Hidden artwork:- Place any of the three game discs in a
PC compatible CD-ROM drive to find high resolution .BMP
files in the "omake" directory. bob.
Hidden audio:- Turn on the Dreamcast with no disc
inside. When the system screen appears, go to the CD
player. Insert any of the game discs. When the Shenmue
disc loads, play the CD to hear the Shenmue voices tell
you the dangers of putting a Dreamcast
GD-ROM in a CD player. Each disc has a different voice.
Disc one has Ryo talking, disc two has Fukusan, disc
three has Chai, and the passport disc has Nozomi.
70 Person Battle:- Successfully complete the game and
save the Clear Data to unlock "70 Person Battle" on the
options screen. Disc 3 must be in the Dreamcast in order
to play this mode.
Real weather:- Successfully complete the game and save
the Clear Data to unlock "Magic Weather" on the settings
menu in the options screen. This option allows the
weather in the game to match the actual weather on that
date in 1986 and 1987 in Yokosuka.
Hints:
Defeating Chai:- To get more energy while you are
fighting Chai in the second battle, run away from him
until he starts to follow you. Then. press Down + A to
do a back kick to get easy hits on him. However, you
have to keep fighting instead of running because Ryo
will stop and Chai can get free hits on you.
At Bunkado Antiques, purchase the move "Crawl
Cyclone". Before dueling with Chai in arcade battle, set
the move to R. During the battle, do nothing but press
R. Chai will not be able to hit you in this low attack
-- it is also a medium powered move that strikes in all
directions.
Antique store: Moves:- There are many good moves that
can be bought at Bunkado Antiques. The price ranges from
500 to 3000 yen. All should be purchased.
Arcade: Reverse control configuration in
Space Harrier:- If you prefer reverse control
configuration (down and up are switched), hold A, X, or
Y. "Up input is down" should appear below the number of
credits. Press Start to play the game with reverse
control.
Casino: Better slot machine chances:- Go to the Lapis
fortune teller and choose gamble for your fortune. She
will give you a lucky number. Go to the Slot house and
find the slot machine with your lucky number on it. You
should win approximately 70% of the time.
Harbor: Warehouse number 8:- To complete Warehouse
number 8, enter the warehouse then focus on the Chinese
plate and the intermission sequence will start.
Harbor: Easy money:- After getting your job, on the
second day of work move all the boxes to Warehouse 3 as
normal. When the shift ends, do not go to the back of
Warehouse 17. Instead, play darts or practice your moves
to waste time until Ryo says it is time to go home. When
you wake up the next morning, you will have the same
work day over again. If you made quota the previous day,
you will get paid more money for the same job. This
can be repeated yet again.
When trying to sneak past the guards in the Old
Warehouse district to find Master Chen, intentionally
get caught. The game will resume at the same location
the following night, with your 500 yen allowance already
added. Since this does add one more day to the game
calendar, it cannot be done indefinitely, but is a quick
way to rebuild your money total.
In the Japanese version of the game, take your 500 yen
from the table and leave the house. Return to the house
and enter your room. Leave your room and 500 more yen
will be on the table.
Hints:
House: Shadow Reaper move:- Go to Fuku-san's room. On
his desk, above the lamp, is the instructions for the
Shadow Reaper move.
House: Twin Blades move:- Go to the fathers room. At
the back will be a door, go through it. You will then be
in a double dead-end hallway with no light. Turn left,
go to the end, press R, and look down. There is a
clothes basket there. Open it and you will find the
instructions for the Twin Blades.
House: Sega Saturn:- In the room directly across from
Ryo's room is a Sega Saturn underneath the television.
You must get it out of the cabinet. You need to get
games to play it. Go to the Tomato Convenience Store or
Harbor Lounge. While you are there, buy either some
chips, chocolate, caramel, or a cassette tape. You will
then be asked to pull a raffle ticket. Keep trying until
you get the #2 prize and can choose either Space Harrier
or Hang On.
