Walkthrough:-
This is an excellent RPG. The only drawback is that the
"dungeons" are very large and there are no Save Points
within the dungeons. However with a bit of planning it
is possible to keep your characters alive and earning
Experience. But don't think that you can do any of the
dungeons in one go, except for the first one. Use the
Angel Wing, or the Return Spell, to return to a village,
restore and save. Fortunately, even if the whole party
is defeated, you won't lose the items and Exp points
that you have gained since the last save. The pixies are
very useful for a pre-emptive strike, especially when
you have found a number of them. I used the Leprechauns
as my default setting, particularly in caves or forests
but I always changed to the Pixies when opening a chest
or crypt in case anything sprang out of it. I also used
the Auto Battle setting most of the time as the
characters were better at judging strategy than I was.
It took me 55 hours but that included checking
everything and I still only got a 92% item collection
total - better luck to you.
Desire Mine - Sent by Rilix, the King's advisor, Hero,
Melody and Forte enter the mine and defeat Rodi.
Unfortunately at the end of the battle an escape pod
carrying three Spirits crashes into the mine and there
is a cave-in. An evil spirit takes over Forte and he
disappears. Hero, Melody and Rodi are badly injured and
to save them the three Spirits infuse their bodies. Rodi
has also lost his memory and cannot remember why he was
sent to the mine by Sabato the sage. The party makes its
way out of the mine. (Please note that "searching"
should be done on all sides of a rock, pillar, hole,
etc. or as much as you can get to). Items - Herb x4,
Iron circlet, Leather glove, 160 gold coins.
Desire Village - Talk to everyone and search everywhere.
Agree to travel with the halfling. The party can't get a
room at the Pub until after they have bumped heads with
Basso and Lisa. Talk to the halfling in your room. Agree
to find the lost dog for the boy outside the church.
Items - Quick chicken, Arcane garlic.
Forest Of Confusion - Explore and search (every side of
every tree) . When you get to the pond, collect the
pooch and take him back to the kid in the village. Then
go back into the Forest, to the pond and then through
the cemetery. First Boss - Wraith. (Get Energy bread).
Meet with the halfling who turns out to be a Ninja
called Doyle and Rodi's right hand man. He puts a mask
on Rodi, and unlocks the crypt to reveal a secret path.
Items - Herb x2, Wooden staff, Bronze shell, Angel wing
x2, Energy bread, Lucky cookie, Middle shield.
Forest Cave - Make your way through, checking every
hole, rock, pillar, alcove (you get the idea). Items -
Antidote herb x2, Bronze staff, Feather robe, Bronze
brace, Herb, Magic nectar, Mithril ore, Angel wing,
Scale suit. Eventually you will reach the town of
Enrich. Go to the pub and talk to everyone. When you
come out the first time a young lady in red with white
hair zaps the dog and then disappears (Elise). Talk to
everyone in the town - the rumour-monger will also get
zapped by the young lady but not until she has given you
lots of information. You can only get into 2 houses but
talk and search in them both.
Castle - Against everyone's better judgment you go up to
the Castle. Have a look round before you go into the
throne room. Item - Stamina onion. After an unpleasant
interview you are dropped into the dungeon. Doyle
appears (on the ceiling, these Ninjas are versatile) and
unlocks the door. Items - Herb, Fairy powder. He tells
you how to escape, through the well and the waterway. In
the dungeon well you will find the key for the doors.
One door leads to Sabato who gives you a task and more
information. The other door leads to a treasure chest.
Enrich Dungeon - Work your way through the dungeon. You
need to find the Goat, Snake and Eagle crests to get
into new areas. There is an exit to the town via the
town well so you can restore and save (but you have to
walk there as the return spell and item don't work). The
monsters are chunky so don't go too far each time; it's
best to return when the Magic Points run out. Eventually
you will find the key to the Aborigine Mansion and
receive obscure instructions on how to find Galm. It's a
good idea to write them down. Items - Antidote herb,
Iron brace, Power juice, Potion, Slash dagger. Go back
to town, talking to Sabato on the way. The two
mercenaries in the pub have disappeared, presumably on
their way to the Mansion and the little boy asks you to
find his father who is one of them. (As there is a
limited number of items you can carry, including
equipment, you can pawn rare items which you have no
immediate need for, such as the Crystal Key, at the Tool
Shop).
