PSone: Cheats, Codes and Walkthroughs: Welcome House |
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Note: This is the HTML adaptation of Welcome House: A Walkthrough,
authored by Henry LaPierre.
Preface:
Hi, first let me start by letting everyone know that I can read very
little Japanese. Because of this I may not refer to certain objects or
rooms by their correct names, but by what I would call them, most are very
basic, living room, dining room, red book, yellow key, and things like
that. You should have no trouble figuring out what object or room I am
talking about. A map of each floor will follow the walkthrough, be careful
looking at it, as it may give a lot away too quickly.
Controls:
A few quick notes about the controls:
Map
Hit Start during the game to bring it up.
Saving
Hit Start while the map is up, it will then ask if you would like to save
your game. Use the D-Pad to flip to yes. Choose yes with the start button,
using any other button to choose yes will cancel the save.
Jumping
Triangle makes Keaton jump, if possible.
Hopping
Keaton will hop up on low objects if you press towards them with the
D-pad.
Inspect something
To inspect something not in Keaton's possession, press Square, he will
reach out towards the object.
Inventory
To look at Keaton's inventory press Circle, then scroll left or right to
see the items.
Use inventory
Press Circle while over the item you want to use (while the blue selection
is on the bar underneath)
About inventory:
To find out about, or inspect an item in your inventory closer, press Up
or Down while the item is displayed in your inventory screen (this will
cause the blue "use" bar to scroll to a red "look" selection instead) then
press Circle.
To cancel a selection
Press X.
Run
To make Keaton run, hold Square, then hold the D-pad in the direction you
want him to run.
Sitting
To make Keaton sit, walk backwards into the object you wish to sit on.
Entering doors
Just push towards them.
Walkthrough
After a full motion video intro of Keaton Paxman driving his broken down
car up to his Uncle Parkinson's estate, you find yourself in control of
Keaton, who upon entering the estate has become trapped inside it.
You start in the main entryway.
Go through the door near the stairs, to the hallway. Walking straight, go
into the door at the end of the hall (on left), this is Keaton's room. Get
the red key from the head of the bed, and the blue book from the dresser.
You can read the calendar to find out that it's April fool's day. Go back
into the hall and go into the door next to Keaton's room. This is the 1st
floor bathroom. Stand on the toilet and push (inspect) the wall twice.
It will tell you something about the second floor. (Anyone know what this
actually does?) Go back to the main entryway. Use the red key to open the
door (the red one) across from the hallway door. Enter. You will then be
in the sitting room.
Get the white key off the table, and the red book from the dresser.
Go back to the main entryway.
Use the white key to open the door closest to the sitting room door.
Enter. You are now in the dining room. Get the turnip from the fireplace,
and the first record (Doris Day, Kay Se'ra Se'ra) from the table. If you
walk near the French windows, the floor in that area will drop and Keaton
will wobble on the edge for a second before regaining his balance.
Go out the other door (not the one you came in) into the kitchen.
Open the oven and get the chicken, look on the cart in the corner to get
the yellow book. Open the refrigerator, and look on the door to get the
egg. Do not go through the hidden passage in the fridge yet. Hop up on the
opened oven door. Then hop to the ledge, and walk across it, to the
refrigerator. Look in the breadbox on top of the fridge to get the yellow
key.
Go out the door near the cart to enter the bar. Get the bottle and the
white book from behind the bar. There is a jukebox in this room that will
play the records that you find in the game. Just use them in front of
the jukebox. I am doing the swap trick to play this game on my American
PSX and I have had some problems getting a startup disc that will allow
the songs to play without skipping. So far Doom works the best, 99% of the
time it will let two of the records (Doris Day and Beethoven) play all the
way through. However, it will play the first few bars of the Doris Day
record (and then skip repeatedly) instead of the blues song "In the mood."
If anyone finds a disc that will play all three, please let me know. Go
through the white door closest to the neon bar sign to get to the pool
area. Put the white book on top of the barrel next to the pool, you will
be given a dark book in return. Look in Napoleon's doghouse for a
laugh. Go back to the kitchen.
