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PC: Cheats, Codes and Walkthroughs:  Carmageddon 2
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USA>  Carmageddon II: Carpocalypse Now : Official Strategy Guide
Europe>  Carmageddon II: Carpocalypse Now : Official Strategy Guide
Canada>  Carmageddon II: Carpocalypse Now : Official Strategy Guide

Access all cars in the Demo:

Go to the Data Directory of the game and open the General.txt file. Search for the line : "Cars to use as defaults: EAGLE3.TXT". Now change EAGLES.TXT to any car you want. The names of the cars are listed in the data\cars directory.

Disable the 10 minutes timer in the Demo:

Go to the Data Directory of the game and delete the demo.txt file. You can now play as long as you want.

Start with 100.000.000.000 credits

Open the GENERAL.TXT file in the data folder), which reads, "// Starting money for each skill level" (look closely, its hard to find) to 100000000000,1000000000000,1000000000000.

Edit the time of a power-up:

Open the file powerup.txt in the data directory, there you can easily edit the length of power-ups.

Type in the following codes while playing:

bigdangle : Mutant tail thing
cintonco : Hot Rod (or cintonco ?)
eveningofficer : Drunk Driving
fastbast : Turbo peds
goodhead : Peds with stupid heads
lemmingize : Stupid peds
mooningminnie : Lunar gravity
mrmainwaring : Pedestrian panic
powpow : Opponent repulsificator
smartbastard : End the race
stickytires : Wall Climber
stiffspasms : Mutant Corpses
stimmytitty : Time Bonus
stopsnatch : timer toggle
tilty : Pinball mode
timmytitty : Time Bonus
tingting : Free Repairs
watersport : Underwater ability
wetwet : Credits
wotatwatami : 15 Flamethrower
zazaz : Pedestrian Annihilator.

Type ibetyoucantprintcunt during the race. Then press <F4> to select the cheat mode. Press the next keys to activate the cheats:

0 : Credits (few)
1 : Credits (lots)
2 : Peds are glued to the ground
3 : Giant peds
4 : Explosive peds
5 : Hotrod
6 : Turbo peds
7 : Invulnerability
8 : Free Repairs
9 : Instant Repair

<Alt>-<0> : Pinball Mode
<Alt>-<1> : Wall Climber
<Alt>-<2> : Bouncey Bouncey
<Alt>-<3> : Jelly Suspension
<Alt>-<4> : Peds shown on map
<Alt>-<5> : Electro Bastard Ray
<Alt>-<6> : Greased Tyres
<Alt>-<7> : Acme Damage Magnifier
<Alt>-<8> : Stupid Peds
<Alt>-<9> : Fat Peds

<Ctrl>-<0> : Rock Springs
<Ctrl>-<1> : Drugs
<Ctrl>-<2> : Grip-o-matic Tires
<Ctrl>-<3> : Ped Harvest
<Ctrl>-<4> : Vesuvian Corpses
<Ctrl>-<5> : Gravity from Jupiter
<Ctrl>-<6> : Bodywork Trashed
<Ctrl>-<7> : Slow Peds
<Ctrl>-<8> : Small Peds
<Ctrl>-<9> : Nitro

<Shift>-<0> : Frozen Timer
<Shift>-<1> : Underwater Ability
<Shift>-<2> : Time Bonus
<Shift>-<3> : Boduwork Trashed
<Shift>-<4> : Mines
<Shift>-<5> : Frozen Opponents
<Shift>-<6> : Frozen Cops
<Shift>-<7> : Turbo Opponents
<Shift>-<8> : Turbo Cops
<Shift>-<9> : Lunar Gravity