Forest Of Aborigine - Check every tree... Don't bother
to do the Cemetery yet.
Aborigine Mansion - Explore and check. The green doors
with broken door knobs can be smashed open using the
Dash action. Basso will join your party (slow but
powerful). Find the Old Key which will open the red
doors. Find the Holy water to use in the room with the
floating furniture. Pick up the Book and use it on the
bookshelf with a gap in it. Then collect the Wind-up Key
for the clock. Boss - Time Warrior. After you defeat him
use the lever in the room he came out of to open the
door in the graveyard catacombs. Items - Iron shell,
Broadsword, Royal crest, Potion, Fairy powder, Druids
robe, Holy water, Old key, Wind-up key, Mithril ore,
Silver tiara, Power staff, Steel suit.
Cemetery - Check every tree, tombstone and crypt. Find
the stairs to the catacombs. Items - Chain mail, Power
shield, Angel wing, Steel sword.
Catacombs - Explore and check. Go up the stairs. Boss -
Vampire. After you defeat him, Galm appears and after
talking to you tells you to go to the South Shrine and
gives you the Gravity Stone. (Sell the Aborigine key and
the Old key). Items - Fairy powder, Lucky cookie, Quick
chicken, Protect milk, Haste ring, Potion..
Mountain Cave - Very long and very tortuous. The snake
keeps on blocking your path so you have to detour
through frozen areas where you slide on the ice.
(Warning - some very nasty enemies appear from the holes
in the ice so put the right or left pixies on). You will
have to fight the Tail Viper three times. After the
third battle with it the Head Viper (Boss) will
immediately appear before you have a chance to heal the
party. It's very easy to be defeated at this point.
Items - Life ring, Lucky cookie, Power brace, Mithril
ore, Potion.
Far East Village - Rodi's home village. Full of Ninjas
hanging around being enigmatic. Again talk to everyone
and check everywhere. Upgrade your equipment, looking at
the sale items as well as the usual stuff. If you have
enough money you may be offered special equipment that
is not listed. You will be told more about your destiny.
South Shrine - It's very easy to get lost, and confused
here. The only good news is that you don't get attacked
while on the ceiling. Find the Magic Mattock in B2 on
the East side. The only way to get into the North side
on 1F is via the spiral and the ceiling. Make your way
through the shrine on the floor and the ceiling;
although it looks very complex, there is usually only
one route you can follow. You will reach a place where
there is a gate for which you need a key. The Stone Key
is in B1, south side on the ceiling, in a crypt. Open
the gate and continue until you find B1, centre. I leave
you to work out the puzzle (the only hint is -
Aquamarine is 1). When you go to pick up the sword, a
Witch (Boss) appears. After defeating her, pick up the
sword and exit the shrine. Items - Shield tiara, Elixir,
Angel wing, Protect milk, Quick chicken, Stone key,
Dragon orb, Mithril ore, Arcane garlic, Power juice,
Magic mattock, Critical juice, Energy bread.
Far East Village - Heal, save and pawn anything you
don't need. When you visit the Master of the village,
various characters burst in. Akane will join the party
to guide you into the Enrich throne-room. (As this is
the first time you have reserve team members, you will
be relieved to know that all the party, including the
reserves, get the Exp points).
Enrich Dungeon and Castle Return to Enrich and go into
the waterway. Make your way to the North- east of the
dungeon until you find the pier where Akane summons the
magic boat. Warning - once in this area there is NO way
to get out; as there are 2 major battles in the
throne-room it might be worth saving your Magic Points.
