Shizel's Castle:- When you are in Shizel's Castle on
Disc 3, you have to free the powers of your Craymels to
use the telporter. In the fire trial, you have to get
the fire ball to the door. To do this you must activate
the object near the door and push the walls down as the
ball travels. At the end, you must press the button to
move the stand, and when the stand goes back to
its original position, press the button again. In the
water trial you must get the three ice cubes into the
hole. Push the upper-right hand cube down, left, up,
left, up. The middle cube is pushed against the left
cube. Once the middle cube is against the left cube,
push it down, right, up, left, up. Push the left cube
up, left, up. It must be done in that order. The rest of
the trials are fairly easy.
Location of the Pirate's Hideouts:
Celestia
Hideout # 1 (56,112)
Hideout # 2 (153,164)
Hideout # 3 (168,111)
Hideout # 4 (228,41)
Hideout # 5 (3,150)
also…
Game Picture (167,80)
Ifreed Dome (98,92)
Jini's Entrance (130,118)
Inferia
Hideout # 1 (76,125)
Hideout # 2 (121,122)
Hideout # 3 (142,1)
Hideout # 4 (225,131)
also…
Sunken Ship (34,3)
Meredy's Picture (62,90)
Seyfert Secret Garden (166,18)
Power up spells:- When casting spells
with Kelee, Max, and Maredy, look down next to the
Characters Health and TP to find a mini-D-Pad. Hit the
direction the mini D-Pad indicates before your
character casts the spell to get a more powerful version
of it. Note: While other characters are casting spells,
you will not be able to enter any of the commands.
Recommended moves:- The best moves in the game are
Omega Tempest Strike and Omega Demon Slice. The Tempest
Strike hits 18 times and the Demon Slice hits for 8. You
have to use your skills hundreds of time to learn these
moves. To learn the Omega Tempest Strike, you obviously
have to use the Tempest Strike. To learn the Omega Demon
Slice, you have to use Demon Hammer hundreds of times.
Continue+ - Save the game after completing it. Restart
with the old data and you will have access to the
hardcore difficulty level. On the Orbus Barrier, you
will find a new dungeon, Neired's Labyrinth. On each
level you can use only one character and can only use
items in battle.
Quick recovery - If someone in your party falls during a
battle, have that character use an item. The sequence of
them using the item will take up the time normally
wasted on his or her recovery.
Changing Luck - The Luck status of all your characters
changes every time you camp or rest at an Inn. You can
continuously camp and check your Luck until it reaches a
desirable number. Depending on your Luck, you might get
attacked less frequently (even with Holy Bottle). You
can also use your Luck to win the Whisk at the gambling
house (better cards), as well as to receive a high bid
on your auctions at Jini. You can raise your Luck even
further with the Rabbit's Foot accessory (+30 luck).
Manual control - To get manual control for your
character, talk to the monk in the third room from the
left in Regulus Dojo. Tell him that you like to fight in
manual mode and he will give you the ability to use
manual control. Press Select during battle to switch to
different modes, or access the skills menu and change to
manual mode.
Shizel's Castle - When you are in Shizel's Castle on
Disc 3, you have to free the powers of your Craymels to
use the telporter. In the fire trial, you have to get
the fire ball to the door. To do this you must activate
the object near the door and push the walls down as the
ball travels. At the end, you must press the button to
move the stand, and when the stand goes back to its
original position, press the button again. In the water
trial you must get the three ice cubes into the hole.
Push the upper-right hand cube down, left, up, left, up.
The middle cube is pushed against the left cube. Once
the middle cube is against the left cube, push it down,
right, up, left, up. Push the left cube up, left, up. It
must be done in that order. The rest of the trials are
fairly easy.
Indignation extension - There is a rather fun
"extension" to Indignation. It can only be executed
against Sekundes apparently, and only when he is at 1/2
hp in normal mode, 1/3 hp in hard, and 1/4 hp in
hardcore. You will know when it is done correctly when
whoever is using Indignation says "Heaven's Light,
Shine!". This will activate it.