Go through the hidden passage in the back of the open refrigerator. You
are now in the back hall. Go down the back hall stairs and enter the door
at the bottom. You are now in the sliding tile room. Get to the exit door
on the other side of the room. Keaton must jump from tile to tile. The
tiles must be only one space apart for Keaton to attempt a jump. The exit
door leads to the basement lever room. Pull the lever in the basement
lever room. This prevents the stairs in the main entryway from turning
into a slide when you try to use them. Go up the stairs in the lever room
to the garage. Slip in the oil spill in front of the stack of
barrels, this will knock them over so you can get to the door. Get up and
go through the door to the hallway. Go back to the main entryway and go up
the stairs.
Find the mirror in the 2nd floor hallway (it's on the right side, map
wise) and walk into it. Go into the door that's on the other side of the
mirror. This leads to the mirror room. Get the blue key from the copy of
yourself, then leave this room. You can leave by the door you came in, or
if you inspect the other door first, it will unlock by itself.
Go to the blue door in the 2nd floor hallway, near the stairs down. Use
the blue key to unlock it. Enter. You are now in the living room. Get the
second record off the table in the center of the room, then sit in the
chair across from the TV. The TV will come on and an arrow will point to
the door next to it. (This unlocks that door) Go through the door next to
the TV. You are now in the
moving wall room. Inspect the door you came in 2 or 3 times to trigger
the moving walls. After a short time Keaton will be smashed paper thin and
fall through the thin door on the other side of the room. You are now in
the second half of the 2nd floor hallway.
Go into the pink door that's next to the turn in the hall (the only pink
door that's unlocked). You are now in the 2nd floor bathroom.
Get the pink book off the toilet. Inspect the book from your inventory
screen, you will find a pink key inside. Go back out into the hall. Open
the brown door next to the bathroom with the yellow key. Enter. You are
now in the chef's bedroom. Get the love letter from the table, get the saw
off the bed. Hop on the bed, then hop on the window ledge to look on the
shelf and get the strainer. Hop back onto the bed and inspect the painting
over it two or three times. The picture will fall and reveal a secret
doorway. Go through the hole in the wall. You are now in the
music bedroom. Get three items off the dresser, a recipe, a record, and
a green key. Leave the room through the hole where the picture was.
Go back to the hallway with the pink doors. Use the pink key on the first
pink door (next to the French window). Enter. You are now in the pink
bedroom. Get the red book with the bookmark in it off the nightstand next
to the bed. Turn the ship's wheel on the
wall near the French windows to raise the bed and reveal a hidden
compartment. Get the reddish-orange key from the compartment. (You can
open the French windows by inspecting them twice, but it's unnecessary.)
Go next to the phone in the corner (also near the French windows) Make
sure you do this last! Answer the phone when it rings, you will drop
through the floor to the sitting room on the 1st floor.
Go to the 3rd floor.
Go to wooden barrier blocking the hallway. Use the saw on it. Continue
down the hall to the green door. Use the green key on the green door.
Enter. You are now in the piano room. Get the green book from the rear of
the piano. Return to the 3rd floor hall.
Use the reddish-orange key on the red door. Enter. You are now in the
crate room. Jump across the crates to get to the picture in the rear of
the room, next to the French window. Take the picture. Leave the room. Go
back down to the 2nd floor. Put the picture in the empty frame around the
corner from the stairs to the 3rd floor. This will unlock the door across
from it. Enter the door you just unlocked with the picture. You are now in
the library. Put the books of corresponding color in their
respective bookcases. (Clockwise from the door would be, green,
dark, pink, yellow, blue, red.) When the last book is put in, the library
raises to the 3rd floor. The dark colored bookcase will move aside at this
point, revealing a small passageway. Enter the passage. You are now in
the
congratulations room. Pull the lever. This causes the staircase to
lower, allowing you to go down. It also changes the theme music
for the rest of the game. Go down the stairs. This brings you back to the
2nd floor hallway.
