Cheat Menu - Hold the left shift key on your keyboard
and type in desertwatch. Go into the game options to get
to the cheat menu.
Spreading out munitions - Do not give too much of the
powerful items such as tank mines, C4, anti-tank guns,
etc. to a single person. If you have this person advance
and he gets taken down by a tank, your other teammates
might not have the firepower needed to even get close to
the downed person, let alone heal him. It is always a
good idea to have each teammate equipped with at the
least one high powered explosive in case you need to
take something out.
Weak spots on tanks - All tanks have very heavy front
and side armor. However, the tank's rear is lightly
armored. Smaller tanks can be hit with a rocket almost
anywhere and will usually explode. However, larger tanks
must be attacked with an explosive from behind. If you
shoot it from the front or side, chances are you will
not even make a dent. To take out the tanks with the
satellite dish on top, shoot the satellite dish with a
sniper rifle and the tank will explode.
Last resort attack on tanks - If you need to take out a
tank but have no more long range rockets, it is possible
to get close to it without getting hit. First, you will
need to have a sniper rifle to zoom in on the top of the
tank to take out the gunner, if there is one. After he
is down, throw a smoke bomb in the direction of the
tank. Try to get the smoke bomb in as close to it as
possible. While the smoke is in the air, you can run up
to the tank without being hit. The smoke will make it
impossible for the tank to see you. Get directly next to
the tank and plant a C4
next to it. After it is planted, throw another smoke
bomb slightly further away from the tank. Make a mad
dash for the smoke. If you are fast enough, you will get
behind the wall of smoke and can then make your way to
safety. Then, detonate the C4. If you have C4 with a
detonator, run to the tank, crouch, plant the C4, then
quickly run away. When you get about 10 feet away, use
the detonator to explode the C4.
Last resort attack on SCUDs - SCUDs can be blown up with
the sniper rifle if they are in the launch position.
Shoot the rocket a few times with it.
Charge the enemy - The game sends an infinite amount of
troops after the alarm has been set. The best way to
defend yourself is to charge ahead as fast, but also as
safely, as possible. In some levels you can cut down the
number of men by almost fifty. If you are low on
ammunition, health, etc., this is a good way to cut down
on the amount of men you have to deal with. It also
works sometimes if you send a man far ahead and hold him
there, then do your objectives for your mission. Once
the alarm has been raised, an infinite number of enemies
will start originating from certain points in the level
such as barracks, campsites, or sometimes level boundary
lines. The only way to stop this flow of enemies is to
find the point at which they are appearing from and
"secure" it. In other words, you have to kill all the
enemies in the area (or building) and remain there for a
minute or two to make sure no more show up. This way,
you can systematically shut down the enemy's "points of
origin", then complete the level even after the alarm
has been raised.
Cavalry Charge:
Destroying ZSUs - Instead of shooting the ZSUs with an
anti-tank launcher, shoot them with a sniper gun. They
should blow-up. You can now "paint" the tanks so an air
strike will blow them up.
Lights Out:
Killing General Aziz - When you are trying to kill
general Aziz at the end, take out the "laser" and lock
on so it turns red. He will run out. Take him out with a
sniper, then evacuate.
When you call in an artillery strike on General Aziz's
underground bunker, an alarm will alert the town.
General Aziz will then run out of the bunker. You have
to shoot him before he escapes.
Connors is recommended for this trick. Have one of the
others off to the side, near the exit to your extraction
area. Have Connors directly in front of the doors to
Aziz's bunker, but back as far as he can be from the
doors. Have your first squad member "lase" the bunker
for the airstrike, then switch to Connors before the
doors to the bunker open. As soon as the doors open,
have Connors open up on Aziz and his two guards with
either a machine gun, or have him launch a RPG/rocket
into the bunker.
Easy tank kill - When inside the fort (by entering the
sewage), you will encounter your first tank stationed on
top of the bridge. Instead of going up the steps, have
Jones lay the C4 underneath the bridge. This will save
both health and time.
Easy completion -When at the tunnel, go to the end and
with Foley. Shoot a rocket at the wall and a walkway
should appear. Walk through and you will complete the
level.
Patriotic Defense:
Hidden RPG and light machine gun - Switch characters to
Jones, who is defending the rear. You will see a tunnel
to the left. Go in it. Once the tunnel ends, keep going
into the next one. When an Iraqi appears, shoot him then
make a right turn. You can go either straight or left.
Go to the left to find a hidden RPG and light machine
gun against the wall you are facing when you come out.
If you went in the correct direction, there should also
be a truck at that location.