Items - Life candle, Brave apple, Potion. When you reach
the throne-room, you will fight 2 Evil Spirits (Bosses),
and then Rilix and 2 Evil Spirits. This is probably the
toughest battle so far. After Rilix is defeated, Panzer
takes her away to Godspeak. You receive the thanks of
the King and more information from Sabato, now
reinstated as the King's advisor. Forte joins the party.
Pop down into the dungeaon where all the doors are now
open and find the Light of Hope. Go into town and talk
to everyone. (At some point Doyle will join your party
but only if you look for him. Go to Far East village; if
the Master talks about Doyle, then go to Desire Village
where Doyle is disguised as a tree).
West Shrine - Use the Sacred Sword to break the magic
barrier and make your way through the dungeon using the
turtles, and geyser lifts. Find the Eyes of Truth (they
actually reveal an invisible path) and try them when
standing at the north end of the island with the slates
. When you walk across the path, you will immediately be
attacked by the King Snail (Boss). After you defeat him,
Galm appears with Lisa whom he has rescued from Elise.
Lisa joins the party. Pick up the Mirror Shield. (Try
for Doyle if you haven't already found him). Items -
Goddess tears, Potion x2, Heat axe, Mithril ingot,
Elixir, Evil ring, Battle armor.
East Shrine - Use the Mirror Shield to break the magic
barrier. Make your way through the shrine up the plant
ladders, picking up the first four Crystal pieces (rod,
shield, eyes and scales). You will need to fall down
some of the holes to get further. Use the 'dash' and
'strafe' movements to get through the triggered doors.
Use the Crystal items on the statues holding the stone
tablets. This will re-activate the Water of Life. Then
use the Crystal Jug on the Water of Life and take it up
to the fourth floor. Warning - when you use the Crystal
Jug (full of the Water of Life) on the withered plant,
it will immediately attack you. (No gratitude). Mad
Blossom and 4 Spit Seeds (Bosses). After you defeat
them, pick up the Holy Pendant (aka Serpent's Tooth).
(Try for Doyle if you haven't already found him). Items
- Mithril ore, Holy crest, Mithril ingot x2, Life
candle, Goddess tears x2, Lucky cookie, Holy rain, Fairy
powder, Power juice, Elixir x2, Power juice, Stamina
onion.
Tower Of Illusion - Go back to Enrich Castle and talk to
Sabato and the King. The doors to the Mural room will
open and you can get into the triangle on the wall. Talk
to everyone in Mirage Village and upgrade your
equipment. Items - Stamina onion, Elixir, Protect milk
Solve the riddle of the stone tablets (this is the most
difficult/irritating puzzle so far, the complete
solution is at the end of the walkthru). Make your way
through the first floor using the levers to change the
direction of the water flow. Pick up the Lunar Shard.
Get to the lever on the centre of the north wall. This
will bring down the main stairs to the second floor.
Work your way up the floors until you find the Moon
bas-relief and use the Lunar Shard; the ceiling will
come down and you can then activate the stairs to the
next floor. Then find the chest with the Solar Shard on
6F and take it to the second floor and use it. All the
water in this area will drain away and you will find a
spiral to get onto the ceiling (you don't need the
gravity stone). Then drop down (up) the holes until you
reach the area that was blocked off on the top floor. As
soon as you walk into this area Blader (Boss) attacks
you. He is fast and attacks twice in each round; try and
keep everyone alive. Then stand on the circle in the
floor and you will be transported to the High Priest who
performs the Evolution Ceremony. Items - Elixir x2,
Force blade, Mithril ingot, Power juice, Potion, Dragon
mail, Protect milk, Angel's robe, Light of hope, Holy
rain, Energy bread, Shining mail, Elemental orb.
