Infinite Firestorm Wall
If you have a firestorm wall and it is fully charged,
you can make it last forever without having to turn it
off to charge. First charge your wall fully, then turn
it on. Before it turns off or runs out of power sell or
turn off your power plants until the words "On Hold"
appear in the firestorm Icon. Your wall will stay on
forever and will not run out of power until you build or
turn on your power plants.
Level 9 Hint
At this moment the most asked question is: "How do I get
behind the lasercannon ( The Obelisk of light )". Well,
at the right of the cannon there is a small base with a
'hand of NOD' building and a few powerplants. First of
all you must destroy the units on that base. After that,
destroy all the powerplants so that the NOD has low
power. Then you can pass the lasercannon or you can
destroy it. When you go to the top of the map there is a
base you can capture. Capture it and destroy all NOD
units.
Easy Way To Capture Construction Yard
To capture the enemy construction yard while you are the
Nod, Build a subterranean APC and put some engineers
into it. Then tell it to go to the enemies base and
unload the engineers to capture the base.
NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.
Infinite Troops
During the second mission build exactly 68 infantry to
allow you infinite troops on the 12th mission (make sure
the troops don't die or get injured or the cheat is
invalid).
Hijacking Vehicles
Take a Mutant Hijacker into a city and find a car, truck
or a bus, and select it. Now you have control over the
Vehicle. They are used as transports.
Kill a Cyborg Commando in One Hit
If you want to kill a Cyborg Commando, without losing
all of your units, there is a very simple way to do it.
(You have to be able to build a GDI Firestorm Wall
Generator, and Firestorm wall sections.) First fortify
your base and build it up until you have the option to
build a Firestorm wall, and sections, then build
firestorm walls across any sections where an enemy can
get into your base. When a Cyborg Commando is over one
of the sections turn the Firestorm generator on and Blam!
All of your problems are solved.
Hints & Tips
When playing as GDI when you are playing skirmish
against NOD build 2-3 Carryalls and try to take out
their defence when their defence is out you then get 4-5
Engineers in their construction yard and try not to
Destroy it get the carryall and take the construction
yard to your base repair it and then deploy for NOD
technology.
charge EMP on an enemy base. First build an EMP, place
it and wait until it is ready to charge. Then build
another EMP but do not place it. Then load (when playing
as NOD) a subterranean vehicle with engineers and send
it to an enemy base, close to an enemy building then
conquer this building with an engeneer. immediately
after having conquered this building place the EMP and
charge on the enemy base by this the whole base will be
set offline.
When playing skirmish, if nod, take about 7 artillery,
10 cyborgs and a cyborg commander. Place the artillery
near the base and fire away. If the enemy comes too
close to the artillery the artillery can\'t fire enemy
next to it), use the cyborgs to guard the commander by
selecting them and pressing G, and destroy them.
If playing against nod, find their base as soon as the
game starts and place pointers on some important
buildings. This way even if they get stealth, you can
spot them out.
If your playing against NOD in multiplayer or the game
and they have chemical missiles, you can stop their
production of the missiles by aiming at that weird hole
thing in the middle of veins with bombers or artillery.
Once you destroy that, the veins will receded about as
fast as it took to grow.No more chemical missile
attacks!
On the level called rescue Toronte or some thing like
that name leave hour hijacker behind because he gets in
the way of your shots and dies.
If you use NOD, or GDI-NOD. It's nice to keep your
enemy's infantry or D.T away! Try to keep your Att.
buggy away from these ppl. If you're busted, you cant
run... The only way is (if any) try shooting an enemy
Harvester, if he chase you in some of the infantry, will
step off! And your Att. buggy will pop off! In other
way, if the harvester didn't follow you, it may explode
- COOL! - (Don't hope this much!)
If you use GDI, do the same way, but keep away your
harvester while you're attacking! Or attack an enemy
base using a harvester [a full one], when it explode...
(HE-HE!)
if you are scouting send your scouting unit away from
your base then go into the enemy base because if you
send your unit(s)to them straight from your base the
enemy will follow the path your unit(s) came from and
find your base
Blue Tiberium:
If you are on a stage with blue tiberium, be careful.
Blue Tiberium is as flamableas gasoline. This can work
to your advantage or it can be your downfall, just watch
your step when you see blue tiberium.
