Wrong icon - On the sixth floor of the Gargath Keep,
where the Dragonlance is supposed to be found, but is
not, the Two Handed Sword is a cursed Berserker weapon.
If you remove the curse yourself, and unequip it, it
will change the icon on your character, even to a
monster.
Item and character duplication - This trick is best done
at the main menu or at a Training Hall.
Save the game. Remove one member of your party, so you
have five remaining. Create a new character, for example
"Bob", and add him in. Remove all of his equipment.
Transfer all the equipment you want duplicated to Bob.
Remove him, and quit the game fully -- do not save.
Reload that game, and you will be back to your normal
six party members, with the items you intended to copy.
Remove that character again, and add in Bob again, and
he will also have those items. Trade those items back to
the party, and your party will have their items, and the
duplicates that Bob had.
Remove Bob and add in your other members, save, and you
will be back into the game, with two sets of items.
The character duplication trick is far easier, but only
if he or she has not been in combat and can be modified.
Rename your character using the "Modify Character"
command, then remove him or her. Quit without saving,
and reload. Your renamed party member will be in the
pool of characters, and your original character will
still be in the party.
Get your party assembled (I had a Human Knight, Kender
Thief, two Silvanesti Fighter/White Robes, a Qualinesti
Mishakal Cleric/Fighter and a Qualinesti Majere
Cleric/Fighter.) and buy gear for them.
Go out on the first patrol, and you come across a bunch
of draconians. Kill them, and after the other draconian
teleports away, and you return to the outpost, to find
that the Draconians have been creating false reports.
Throtl Keep
You are then sent to Throtl Keep, supposedly unguarded,
to look for Caramon Majere. As soon as you enter the
outpost you get attacked. There is a Treasure room at
(14,13) but it is guarded, and Scrolls can be found at
(3,8) and (5,8). Going to (8,13), Information can be
discovered about "The Plan". On the way to rescue
Caramon, there is an arrow trap at (5,1) and a soldier
who offers to join you at (4,0). Howvere, if you accept
him, when you get to (2,6) he will call a group of
monsters to attack you. It's better to kill him on the
spot. There are two other NPC's, a kender and a Knight.
Unlike the soldier, they are friendly and will help you
until you find Caramon. At (3,9) draconians, human
warrior and a mage will ambush you. Then, after the
battle, Caramon can be found in the room to the south,
at (6,11). After finding Caramon, It's time to pay the
cleric a visit, go to (2,15) and kill him to get the
Temple keys. The secret entrance to the Temple (only
available after getting the key and finding Caramon) is
at (12,9)
Throtl Temple
When Inside the Temple, make your way into the Main
Temple in the center, where the clerics are trying to
transform dragon eggs into draconians. Anyway, they
can't be very good clerics, because they manage to make
the eggs explode instead of making them into draconians
(heh-heh.) Then one of the surviving clerics puts the
blame on your party, and attack. (There is a Flail+1 in
the treasure) After the combat, draconians flee with
some of the remaining eggs. Chase them to the
North-West, killing a cleric along the way. However,
they manage to escape into the Catacombs, and you must
follow them down. If any party members can train, leave
Throtl to train then return to face the Catacombs.
Catacombs
When you enter the Catacombs, a band of fighters and
Black Robes ambush you. Continue down the hall and you
come to a Cleric who is burning papers. Further down the
corridor (which is almost all one-way) you catch up to
some of the egg-carrying draconians and some humans.
Then there is a nice treasuse of a Hoopak+2, Bracers AC6
and a wand of Ice Storm. Further down the corridor,
there is a door to the south, and a door to thr north.
Ignore both and continue down the hall. At the end of
the hall is a small room, that opens into another room.
Search this room and you will find Chainmail+1. Further
down is an ambush, cloaked by an illusion of lights.
After the ambush, there is another long hall, which has
more monsters at the end of it. Try not to let any of
them escape the combat, because if they do then they
will call for reinforcemants to hinder your
progress....unless you want some extra experience points
of course. Eventually you will come to a room with
broken eggshells, and you see enemy troops running
south. Follow them, and catch up to them. Part of their
force breaks away and engages you, and the rest runs for
the exit. Rush to the exit and you get attacked by White
dragons. The Wand of Ice Storm is quite useful here.
Gargath(Town)
You are then dispatched to a new outpost, and sent to
Gargath keep to find a Dragonlance. At the gate, a group
of guards will stop you. Kill them, and enter the keep.
Meet the resistance leader and follow his instructions.
There is a group of Draconians guarding an "empty" wall
(the entrance to the keep). To the east of them is a
building containing several human officers with a
treasure of Plate mail+1 and Gauntlets of Ogre Power.
Enter the keep, using several secret doors. (From the
eastern entrance to the keep, go N, N, E, E, E, N, N, N,
W, W, N, W, W, N, W, W, W, W.
