember that the file scenario.pak contains all the
info about structures and units at the start of the
level, so have a fiddle and give yourself some better
units. I haven't worked out how to place units
accurately on the map but from what I can tell, if you
add one to the last number of the unit or structure it
moves one square to the right (for structures the number
represents the top left corner). I have discovered that
overdoing this hack can cause the game to crash when you
try to restart the scenario, and editing Level 1 just
doesn't work at all, however you can still have some
fun, and give house-specific units (e.g. Devastator,
Sonic Tank) to other houses (just remember that no
matter what affiliation a Deviator Tank may be, it still
turns units to Ordos, which is not very good for the
game if there is no Ordos player. I don't know if it
will crash or not, as I have avoided doing this).
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