Build on Craters:
If you place pavement on top of a crater you can then
build on top them.
Clear Land for Building:
If you ever just run out of land, there is a way to make
the hills and raised land come down. Take any vehicles
you like, and fire all of them at the raised land. The
land will eventually become level with the ground. Be
careful not to fire too much or an unwanted valley will
be created! This does not work on mountains.
Disk Thrower Tricks:
Send a group of D.T's and place them just out of the
range of a laser/component tower and line them up with
the defense structure. Force fire in front of the
structure and the disks will bounce into the structure.
Even though its not as accurate, the laser/tower won't
shoot you. You can use this in many situations to
increase the attack range of your Disk Throwers. Tell a
Disc thrower to force fire someplace. Then when he is
about to throw tell him to fire across the map and he
Will. Those Arms must really be good.
Infinite Capacity Personel Carrier:
First you need to have a mutant hijacker. Put him in a
school bus(no other civilian vehicle works), then put as
many infintry units in in the school bus as you want,
and send them into the enemy base. Enjoy
Clear Land for Building:
If you ever just run out of land, there is a way to make
the hills and raised land come down. Take any vehicles
you like, and fire all of them at the raised land. The
land will eventually become level with the ground. Be
careful not to fire too much or an unwanted valley will
be created! This does not work on mountains.
Free GDI Repairs on Upgrade-able Buildings: When playing
as GDI, you can build structures that can be upgraded,
ie. power plants. If a structure that can be upgraded is
damaged and you build the add-on for that structure, ie.
power turbine, the structure will be fully
repaired. The only money that you will lose is the money
that you spent on the upgrade.
Health From Tiberium: To make a Mutant Hijackers gain
health from Tiberium, simply order them into a field of
it. Their health will
rapidly regenerate. This only works with Mutants;
regular infantry will die if they are ordered into
Tiberium.
One hit unit kills: When playing as Nod, if you have
the laser fence sections you can kill any unit one hit.
Set up two laser sections as you would normaly. Turn one
of them off with the lightning icon thing. When a unit
passes between the fences turn it back on. Any unit,
even the Mammoth mk2 is destroyed. This is very
effective in multiplayer if there are alot of bridges
Easy way to destroy enemies: Build a Tiberium Waste
Facility and a Missle Silo. Then, when your Chemical
Missile is ready, wait for your Tiberium Waste Facility
to fill up again. When it does, fire your Multi Missle
at your opponent's Construction Yard, which should
destroy it.
Then, fire your Chemical Missile at the Weapons factory.
It may not be destroyed, but you will have another
Chemical Missile ready. Also fire that missile at the
Weapons Factory, which should finish its destruction.
The enemy cannot build any more, or build vehicles. The
Chemical Missile should make all surrounding troops
Viceroids. The Viceroids will destroy most of the
surviving buildings.
Winning with an air assault: The easiest way towards
victory using an air assault is to take out the SAM
sites. However, when you bomb SAM sites they just
re-appear. When playing as NOD, purchase some
subterranean APCs and fill them with engineers. Send
them to the opposing teams base maker, take over the
base maker, and quickly sell it. If the other team is
NOD, you will first have to disable their
power plants.
Control NOD ore processor and mining vehicle: Note: Try
this trick on the "destroy chemical tanks" GDI mission.
Position an engineer next to the NOD ore processor and
wait for the mining vehicle to dock with the structure
before capturing it. You will get control of the
building
and the vehicle.
Easy building capture and profit: When playing as NOD,
purchase some subterranean APCs and fill them with
engineers and a Cyborg Commando. Take the APCs within
their base and pop up next to something important (GDI
Upgrade Center, Tiberium Refinery, etc.). Have your
engineers pour out and have them take it over. The
commando will protect the building that you capture.
Should he fail, sell the building
for an easy profit.
Baby Visceriods: To MAKE baby visceriods, order an
infantry unit into tiberium until the soldier dies. Be
careful though, once they become
adults they are not friendly.
Hijacking Vehicles: Take a Mutant Hijacker in to a city
and find a Car, truck or a bus, and select it. Now you
have control over the Vehicle. They are used as
transports.