Gargath(Keep)
In level one, go north into a hall, then if you want, go
east to the end of the hall and into the room to fight
several fighters, and claim some money. Then go west
down the hall and up the stairs. On level 2, exit the
small room, enter the large room to the north and ascend
the stairs. On level 3, go east until you cannot go east
anymore, then go north, and up the stairs at the end of
the hall. On the 4th and 5th levels just go
straight up (stairs right next to where you start) On
level 6, walk through the wall to the west of the door
and find the dragonlance room! Only, the wretched
draconians have taken it! Still, there is a nice magic
longsword, and...... a not so nice cursed 2-handed sword
left. Bash the door open, and chase the draconian with
the lance up the stairs, killing his followers on the
way up. Finally you reach the top.... and he gets away.
Oh well. Kill the three black dragons and walk sadly
down again and back to the outpost.
Sir Dargaard's Tomb
This area requires a Knight to complete it.
When you enter the tomb, go north to the Test of Honor
and enter. You are asked to help the downtrodden,
offering either Money, Items, Life or all three. Choose
money if you have only one person who can perform
healing, life if you have more (life doesn't kill
someone if you heal them instantly.) next, a spectre
asks you to take one of his two swords. Take the one he
indicates. (GREAT! it's +5!) Continue on. Now they show
you images of someone needing a weapon, and you can
offer it to him. Do so. (Damn. What a waste of a good
sword.) And, if you don't, they take it from you and
attack. (*SIGH*) After that, you pass the Test of Honor.
Return to the stairs, and now head east to the teat of
fear. Get a knight to step through all the fire rings,
he/she will be healed at the last ring. Then, return to
the stairs and go west, take the second door. This is
the most dangerous test, the test of Battle. A roof will
fall on the party, then skeletons will approach. You
MUST attack them. Continue on untill the second wave of
monsters, in a small room further down are defeated,
then rest, and heal your whole party, cast prepatory
spells, etc. Then you have to fight FOUR undead dragons.
(Hmm. That Dragonlance would have been useful.) After
the battle, return to the stairs, and go south, enter
the tomb. Get your knight to answer all the questions.
You then reach the Tomb. Inside is a Longsword+2, Girdle
of Giant Strength and 6 sets of Solamnic Plate (Knights
only). Draconians will attack on the way out, but they
shouldn't cause too much trouble. Leave the Tomb and
return to the outpost.
Jelek
Sir Karl sends you here to explore the town, and to find
him a silver rose. When you enter, a "guide" Skyla will
join the party. You can't get rid of him, and like the
soldier in Throtl, he isn't helping you. Go straight to
the graveyard in the North-East section of the city,
where Skyla's followers attack, and enlist the aid of
Mysellia, a friendly Thief, after the fight. Head for
the North-Eastern section of the graveyard, and get the
silver rose from in front of the building. Then, three
black dragons will attack you. Enter the building.
Inside are several undead
minions, and a lot of nice treasure.
Ogre Base
As soon as you enter the Ogre base, walk into any nearby
building. Then, enter the main complex form the South,
and go to the South-East area of the complex. Careful
searching will uncover 8,000 steel pieces, and evidence
of an assassination plot. Then enter the building in the
center of the complex, and help Gravnak defeat Morog,
the traitor. Next, the draconian assassins rush in, and
you will have to fight them as well. After the battle,
go with Gravnak to forge the alliance.
Southern Outpost
This outpost has been taken over by a green dragon, and
several draconians. When you first enter, you are taken
to the "Commandant", who is a Sivak draconian. Go to the
inn, and talk to the guard. Now, walk around to the back
of the Commandant's house, and enter the secret door
(second wall from the south) Talk to the prisoners. Now,
walk between the inn and the tavern, and kill the
guards. Continue north, and free the children. Now
return to the jail, and the gurads will start attacking
the draconian forces. Open the north jail door, and kill
the "Commandant". Then when you are ready, open the
north door of the Commandant's quarters and kill "Jadefang",
the green dragon. After doing so, you fin two scrolls
and a potion.
Neraka
When you return to the Second Outpost, you discover that
Sir Karl has been kidnapped. Go with Maya to Neraka, and
when you get there, take the first door to the south,
where Draconians will attack you, and Maya reveals
herself as a Silver Dragon. Walk around inside the area
until you find the staircase to the prison. Sir Karl is
at the stairs, and dies as you reach the stairs, asking
you to rescue the slaves down in the prison.
Neraka Prison
Walk down the hall, and take the second door to the
east.Kill the draconian guards, and meet Tanis Half-elven,
who is freeing slaves. Go to
the southern cells and free the slaves, ignoring the
Northern cell closest to the door, which contains
draconians waiting in ambush. After freeing all the
slaves, leave the slave cells ,and head south. Enter the
first door you see, and kill the Prison Lord, who has a
Longsword+2 and Shield+1. Exit the room by the south
door, and head west. Green dragons will attack, and if
the Prison Lord wasn't killed, he will help them fight.
Finish the dragons, and exit the Prison by the Western
stairs, then leave Neraka.
Sanction
When you return from Neraka, you will be told by the
outpost commander to go to Sanction. At Sanction, find
and interrogate three thieves on your way south and
enter the Inn. The Innkeeper tells you not to enter the
room at the north end of the hall. So what do you do?