Solution To The Tower Of Illusion Puzzle - The Tower is
north. Stand on the first tablet (closest to the
village). Turn to the left and walk to the SW corner. Do
not turn round but stay facing the same way (out of the
square). Press the B button and move 4 steps to the
right. This will land you on the left-hand tablet and
you should hear a click. Turn to face the Tower and walk
round to the NE corner. Do not turn round but stay
facing the same way (out of the square). Press the B
button and move right 4 paces. This will take you to the
right-hand tablet and you should hear a click. Stay
facing the same way and walk backwards 4 paces to the
centre tablet. Again you should hear a click. Assuming
that you have heard 3 clicks, turn to face the Tower and
walk forwards to the top tablet. The Tower should now
appear. If you don't hear the clicks, shuffle around on
the central row of tablets until it works.
Godspeak - Go into Desire Mine through the opening that
you exited from at the beginning. Work your way through
the mine on the ore carts (beware the Cart Ghosts). You
need to change 2 points to progress further. Items -
Potion, Mithril ingot x3, Royal circlet, Demon claw,
Elixir x3, Demon staff, Shining sword, Goddess tears.
Then you arrive in Godspeak and meet Rilix and 2 Evil
Vampires (Bosses). After defeating them, Galm appears
and then Panzer activates the Holy Ark. Then you fight
Panzer and 2 Evil Bodies (Bosses). At this point you
will need Hero to be at level 28/29 and the others just
a little lower. If you get beaten (as I did the first
time) go to the East Shrine and find a place where a
Hattari - 3333 Exp points + 999 from 10 Leprechauns -
always appears. You should be able to get everyone's
levels up quite quickly; plus they occasionally drop
Dragon orbs. Eventually Hero walks off into the sunset.
Hooray!
PIXIES (44 out of a possible 50)
Maple (Forest of Confusion - pond)
Cherry ( Desire Village, on return of dog)
Willow (Forest Cave, B1, South side)
Palm (Mountain Cave, B1 - water)
Apple (Far East Village - barrel)
Lime (Enrich dungeon, B1 - jar)
Pear (West Shrine, 1F, east - water)
Baldric (Desire Mine, 3F - jar)
Fairies:
Daisy (Forest of Confusion - tree)
Iris (Forest Cave, B1, North Side - limestone pillar)
Camellia (Enrich Dungeon, B2 - alcove)
Peony (Forest of Aborigine, graveyard - tree)
Sisal (West Shrine, 1F, west - water)
Mimosa (East Shrine, 1F - tree trunk)
Primrose (Tower of Illusion, 4F - stone statue)
Clyde (Desire Mine, 2F - alcove)
Succubi:
Muran (Desire Mine, inside - alcove)
Dahlia (Enrich Town - alley wall)
Roberia (Enrich town well - alcove)
Orlea (Aborigine Mansion - painting)
Ripanos ( Mountain Cave, B1 - alcove)
Kathorea (South shrine, 1F, North - alcove)
Viola (Mirage Village - wall)
Lunaria (Tower of Illusion, 1F - alcove)
Natasha (Desire mine, 2F - alcove)
Incubi:
Lantano (Desire Village - box)
Enjewel (Forest Cave, B2 - rock)
Masakari (Enrich Town - fireplace)
Krupis (Forest of Aborigine, graveyard - crypt)
Liknis (Aborigine Mansion - painting)
Cypress (South shrine - crypt)
Aster (Enrich Dungeon, B2 - chest)
Adonis (West Shrine, 2F - grey pillar)
Croton (Tower of Illusion, 1F - stone statue)
Leprechauns:
Dana (Desire Mine, outside - wall)
Tak (Forest Cave, B2 - hole)
Morgan (Enrich Dungeon, B2 - treasure chest)
Kokus (Forest of Aborigine, graveyard - tombstone)
Zircon (Aborigine Mansion - pendulum)
Mangus ( Mountain Cave, 2nd icy area - treasure chest)
Darbie (South shrine, B1, south side - statue)
Solo (East shrine, 3F - stone pillar)
Stilt (Mirage Village - desert)
Eric (Tower of Illusion, 5F - alcove) |