Kill a Cyborg Commando in One Hit: If you want to kill a
Cyborg Commando, with out losing all of your units,
there is a very simple way to do it. (You have to be
able to build a GDI Firestorm Wall Generator, and
Firestorm wall sections.) First fortify your base and
build it up until you have the option to build a
Firestorm wall, and sections, then build firestorm walls
across any sections where an enemy can get into your
base. When a Cyborg Commando is over one of the sections
turn the Firestorm generator on and Blam! All of your
problems are solved.
Infinite Firestorm Wall: If you have a firestorm wall
and it is fully charged, you can make it last forever
without having to turn it off to charge. First charge
your wall fully, then turn it on. Before it turns off or
runs out of power sell or turn off your power plants
until the words "On Hold" appear in the firestorm Icon.
Your wall will stay on forever and will not run out of
power until you build or turn on your power plants.
Level 9 Hint: At this moment the most asked question is:
"How do I get behind the lasercannon ( The Obelisk of
light ). Well, at the right of the cannon there is a
small base with a 'hand of NOD' building and a few
powerplants. first at all you must distroy the units on
that base. After that distroy all the powerplants.So the
NOD has low power. Then you can pass the lasercannon or
you can distroy it. when you go to the top of the map
there is a base you can capture. capture it and distroy
all NOD units.
Easy Way To Capture Construction Yard: To capture the
enmy construction yard while you are the Nod, Build a
subtaranium APC and put some engineears in to it. Then
tell it to go to the enmies base unload the engineers
and capture the base.
NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.
Infinite Troops: During the second mission build exactly
68 infantry to allow you infinite troops on the 12
mission (make sure the troops dont die or get injured or
the cheat is invalid).
Someone Said This Was the Real Way Ok here is the Real
way. Take 1 MLRS hoover tank and the APC to the
upper-most left hand point that is still out of range of
the obleisk. Then attack the obleisk with the other two
MLRS's and sneak the APC and hoover tank past the
obleisk. Make sure to attack first so that the Obleisk
hits one of the attacking hoover tanks and no the one
escorting the APC. Time it right and
its easy. Then take over the Construction Yard of the
old GDI base. Destroy the power plants outside the
firestorm walls to get a engineer inside to the Yard.
Now secure the area by turning on the "turrets" by
useing that "lightning" button by the "sell" command.
Read my next tip to finish off the level and everyone
after it.
Double the range of your disk throwers: In order for
this trick to work you must have some disk throwers
(this works best with flat terrain). Then send them out
to battle. Press the [Ctrl] key and force fire toward
your target (not at the target. Aim for the ground in
front of it). The discs will bounce off of the ground
and if you aimed right, hit the target. With this, you
can destroy those laser cannons or light towers without
getting fired at or detected.
Stealth Generator Hint: When you are NOD and can build a
stealth generator, not only is there no use for pavement
but it hurts your as
well. when you build pavement and a generator the
genrator does not put the pavement into stealth. so if
your playing against a friend (the computer is stupid so
you can do it with them) dont use pavement or they will
be able to see where your base is. but if your playing
with redeployable mcv's then it wont matter because you
can throw them of by moving it and putting pavement
somewhere else and then
moving your mcv back.
Easy Way To Capture Construction Yard: To capture the
enmy construction yard while you are the Nod, Build a
subtaranium APC and put some engineears in to it. Then
tell it to go to the enmies base unload the engineers
and capture the base.
NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.
Conquering Tip: Before conquering a base,Build a
defencing structure(Let's say Obelisk of Light).Don't
Deploy the structure until you conquered your enemy's
building. Deploy it next to your just-captured-building.This
will give you a stronger post in their base. Put a hand
of NOD in your foe's base to supply more engineers to
conqure more buildings.
Cripple Enemy in Skirmish: If NOD during a skirmish map
find the Construction Yard and the Weapons Factory they
are always very close. Send the Subterranian APC with 3
Engineers A Cyborg Commando and a Highjacker. Have a
Oblisk of Light ready get in grab the weapons factory
and Construction Yard (YOU MUST GET THIS ONE WEAPONS
FACTORY IS OPTIONAL) and put the oblisk at their base
hahahah youve screwed them build a barraks and waa laa
what happens next is up to you.