You bash in the door! An elvish mage is inside the room,
recruiting soldiers for the evil armies. So you kill
him. Leave the inn, and go to the Thieves Guild,
directly West of the inn. Kill the fighters, and enter
the small room in the guild for Bracers AC4 and a
Necklace of Missiles. Head North-West, until you see
Minotaurs carrying a woman into a warehouse. Follow them
in and defeat all the minotaurs, rescuing the woman. She
asks you to meet her on the southern dock, so you do.
She gives you an amulet, to get into the Temple of
Huerzyd. Go to the building directly South ot the
Warehouse and enter the Temple, using the secret
entrance.
Temple of Huerzyd
From the entrance, enter the Third door on the left, go
forwards and search for some scrolls. Follow the hall
East, then South, enter the door
on the right, and then enter the main temple using the
Southern doors. Search the whole area for some magical
items. Leave the main temple, and walk to the end of the
southern hall. Enter the room, and search for more
items. Exit the room and follow the hall East, enter the
last room at the hall. There are many draconians in the
room, and after you defeat them, a Shadowperson will
show you the secret tunnels at the end of the hall.
Tunnels
The Tunnels are all one-way, apart from a small room and
a room you can rest in. The Ancient Revered One gives
you 3 magic items. From the Tunnels the party can enter
the Temple of Duerghast.
Temple of Duerghast
You emerge from the tunnels in a small cell. Exit it,
and follow the hall South. Now, remember that guy in
Jelek, Skyla? Well, some of his fighters are here, and
if you let them go they will tell him of your presence.
So kill them. Continue down the hall, and into a room
with many doors. Take the door immediately to the left,
and follow the passage. You will come to a door,(if you
can't bash it in use Knock.) When the door is opened,
draconians attack you. After the battle, you find the
Dragonlance, along with a magical Ring and Cloak! Leave
the passage, and take the southern door. Follow the new
passage to the end, turn left, and walk into the stairs
at the end of the passage.
You find yourselves in another small room. Exit the
three rooms into a "courtyard" of sorts. Enter the first
door on the left. "Hello Skyla!" Kill
him, then enter the room behind him. There are magic
weapons and armour here, and you can rest for as long as
you like as well. When finished, exit Skyla's room, and
walk through the door in the south wall. Walk towards
the arch on the west wall, kill the Blue Dragons, and
recover the eggs. Head North, open ONE set of doors,
then turn either East or West and go up the stairs. Meet
Sir Lebaum, the Death Knight. Defeat him and recieve a
magic 2-handed sword and Two Wands. Head south, and you
are attacked by a dragon, then a group of Draconians.
Gold Dragons then attack the Red Dragons, and transport
you to a flying citadel. Tasslehoff Burrfoot joins you
on the way.
Citadel One
At the Citidel, run for the North Tower, and up the
stairs. Don't even bother with the North Door, unless
you feel like fighting Infinite Draconians! Go to the
top of the tower, defeat the guards, and get a Mage to
read the scroll. You now get some time to rest, then
another group of Warriors try to reclaim the Tower. Tas
then CRASHES the flying Citadel into another Citadel,
hurling the Party into the other citadel, which is
rapidly heading for the ground!
Citadel Two.
Okay, okay, no need to panic......You have this, don't
you? From the courtyard, which is covered in rubble, use
the stairs. From there, turn
South, go south, then turn Right as soon as possible and
take the stairs down. Exit the square room, and follow
the corridor down to the basement. Follow the corridor,
attack the guards and take their uniforms. At the end of
the passage, Red Dragons are transporting people down,
and since you are disguised, they take you down as well.
(*PHEW*) But right in the middle of the enemy occupied
city of Kernen.(Uh-oh.)
Kernen City
Rocks are tumbling down all over the City. From the
starting point, head North and enter the second and
fourth buildings to your right. Get the crown, and
encourage the Humans to rebel, which weakenes the gate
guards. Go to the West side of the city, and go north.
Enter the second building. If you made the ogre
alliance, Gravnak is here, and promises Ogre aid. Go
back south, and enter the two buildings near the gate.
Give the Crown to the Dragon, who tries to break into
the castle, further weakening the guards. In the
building next to the dragon, have a drink with the
Draconians, then burn the barracks. Going south, you
find a Training hall. The building directly to the East
of it is also a barracks. Burn it down as well. Now
attack the gates. If you have Ogre aid, they will defend
you while you rest before entering the keep.
Kernen Keep
As soon as you enter, draconians attack. Then there is
another Draconian guard post, behind the next door.
After you go through, there are three doors, North, West
and East. North is a Treasure room where you can rest,
but the Ogres will desert. Search the four rooms in the
East to find a key, a locked book, and an alchemist lab.
Make the salve, and apply it to the party. Now go West,
and take the North door. Myrtani, the Aurak Draconian
leader, attacks you with lots of help. After the battle,
Tas heals the party with potions, and you must rush
through the West door for the final battle with Three
Huge Red Dragons. (Well, here's a use for the
Dragonlance, a Haste spell,the Scroll of Protection from
Dragon Breath and a high level Fighter/Knight.)
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