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Secret sword - Have a saved game from SaGa Frontier 2 on the same
memory card as the one used for Legend Of Mana. Enter the save screen,
highlight the SaGa Frontier 2 file, then exit out of the save screen.
Enter Bone Fortress and head toward the bridge where you fought the
DeathBringer. There will be two skeletons at that location. Approach them
and you will fight DeathBringer 2. After defeating it, you will get the
strongest sword from SaGa Frontier 2.
Get a Chocobo - To get a Chocobo as a pet, have a saved game from
Final Fantasy 8 on the same memory card as the one used for Legend Of Mana.
Enter the save screen, highlight the Final Fantasy 8 file, then exit out
of the save screen. When you catch a bird egg in the eastern section of Domina
it should hatch into a Chocobo.
Get "Fastest Wheel" - Complete the "Catchin' Lilipeas" quest and have a
saved game from Chocobo Racing on the same memory card as the one used for
Legend Of Mana. Enter the save screen, highlight the Chocobo Racing file,
then exit out of the save screen. Go to Polpota Harbor. On the Polpota
Harbor map screen Skippy, the thin big eared creature from the "Catchin'
lilipeas" and "Huntin' Du'cate" quests, will appear and hand you a ring
item called "Fastest Wheel".
Shadow Zero mini-game - Successfully complete the "Jewel hunter" quests
(The Lost Princess, The Flame of Hope, Drowned Dreams, The Looking-Glass
Tower, The Lucky Clover, Cosmo, Two Pearls, Alexandrite, Flourite, and
Tear Drop Crystal). When those events are finished, go to the bar in
Domina on Salamander day. You should see a Shadow Zero standing near the
counter. Talk to him to play the game.
Land Bopper mini-game - Get nine lands in full view on the world map
(which should resemble a slanted tic-tac-toe board). Then, hold L1 button
for approximately four seconds to get the Land Bopper start screen to
appear.
New Game+ feature - Successfully complete the game, then load the game
that is next to a music symbol. This will give you a "New Game+" feature.
This game allows access to your old level, items, weapons, and
instruments. When you start out in your home, go to the study (the room to
the right down the stairs). Find the encyclopedias and go to
the "Forbidden Tome".
Hints -
Rename items - While on the menu screen, enter the equip menu.
Select the item of your choice, select the status of the item, and press
X(2) on the item. A name creation screen will appear, allowing you to
enter the name of your choice.
Items with value - If during the course of the game you find your
characters Lucre (funds) a bit low, go to the SS Bucaneer. Once there,
make your way to the lower deck area and enter the left door on the bottom
of the screen. This will place you in the forecastle. Here and in the next
room are the Polter Box enemies (which resemble a treasure chest). The Polter
Box frequently drops three different valuable crystals. The Sun and Moon
crystals each sell for 750 Lucre. The Glow crystal sells for 1,000 Lucre.
Go in and out of the room to bring the enemies back as many times as
needed. If you have not got the SS Bucaneer, yet go to the second floor of
the Bone Fortress and fight the Kid Dragon at that location. He will
occasionally drop a Dragon Steak, which is worth 1,000 Lucre. The Kid
Dragon will also drop Dragon Breath which is very useful in tempering
swords and sells for 300 Lucre.
Two player duel - If you want to fight a friend, travel to Geo and go
to the uppermost dot. Enter the building and go past Sotherbee into the
basement. Continue down once more and talk to the Garlic Guy. You can
fight against an NPC or a friend's character.
Monster eggs - The most common places for monster eggs to appear
are locations which had Boss battles. If when you enter a recent battle
area and a monster egg is not there, leave that room and return until one
appears. When you find one, map out the most common areas that the monster
eggs wander around and leave food every place it usually goes. Note: You
can only have five pieces of food out at a time.
Locations of different types of monster eggs - To raise a certain class
of monster you need a certain type of egg to have a chance of getting that
monster. For example, if you wanted to have a Land Dragon, whose class is
Dragon, as a pet you would need to hatch a Dragon type egg to have a
chance of getting it. The locations of the different types of egg are as
follows:
Aerial egg: Luon Highway (Boss location), Norn Peaks (nowhere special 1)
Aquatic eggs: Madora Beach (extreme right of area), SS
Buccaneer (lowest room)
Arthropod eggs: Norn Peaks (nowhere special 2)
Beast eggs: The White Forest (nowhere special)
Demi: Human eggs: ??? (???)
Demonic eggs: Jungle (nowhere special)
Dragon eggs: Fieg Snowfields (Boss location)
Morph eggs: Gato Grottoes (Boss location)
Oddity eggs: Ulkan Mines (Boss location)
Plant eggs: Jungle (Boss location)
Poltergeist eggs: Junkyard (nowhere special), Tower of
Leires (Boss location)
Reptile eggs: Luon Highway (in the cave)
Undead eggs: The Bone Fortress (Boss location)
Note: The eggs can usually be found where the area's Boss was located, but
not always. They appear in the same places the Spirits (Salamander, Shade,
etc.) appear. Sometimes nothing will appear in that location -- enter and
exit that screen until they appear. A few egg/spirit locations will not
work until certain mini-quests (see the Diary) are have been completed.