Finding Pirate hideouts - Instead of trying to find
hideouts by the grid, just look for schools of glowing
fish. When you find them, there is always a hideout or
something you can go into nearby.
Auto Reset - Anytime during gameplay, press
Select+start+L1+L2+R1+R2.
Quick Recovery - If someone in your party falls during a
battle, have that character use an item. The sequence of
them using the item will take up the time normally
wasted on his or her recovery.
Eternal Sword - Use the following trick to get Reid's
most powerful sword (more powerful than the Last
Fencer). Go to Inferia City and finish the side quest
with the old man's lost Grip Sword to receive the Smash
Cape. Then, go inside the stadium and participate in the
tournament. You must win the City Championship, National
Championship, and World Championship. Immediately after
winning the World Championship, a person named Cress
will challenge you. It is a very tough one-on-one match
with no items available. If you lose to him, you can
always go back for a rematch -- ask the second lady at
the left side counter. A rematch with Cress is free of
charge. After you defeat Cress, you will receive the
Eternal Sword (with the Time Craymel as its attribute,
unlike the Last Fencer which has no attribute at all to
any Craymel) and Cress' Bandana (also has the Time
Cramel's attribute).
Ogre Sword - The best thing you can auction in Jini is
the Ogre Sword. Although it does not give that high Jini,
it is an item that is not rare -- you can buy it at
Tinnisa weapon shop. It is possible to push it to
200,000+ Jini. To do this, auction the Ogre Sword then
save the game. Raise the reserve price to any of the
three you like (maximum suggested). Exit the town, then
re-enter and sleep at the inn. Go to the auction hall
and check the price of your item. If the auctioneer says
something, it means that your item did not sell. Reload
your game and resume from the "Raise the reserve price"
step. If it fetched a higher price and you want to make
it higher, tell the auctioneer that you would like to
wait, save the game, then continue from that step. If
the Jini value is enough for you, collect your earnings
in exchange for the item (which is the Ogre Sword).
Changing Luck - The Luck status of all your characters
changes every time you camp or rest at an Inn. You can
continuously camp and check your Luck until it reaches a
desirable number. Depending on your Luck, you might get
attacked less frequently (even with Holy Bottle). You
can also use your Luck to win the Whisk at the gambling
house (better cards), as well as to receive a high bid
on your auctions at Jini. You can raise your Luck even
further with the Rabbit's Foot accessory (+30 luck).
Manual control - To get manual control for your
character, talk to the monk in the third room from the
left in Regulus Dojo. Tell him that you like to fight in
manual mode and he will give you the ability to use
manual control. Press Select during battle to switch to
different modes, or access the skills menu and change to
manual mode.
Shizel's Castle - When you are in Shizel's Castle on
Disc 3, you have to free the powers of your Craymels to
use the telporter. In the fire trial, you have to get
the fire ball to the door. To do this you must activate
the object near the door and push the walls down as the
ball travels. At the end, you must press the button to
move the stand, and when the stand goes back to its
original position, press the button again. In the water
trial you must get the three ice cubes into the hole.
Push the upper-right hand cube down, left, up, left, up.
The middle cube is pushed against the left cube. Once
the middle cube is against the left cube, push it down,
right, up, left, up. Push the left cube up, left, up. It
must be done in that order. The rest of the trials are
fairly easy.
Indignation extension - There is a rather fun
"extension" to Indignation. It can only be executed
against Sekundes apparently, and only when he is at 1/2
hp in normal mode, 1/3 hp in hard, and 1/4 hp in
hardcore. You will know when it is done correctly when
whoever is using Indignation says "Heaven's Light,
Shine!". This will activate it.
Easy Jini - When you're at Jini's (City Of Joy, GPS
35,14) Auction House, make sure to still have Aifread's
Hat in your list of items. Do not sell it at any cost.
