PC: Walkthrough, FAQs, Guides, Hints, Tips: Aliens vs. Predator |
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Aliens vs. Predator Guide/Walkthrough - by Stijn Bolle |
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- Firstly: You must have the AvP
save-game patch installed.
- Secondly: Add -lampcxtr -debug to
the command line. ie: "C:\Fox\Aliens Versus Predator"
-lampcxtr -debug
Then when in the mission press the tilde (~) key to
bring down the console and then you can type the
following codes:
- "QUICKSAVE"/"QUICKLOAD" which
always save/load to/from the first save slot.
"SAVE #"/"LOAD #" (# is a number from 1-8) which
save/load to/from slot number #. "SAVESLEFT" displays
how many saves the player has remaining in the current
level at the current difficulty. This number is also
displayed any time a game is saved or loaded.
- Normal Console Commands and
Variables
- The following CONSOLE VARIABLES are
made available (replace the # sign with a number),
in-game help is available by typing the "LISTVAR"
command at the console:
- "MOTIONTRACKERVOLUME" - this is set
at its maximum of 1.0 by default, the volume of the
tracker can be reduced by changing this number (e.g.
to 0.75 or0.5).
"CROUCHMODE" - this new console command allows players
to change the Aliens crouch/crawl to a toggle on/off
key by typing "CROUCHMODE 1" at the console. "CROUCHMODE
0" changes back to the default setting.
- Debugging Console Commands and
Variables
- Advanced users may now access some
of the game's internal debugging commands (which
include features such as immortality) by running the
game with the command line option "-debug" (e.g. "AVP.exe
-debug").
- In this mode Multiplayer is not
available, levels will not be flagged as completed,
and no new official cheat modes will become available.
This basically means that players can examine a level
to which they already have access with
invulnerability, infinite weapons, etc. but can't open
up any new game levels or features.
- The following CONSOLE COMMANDS are
made available by this option, in-game help is
available by typing in "LISTCMD" at the console:
- "GOD" - makes the player immortal:
player will still take damage, but will not die when
they reach zero health.
"GIVEALLWEAPONS" - self-explanatory.
"SHOWFPS" - displays the current frame-rate per second
on-screen.
"SHOWPOLYCOUNT" - displays the number of rendered
polygons per frame on-screen.
"LIGHT" - creates a light source near the player.
Repeated use makes a brighter and brighter light.
"GIMME_CHARGE" - Full Energy for Predator
- Bot console commands:
- "ALIENBOT" - creates an Alien in
front of the player.
"MARINEBOT #" - creates a Marine (or civilian) of type
#.
"PREDOBOT #" - creates a Predator of type #.
"PREDALIENBOT" - creates a Predator-Alien.
"PRAETORIANBOT" - creates a Praetorian Alien.
"XENOBORG" - creates a Xenoborg.
- Note: creating bots may cause
crashes and unexpected game behavior. For a bot to be
created its model must exist in the current level;
however, the models may be forced to be loaded through
a command line option. Add "-l" followed by a list of
letters corresponding to the characters you want to
load:
- The following CONSOLE VARIABLES are
made available (replace the # sign with a number),
in-game help is available by typing the "LISTVAR"
command at the console:
- "MOTIONTRACKERSPEED" - allows the
player to speed up/slow down the pulse rate of the
Marine's motion tracker (range from 0-16, default is
1).
"TIMESCALE #" - change the rate at which time flows in
the game, e.g. "TIMESCALE 0.5" will make time pass at
half the normal speed. For those interested, the "JohnWooMode"
cheat uses this effect dynamically, so that time
passes slower the more action is happening on screen.
"WIREFRAMEMODE #" - display the environment and/or
characters using wireframe graphics.
"DOPPLERSHIFT #" - enable/disable the Doppler shifting
on the Alien player's sounds.
"SKY_RED #" - change the red component in a sky.
"SKY_GREEN #" - change the green component in a sky.
"SKY_BLUE #" - change the blue component in a sky.
"LEANSCALE #" - change the amount the camera tilts
when side-stepping.
- Bonuses
In order to get these cheats you must earn them as
described below.
- NAUSEA: The entire screen shakes
and moves, causing, well, nausea. To acquire NAUSEA,
you must defeat the second Alien level, Escape, in
less than two minutes.
- PIPECLEANER: All characters are
shown as pipecleaners, or as their skeletons. To
acquire PIPECLEANER, you must defeat the third Alien
level, Ferarco, with 15 dead civilian head bites.
- MOTIONBLUR: Makes the screen
blurry. To acquire MOTIONBLUR, you must defeat the
fourth Alien level, Gateway, in under four and a half
minutes with an average speed of 9 m/s or greater.
- MIRROR: Mirrors your display of the
level. To acquire MIRROR, you must defeat the fifth
Alien level, Earthbound, with one live Predator head
bite.
- JOHNWOOMODE: When you attack or are
attacked, the game slows down. To acquire JOHNWOOMODE,
you must defeat the first Marine level, Derelict, with
80 percent head shots.
- GRENADE: Stocks your Pulse Rifle
with 99 grenades (but no bullets). To acquire GRENADE,
you must defeat the second Marine level, Colony, with
40 percent accuracy.
- WARPSPEED: Run very fast. To
acquire WARPSPEED, you must defeat the third Marine
level, Invasion, in less than four minutes.
- LANDOFTHEGIANTS: Makes you very
small. To acquire LANDOFTHEGIANTS, you must defeat the
fourth Marine level, Orbital, using less than 20
shots.
- SLUGTRAIL: Causes all Aliens to
crawl on the floor because they have no legs. To
acquire SLUGTRAIL, you must defeat the fifth Marine
level, Tyrargo, with 32 Alien kills.
- SUPERGORE: Ups the level of blood
and gore. To acquire SUPERGORE, you must defeat the
second Predator level, Area 52, with 25 marine
trophies.
- BALLSOFFIRE: Enemies are always on
fire. To acquire BALLSOFFIRE, you must defeat the
fourth Predator level, Fury 161, with 40 Alien kills.
- RAINBOWBLOOD: Causes the lights,
smoke and blood effects to be rainbows. To acquire
RAINBOWBLOOD, you must defeat the fifth Predator
level, Caverns, and be spotted less than 15 times.
- IMPOSSIBLEMISSION: Causes the game
to be more difficult because you take more damage. To
acquire IMPOSSIBLEMISSION, you must defeat the second
Alien bonus level with 20 live marine head bites.
- TICKERTAPE: Aliens all have a trail
following them. To acquire TICKERTAPE, you must defeat
the first Predator bonus level, Invasion, with 15
alien trophies.
- TRIPTASTIC: Causes the screen to be
blurry, jittering, and rainbow. To acquire TRIPTASTIC,
you must defeat the second Predator bonus level,
Escape, with 10 civilian trophies.
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