(DOESNT WORK IF PAVEMENT IS AROUND IT)
Secret Level - "Power Grid" (GDI): In the level where
you must destroy the chemical missle base first select
to free the mutants. Then take the level where you have
to destroy the supply base. Instead of destroying all
the chemical tanks you can go north west to find a
train. Take the mutants and the ghost stalker with you
that you just received by reinforcement, and complete
the new objective by getting the ghost stalker on the
train. Then destroy the rest of the chemical tanks and
get in the level called The "Power Grid".
OR:
At the 8th mission, it will be easier to destroy the 2nd
generator in the nod base if u keep 2 engineers at hand,
one to take over the construction yard in the nod base u
encounter b4 the 2nd generator, and one to take over the
refinary. After that, build a power plant, build a hand
of nod for engineers to take over the enemy's hand of
nod, or just blow it up, and a war factory.. build one
tick tank and one artillary
and position it at the middle of the two bridges, deploy
them and happy killing the generator!
Protection from NOD ballistic missiles: For GDI
commanders, the Firestorm wall can be used as protection
against NOD ballistic missiles. The walls should be
placed above the base and/or in the general direction of
the enemy base. They can have spaces in between to save
on power and money. The Firestorm building should be
fully charged. Turn on the wall when you hear the
"missile launch detected" warning. If you
have nothing else to do, you can watch the missile
dissipate in the Firestorm wall. Note: This was done
with a base at the bottom of the map. It may work
differently if your base is elsewhere. Also, do not send
your aircraft through the Firestorm Wall while it is
activated because
they will be automatically be destroyed.
Tiberium vein damage: Tiberium veins will damage most
vehicles, except for the following: NOD Buggy, Wolverine
and Hover MLRS. This makes them excellent units for
scouting vein areas. Veins also have no effect on
infantry and Harvesters.
Service Depot: Do not press S while a unit is moving in
or out of the GDI Service Depot, because it will
explode.
Unrevealed Terrain message: Sometimes when you scroll
into the black shroud the "Unrevealed Terrain" message
will continuously appear
at the bottom of the screen. It can happen in any
mission, but will usually will occur on slower computers
3 men in 1: Place 3 of your men inside an inflatable
boat (Not including your Mariner), and make your Mariner
pick up the boat. All three of your men will be inside
your Mariner. Note: If your Mariner is killed, all your
men that were with him will be killed as well.
Better Resolution: NOTE: With this code you ae messing
with the programming of the game. You might screw the
whole thing up if you're not careful. To get better
resolution find the folder that TIBERIAN SUN is in,
double click on the folder and find a file called
SUN.ini, open it and go down to where it says [Video].
In that you should see somthing like this:
ScreenWidth=
ScreenHeight=
StretchMovies=
go to ScreenWidth= and change the number to: 1024 then
go to
ScreenHeight= and change the number to: 768, finally go
to
StretchMovies= and enter: no
This will only work if the max resolution on your
monitor
is 1024 x 768 or higher.
Demolition truck: Take a harvester and fill it with blue
tiberium, then put it in your enemy's base. I usually
put it beside a building and then when they destroy it,
it will blow up the building.
Artillery Tricks: If you are playing a Multiplayer
Skirmish, build up about 10-20 artillery. Take them into
the enemy base(s), deploy them, and reek havoc on the
enemy base. If the enemy is Nod and they have a Stealth
Generator, Bring in a Mobile Sensor Array along with the
artillery.
Civilian vehicles: If you have a Mutant Hijacker, you
can steal civilian vehicles. Listed below is the amount
of infrantry each one can carry.
Automobile=4
Pickup=2
RV=4
School Bus=20
Free GDI Repairs on Upgrade-able Buildings: When playing
as GDI, you can build structures that can be upgraded,
ie. power plants. If a structure that can be upgraded is
damaged and you build the add-on for that structure, ie.
power turbine, the structure will be fully repaired. The
only money that you will lose is the money that you
spent on the upgrade.
Quick skirmish win: Take a group of bombers and destroy
your enemy's Construction Yard and War Factory. Then, if
you have ammunition remaining, hit their Tiberium
Refinery.
When your cyborcs has not got a full energy, order them
in tiberium. Their energy wil charge after few minutes
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