House: Get to the basement:- Get the sword handle at
antique shop. Then, in the dojo, move the two curtains
with messages on them and look behind them. Put the
sword handle in the wall. Go to your father's room (with
the letter on the desk) and look in the drawer on the
desk. Open the box, and the key will be in there. Go
to the dojo with the key and unlock the chest on the
floor for the sword. Place the sword in the wall next to
the sword handle and the door will open. You will need a
flashlight to walk in the basement. You can get one in
the house in the left shelf at the entrance or buy one
at the Tomato Shop for 500 yen.
House: Get the Phoenix mirror:- In the hidden Dojo
basement, go to the table next to the big mirror. Search
the floor around the table in first person mode until
you find scratches on the floor, then press A. Ryo will
push the desk away, revealing a hollow spot in the wall.
Ryo will need something to break open the wall. Get the
ax at the end of the room and use that to break open
the wall. You will find the Phoenix mirror behind the
wall.
Tom's Hot Dog stand: Listen to songs without
draining batteries:- Go to Tom's hot dog stand at
Dobuita or the Harbor. His music should be playing in
the background. Open the inventory and examine the
cassette player. You can play your cassettes without
draining the batteries.
Tomato Convenience Store: Better raffle chances:- Use
the following trick to get a winning raffle at
the Tomato Convenience Store about 80% of the time. Go
to the Tomato Convenience Store in Dobuita. Buy a
caramel, chocolate or potato chips to get the chance to
choose a raffle ticket. To win most of the time, wait
until you hear those swishing sounds five times, then
press A at the end of the fifth swishing sound. Note: Do
not wait until the "A" button appears on the screen
before you start counting -- begin the count from the
first time you hear the sound before the "A" button
prompt appears.
Guaranteed pool shot:- When you play pool in Disc 1,
move three spots to the right.
Practicing moves:- Practicing moves can change many
things about the move, such as growing stronger, getting
wider ranges, having a quicker execution, and even
changing how it looks. Most moves change at moderate
level and grow stronger as you master them.
Arm Break Fire move:- The Arm Break Fire move is the
strongest move in the game. To execute the Arm Break
Fire move efficiently and easily, parry until Ryo is
squatting and an enemy is punching at him. Immediately
after the final punch is thrown, do the button commands
or press R (if set to the move). If done and timed
correctly, the reward is great.
Twin Swallow Leap move:- The easiest way to train the
long lasting and awkward Twin Swallow Leap is to go to
Sakuragaoka Park. Enter (while in practice/training
mode) either the swing set area or up against the wall
at the entrance of the park facing the swing.
Parrying:- The best and easiest way to parry is to keep
tapping Y until you knock an opponent off-balance,
leaving you some attack time and space.
R button command:- The simplest way to perform very
hard moves is to set them to the R command (while in the
moves scroll/all moves, press A on selected move). From
now on, just press R to complete the hard move. Also,
with some moves, you can create never ending, effective
chain moves.
Secret barrel kick technique:- When you press Y + A, a
barrel kicking specialty appears.
Rare Gacha Gacha item:- Go to the Harbor Tomato
convenience store and go to the vehicles (machine #5).
You can get a Dural Gold Hang No 6.
The Dreamcasko toy capsule from one of the Gacha Gacha machines
is a person with a Dreamcast on their head.
Toy Capsules:- Toy capsules should be purchased. They
are not entirely useless. The game makers have
officially announced that there will be a place to sell
them in the sequel.
Winning Cans:- If you get a winning can you cn use it
on the PassPort disc to get characters from the game for
your VMU.
The following trick can be used to get a winning can,
but only on the first day. Leave the Hazuki residence
and buy a soda. Choose the third soda to the right. It
is a winning can. Then,go left, then left, until you get
all three cola cans. Then, go to the canned coffees.
Choose the first one to the left, then the next. Then,
choose the blue soda, then to the left, and so on until
it is a plain can.
Glitch: Fly:
Go towards where your friend with the yellow jacket
lives and go up the stairs. Wait in the middle of the
flight of stairs until someone is coming down and
someone is going up the stairs. You will become stuck.
Keep moving around, and you should walk out on to the
air. Note: This works best at night. You cannot use it
to get to hidden areas and is difficult to do.
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