<Alt>-<Ctrl>-<0> : Pedestrian Panic
<Alt>-<Ctrl>-<1> : Helium Peds
<Alt>-<Ctrl>-<2> : Drunk Peds
<Alt>-<Ctrl>-<3> : Fat Peds
<Alt>-<Ctrl>-<4> : Insect Peds
<Alt>-<Ctrl>-<5> : Pedestrian Repulsifier
<Alt>-<Ctrl>-<6> : Extra Armour
<Alt>-<Ctrl>-<7> : Extra Power
<Alt>-<Ctrl>-<8> : Extra Offense
<Alt>-<Ctrl>-<9> : Extra Power, Armor & Offense

<Alt>-<Shift>-<0> : Explosive Peds
<Alt>-<Shift>-<1> : Bouncy Bouncy
<Alt>-<Shift>-<2> : Instant Handbrake
<Alt>-<Shift>-<3> : Peds from hades
<Alt>-<Shift>-<4> : Turbo
<Alt>-<Shift>-<5> : Megaturbo
<Alt>-<Shift>-<6> : Blind Peds
<Alt>-<Shift>-<7> : Ped Respawn
<Alt>-<Shift>-<8> : 5 Free Recoveries
<Alt>-<Shift>-<9> : Solide Granite Car

<Ctrl>-<Shift>-<0> : $20.000
<Ctrl>-<Shift>-<1> : Afterburner
<Ctrl>-<Shift>-<2> : Mines
<Ctrl>-<Shift>-<3> : Oil Slicks
<Ctrl>-<Shift>-<4> : Kangeroo on command
<Ctrl>-<Shift>-<5> : Electro-bastard ray
<Ctrl>-<Shift>-<6> : Opponent Repulsifier
<Ctrl>-<Shift>-<7> : Dismemberfest
<Ctrl>-<Shift>-<8> : Ghost Peds
<Ctrl>-<Shift>-<9> : Grooving Peds

<Alt>-<Ctrl>-<Shift>-<1> : $75.000

Get more time per ped

Edit the x\data\Peds\Settings.txt file (x is the directory into which you installed Carmageddon 2).
- Near the start of the file (in the general stuff section) you should see a line that has three numbers followed by the text "// Points score per ped (each level)". Edit the three numbers to three other larger numbers. This will change the number of credits you win for killing pedestrians. In addition, on the line below you should see three numbers followed by "// Time score per ped (each level)". Increasing these three numbers gives you more time per pedestrian killed.

Edit the time of a power-up

Open the file powerup.txt in the data directory, there you can easily edit the length of power-ups.

Hints

The false start trick from carma 1 works here too. At the beginning of the race, during the countdown, press <Z> (wheelspin <W> for azerty) and you'll have a false start with a 1000 credit fine.

You can use <Enter> to open your card doors, but be sure to close them again because they'll fly open in the corners.

When you aren't able to waste a big opponent (later in the game), search for a kangaroo-on-command power-up. Drive to a wall and hold still. Wait until the big guy drives at full speed to you and use the kangaroo-on-command. He'll be wasted.

Make sure you have & kangaroo-on-command. Search for a suicidal peds power-up. Stand still. All peds will run into your car, but they won't bedead. When the power-up is over, use your kangaroo-on-command powerup to finish them all at once.
 
When you're lying on your side, keep <Z> (wheelspin <W> for azerty) pressed and keep steering to one side. You will be able to continue driving.

You can use your horn <H> to scare off peds. If you're able to get them the river or fallig of a mountain, you get a special bonus for this. "You let him fall as a rock !"

Cars

Some cars are extremely difficult to waste. Here are some specific hints:

Supastuka (the plane) : he isn't that strong, but difficult to hit. You have to look for an afterburner and hit him in the front while the nose of your car is a little up from the ground. He'll be seriously damaged.

Normal Cars : Most little cars can be destroyed by just hitting them very hard in the front.

Big Cars : The Big Cars (Abba Cab, The Plow, ...) can't be hit in the front. You need to drive with them and then push them as hard as you can to a wall or use the kangaroo-on-command power-up and let them waste themselves. The easiest way to finish them off is using the solid granite car power-up, but in the later levels, they aren't available anymore.

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