Go to the living room (room with the TV). Hop up onto the chair across
from the TV, then hop from that onto the table next to the fish tank. Use
the strainer to catch a pink fish, use the strainer a second time to
release the fish and catch a lobster. (You want the lobster) Hop down and
go out the door next to the TV and through the wall room, to get back to
the second half of the 2nd floor hallway. Enter the chef's bedroom, and go
through the hole over the bed, to the music bedroom. There is a woman in
it now, (the one from the painting, Allegro Adagio) give her the love
letter, she will give you a tomato. Exit this room by the door (green) in
it. You must inspect it a few times before it unlocks, then leave. You are
now in the 2nd floor hallway, near the 3rd floor stairs.
Go to the kitchen. Give the chef (Escargot Aperitif) the recipe page
first, then the tomato, chicken, egg, turnip, bottle, and lobster. He will
then turn around and make you a casserole. Take the casserole. Leave the
kitchen and go to the pool area. Give the casserole to the dog (Napoleon)
sitting in front of the diving board. He will give you a creme colored,
heart shaped key.
From the pool area go to the garage. (You can cut through the bar, inspect
the locked door in the bar a few times to open it, through the main
entryway, to the hallway and finally the garage) In the garage, give the
mechanic (Jack Smith) the red book with the bookmark in it. He will give
you a small white key.
Go to the metal door near the mirror room on the second floor (right side
after you come up the stairs) Use the small white key to unlock the metal
door. Enter. You are now in the hallway to Uncle Parkinson's office. Go
around the corner in this hallway to the locked door. Use the creme
colored, heart shaped key to unlock this door. Enter. You are now in Uncle
Parkinsons' office. Talk to Uncle Parkinsons, look at the camera setup
and then leave the room. A short full motion video of Keaton leaving plays
as an ending, followed by animated stills of the characters in the game.
Lastly, a screen hinting at a sequel stays on screen until you stop the
disc.
Cast:
You: Keaton Paxman
Uncle: Uncle Parkinsons
Woman in music bedroom: Allegro Adagio
Chef: Escargot Aperitif
Mechanic: Jack Smith
Your double from the mirror room: Anthony Parkinsons
Dog: Napoleon
Maps:
Here are some maps. I did them in Microsoft word 7.0 with graphics for the
lines, but could only post the walkthrough as text only, so the lines
disappeared when I changed the format:(If you look at this and your on
screen map you will be able to see where everything is . A capitol D by
itself represents a door. The reason for the word door appearing twice
next to itself was that there
was a wall line separating them originally. Feel free to tear this section
off if you find it too confusing .
Basement:
Stairs
Backhall basement
Door
Door
Sliding Blocks Room
Lever
D D
o o Lever room
o o
r r Stairs
1st floor:
Pool
stairs Pool area
Back hall rake
door
door
key doghouse barrel
fridge cart
l d d car
e kitchen o o bar garage
d o o j
g r r ub
e oven ko stairs barrel
ex
door door door
door door b
dresser
fireplace s e
d d t d
table o o a shower
o o i
Keatons
dining room r r r
room
s
dresser pillar pillar toilet
phone
table d d
o o main entryway d d door
door
o o o o door
door
sitting r r o o
room r r hallway
2nd floor
music
bedroom d d stairway
o o stairs appears
o o here
bed r r
hole
bed
table frame Door
shelf
steel
s t door door door
h o door R G
o i desk mirror
w l D D D
e e B D clone
r t Wall
bed Y P
D D
table D
Small D D chairs steel H
Door Stairs door a
table l
Wheel TV Uncle's l
phone table office
walkway Wall Fish tank
3rd floor
stairs
congratulations
room
wooden
barrier
library
goes DD
here lever
pic#2
DD
door
door p
i
piano c
room # crate
1 room
piano
window pic#3 window
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