The usual yield at a regular store for the Aifread's Hat
is not that great. However, if you were to enter it in
the auctions at the Auction House, you can get over 200
Jini for it. That should be more than enough for retries
at both the gambling house with Reid as well as the
dance contest with Meredy.
Avoid staying at Inn - Wait at the overhead world map
screen beside Jini until it turns dark and the lights in
the houses turn on. You can avoid paying to stay at the
Inn and instead arrive at the beautiful night-life Jini
is known for.
Getting the Aibird - After returning to Inferia, go to
Aifread's Tomb (88,63); complete the puzzles to get the
Sphere of Light. Then at Shizel's Castle, when you find
the elevator, go up and locate the Sphere of Darkness.
Return to the Relay Point, and inside the Conversion
Dock put both Spheres next to the Aifread Statue to get
the Aibird.
Once you get the Aibird, talk to Keele and he will tell
you that there is an island south of Morle (Inferia).
The Glimmer Spire (107,22) is located on this island.
You must reach the top floor and defeat Valkyrie in
order to get the S.D. Sword at Celestia Pirate's Hideout
#1 (55,11). The S.D. is certainly not a common sword --
it cannot be equipped but summons Destiny every 30
minutes of game play. The Craymel Hot Spring(208,108)
can be reached to complete the Rasheans's Elder side
quest. Also at Celestia, you can find the Katz
Village(120,109).
Getting Maxwell - After returning to Inferia, go to
Farlos Sanctuary (93,110) and check behind the altar.
Getting Sekundes - At Shizel's castle, find the first
elevator. Choose down, then make your way to the second
elevator. Take it, wait until the elevator stops, then
take it again. Choose to go down and follow the path to
find Sekundes the Craymel of Time. He will join you
without a fight. If you wish to fight him, return and
take the challenge. He is very tough.
Getting Summon Destiny - Note: Aibird and Aifish are
required for this. Look on the Inferia map and find
Morle. Go to it, and once you find it, go south to an
island that is completely blocked by mountains. This is
where you need Aibird. Fly over it to find what appears
to be a spire/tower. Land and go inside. Complete the
puzzles and get to the top. This thing called Valkyrie
will apear. She will challenge Reid and you will fight.
When you defeat her, she will give you a key called
"S.D.". Take the treasures and leave. Go to Celestia.
This is where you will need Aifish. Go underwater and
find hideout 1. The key "S.D." will start reacting and
you will get it. You can summon it every thirty minutes.
It is a "Very Powerful" summon.
Collector's Book - To get the Collector's Book, go to
the second floor of the elder's house in Rasheans.
Examine the books and you will "borrow" the Collector's
Book. Using this, you can check how many items you have
gotten so far and your completion percentage.
Monster Collection book - After defeating Undine in
Undine's Stream, return to Morle and talk to Professor
Mazet. He will give you the Monster Collection book. You
can now check the stats of monsters you have previously
fought.
Defeating Cress - Raise Reid's level to 75 and arm him
with the a Golden Helmet, Golden Armor, Beam Shield,
Faerie Ring, Holy Symbol and Mystic Sword. Stay close to
Cress. Do not distance yourself from him because he will
use his Sonic Blade. Just keep close and give him a
thrust or a slash followed by a Spiral Attack to give
him at least 500 damage. Repeat this strategy again
until he is defeated. Keep close, attack continuously,
and do not let him do any moves -- if that happens, try
to get out of the way. Any moves he does is very
devastating.
Send in by Mandy Slone
Game Shark Codes:
Infinite HP In-Battle Reid 80100184 270F
Infinite HP Reid 801346DC 270F
Infinite HP In-Battle Farah 80100384 270F
Infinite HP Farah 801347AC 270F
Infinite HP In-Battle Meredy 80100584 270F
Infinite HP Meredy 8013494C 270F
Infinite HP Keele 8013487C 270F
Infinite HP Ras 80134A1C 270F
Max Gald 80134FD0 423F 80134FD2 000F
Have All Items (GS 2.2 or Higher Needed) 5000B302 0000
80134FE0 0F0F |