The SAVED.BDL file contains the saved game info. Each of the 5 save
game slots contains 244 bytes of data. The 9th byte contains which of the
4 missions in each zone have been completed. As the 4 missions are
displayed in different quadrants of the screen, the hex numbers in this
byte mean that different missions have been completed depending on which
zone the saved game is for.
Zone: A B C D E F G
Screen: 1 2 4 3 1 2 3 1 1 3 3 2 only 1
3 4 1 2 3 4 4 2 4 2 1 4 mission
Hex value Missions completed
00 none
01 upper left
02 upper right
03 upper left and upper right
04 lower left
05 upper left and lower left
06 upper right and lower left
07 upper left, upper right, and lower left
08 lower right
09 upper left and lower right
0A upper right and lower right
0B upper left, upper right, and lower right
0C lower left and lower right
0D upper left, lower left, and lower right
0E upper right, lower left, and lower right
0F all
The 13th byte is which zone the game is in (A through G). Hex 02 is A, 03
is B, 04 is C, 05 is D, 06 is E, 07 is F, and 08 is G. In zone G, there is
only 1 mission.
The 23rd, 24th, and 25th bytes contain the amount of money. It can be
maxed out to $999,999 with the hex values 3F 42 0F.
The 31st and 32nd bytes contain the number of shots in weapon #1.
The 49th and 50th bytes contain the number of shots in weapon #2.
The 67th and 68th bytes contain the number of shots in weapon #3.
The 85th and 86th bytes contain the number of shots in weapon #4.
The 103rd and 104th byte
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