Killing the sniper - On your way up the stairs to the
marketplace, there is a sniper behind the stairs. Well
you can take him out without taking a hit. At the
beginning, where the hidden tank located, is a walk-way
to the left. Follow it to the end then make a left. At
the end is a staircase. Go up it and you will see the
sniper. Take out your knife and kill him silently to get
stealth points.
Hidden items - Go around the place with the limousine.
There should be a staircase to the left. Climb it. When
you get to the Bradley there will be three artillery
strikes. You have to jump off to see the tanks. Be
careful aiming at them. If you are near them, you can be
killed. Take Connors with you if he has any anti-tank
weapons. There are more than three tanks and a lot of
infantry. Then, go down the road that you were on. The
infantry will be gone, but there is still one remaining.
Throw a smoke grenade and plant a C-4. Run once the tank
is destroyed. Go to the machine gun nest to find are
RPGs and med kits.
The Invasion Of Kuwait: Easy insertion -Instead of
taking the path under the bridge, go across the bridge
and hide in the building with the guns. Shoot the
soldiers as they come in.
Spreading out munitions - Do not give too much of the
powerful items such as tank mines, C4, anti-tank guns,
etc. to a single person. If you have this person advance
and he gets taken down by a tank, your other teammates
might not have the firepower needed to even get close to
the downed person, let alone heal him. It is always a
good idea to have each teammate equipped with at the
least one high powered explosive in case you need to
take something out.
Destroying helicopters - When a Hind appears, it will
hover above you and start shooting. Do not bother with
the rockets; just use a sniper rifle and shoot its belly
twice.
Weak spots on tanks - All tanks have very heavy front
and side armor. However, the tank's rear is lightly
armored. Smaller tanks can be hit with a rocket almost
anywhere and will usually explode. However, larger tanks
must be attacked with an explosive from behind. If you
shoot it from the front or side, chances are you will
not even make a dent.
Destroying tanks - When you see a tank (for example, the
one directly in front of you at the start of Scud
Alley), take two people, Foley and Jones. Have Foley
shoot out the gunner. The turret should then rotate a
full 360 degrees as if it were checking where the shot
came from. At this point, switch to Jones and run
straight at the tank. It is essential that you reach the
tank as soon as possible. As soon as you reach it, lay
down. Foley should snipe off the advancing soldiers. As
you are behind the tank, they do not hit you and instead
cause damage to the tank. Plant a C4 and detonate it.
Just let Jones blow up with it. Jones will be dead on
the floor behind a tank (in cover, which is useful). At
this point, switch to Bradley and have everyone follow
him. Rush forward using the tank for cover, shooting as
you run then heal Jones. This trick can be used for just
about any tank, even moving ones. Just run up behind
them, fire a shot at the back of them and they will
stop, allowing you to plant the explosive.
Tank mines - On certain levels, tank mines can be truly
annoying. Instead of getting your worst man to go out
and run on the mines, throw a grenade on them and they
should all explode.
AT mines - Use the following trick if you are tired of
always stepping or driving over AT mines (Cavalry Charge
is good for this). First, clear out the area of Iraqi
infantry and armor. Set Foley and Conners up on a
hilltop, either lying down or crouching, and have Jones
and Bradley move in the area where the mines are placed.
Have Bradley out of harms way, away from any explosives
to cover Jones. If possible, have Jones move as far as
possible into the minefield. Have him set a brick of C4,
then run back out the way you came. Detonate the C4 and
you will have an alley that your men and M2 tank can
move through. If you are out of C4, frag grenades do the
same thing, but do not have as much coverage as the C4.
Once the alarm has been raised, an infinite number of
enemies will start originating from certain points in
the level such as barracks, campsites, or sometimes
level boundary lines. The only way to stop this flow of
enemies is to find the point at which they are appearing
from and "secure" it. In other words, you have to kill
all the enemies in the area (or building) and remain
there for a minute or two to make sure no more show up.
This way, you can systematically shut down the enemy's
"points of origin", then complete the level even after
the alarm has been raised.
Easy stats - If you want Foley to calm himself faster in
between shots with his sniper rifle, enable the "Cheat
mode" code. Select a short and easy mission (such as
Safe Passage, Special Delivery, etc.). It does not
matter which team you choose (U.S. Delta Force or
British SAS). Do these missions repeatedly about three
times. Foley should get a level increase, be promoted a
rank, get a Sniper skill star, and if your accuracy is
high enough, a service medal. This trick only works if
Foley gets over 65% accuracy on the missions.
Sent in by Trey Donald
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