PC: Walkthrough, FAQs, Guides, Hints, Tips: Adventure Out of Time |
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General tips:
When the game starts, it's a good idea to choose the Tour rather than
playing straight away. This will allow you to learn to use the interface
and it will also familiarize you with the ship and how to move about it:
you are going to do an awful lot of that.
The important thing is to remember to look carefully all around you by
turning on the spot, and to interact with everything you can. You could
miss something important if you failed to do this, and even when items are
not pertinent to the game, they are still a visual treat.
As the manual indicates, you can get an awful lot of help from the
Stewart, the Elevator Operator and the Purser, as well as the character
named Trask. In order to keep this solution as brief as possible, I will
take it for granted that you will talk to the Stewart on the mechanics of
the game, that you will consult the Elevator Operator whenever you need to
go anywhere (just ask him for directions), that you will go to the Purser
and find out where everyone is to be found (write a list of everyone's
cabin, it will save you no end of time), and that you will take each item
you find to Trask.
Talk to everyone you meet (click on every human figure you see). Use up
every option. Sometimes you need to click on them again to talk some more.
When choosing a given line is important, I will say so.
This game is event-driven rather than time-driven, so take it leisurely:
it's well worth investigating everything as you go along. There is more
than one way to go about solving certain problems, and this, in fact,
makes the game more complicated than it need be; people keep sidetracking
you, which is rather confusing, and it's all rather disjointed - the more
so because you can do things in any order you like. |
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