Six Wisdom usual locations
Gaeus the Earth: He is always passing time at the Luon Highway.
Olbohn the Warrior: Has his own room in The Underworld.
Pokiehl the Bird: After The Tree of Mana appears he can be found at its
base. Before that, you may meet him once or twice during your adventures.
Rosiotti the Beast: He can always be found perched on his throne in The
Jungle.
Selva the Wind: He can be found at the forking path near the temple in The
Gato Grottoes. It is said that he likes to travel though...
Tote the Turtle: He likes the view from the cliff at Lake Kilma.
Artifacts - Throughout the game you will receive "Artifacts" that allow
you to create towns, caves, etc. The following is a
complete list of the Artifacts and the lands they create:
Mailbox: Home
Color Blocks: Domina
Wheel: Luon Highway
Jade Egg: Mekiv Caverns
Stone Eye: Lake Kilma
Flame: Gato Grottoes
Medallion: Jungle
Firefly Lamp: Lumina
Sand Rose: Duma Desert
Trembling Spoon: The Underworld
Ancient Tablet: The Mindas Ruins
Torch of Coral: Madora Beach
Broken Doll: Junkyard
Skull Lantern: Norn Peaks
Rusty Anchor: Polpota Harbor
Moons Mirror: Tower of Leires
Tome of Magic: Geo
Dragonbone: Bone Fortress
Bottled Spirit: Ulkan Mines
Pirates Hook: SS Buccaneer
Frozen Heart: Fieg Snowfields
Green Cane: The White Forest
Golden Seed: Orchard
Brooch of Love: Lucemia
Jumi staff: Bejeweled City
Sword of Mana: Tree of Mana
Word translations - In the town where you have to sell lamps for
someone, you will encounter small caveman-type people that only speak with
the following words:
Dub: Yes
Dud: No, goodbye
Duba: You
Duda: Me
Dubba: Friends
Buba: Dudbear
Gug: All other creatures
Da: Light or stars
Ba: Night
Dudda: Lamp
Dubababa: Many or very
Du: Little
Baba: Music
Dada: Please
Gak: Displeasure
Bub: Do not understand
General forging and tempering tips - Mystic Power Cards seem to work
best in threes. For example, where one Cleric Card would have a
slightly negative effect on attack power, three greatly increases it. The
God of War Card only gives a slight boost in raw power if one is used. If
three are used it is raised by 10 (the God of War Card works well on all
types of Orihalcon Armor).
Plunge Attacks on your weapon can be changed. For instance, the Sun
Crystal's Card, Sun God (you may need three applications of this card in a
row) will change one of your plunge attacks (on the one handed Orihalcon sword)
to Sunlight, which will still only do medium damage but will also be
incredibly effective against the undead. Some items will change the amount
of damage (from medium to large, etc). Save before you experiment --
you may get results you do not like, and will want to load that saved
data.
Forge and temper strong swords - To forge either a one handed sword with
an attack power of 245 or a two handed sword with an attack power of
307 you will need the following items:
One piece of Orihalcon (this method may work with other metals but the
resulting weapon may be weaker).
Five Gold Coins from each of the eight Elemental Spirits (Wisp, Shade,
Jinn, etc.).
Five Bottles of Dragon Blood.
Five Bottles of Holy Water.
One Vial of Dragon Breath.
Note: The following instructions will assume that a one handed Orihalcon
sword is to be forged and tempered. Forge your Orihalcon into the
HalcSword with an attack power of 75.
Go to the "Temper a Weapon" option - Start off by tempering your weapon
with the Elemental Spirit Gold Coins. The order you temper your weapon
with them is extremely important. If done correctly, six of your elemental
essence markers will be active. If done in an incorrect order only four
will be active.
Apply the Shade Elemental Spirit Coins first. Temper the sword with all
five coins or until three Shade Elemental Cards (Mystic Powers on the
weapons status screen) appear and have been applied to your weapon. This
will raise your attack power by approximately 10 points, raise the sword's
Shade Essence Level to 4 and give it the Shade Elemental Essence Marker.
Now that you have finished with Shade, apply the rest of the coins the
same way in the following order: Salamander, Jinn, Dryad, Wisp, Aura,
Gnome, and Undine. When you have done this the sword will have
approximately 140 attack power.
Note: If you want to try changing Plunge Attacks, now is the time to do
it. If you try it later it will negatively effect your attack power and
waste your materials.
Next, temper the sword with the five bottles of Dragons Blood or until
three God of War Cards have appeared. This will raise your swords bonus
stats slightly and increase attack power.
Then, temper your sword with the five bottles of Holy Water or until three
Cleric Cards have appeared. The first Cleric Card will lower your attack
power slightly. Ignore that because the second will increase that
attack power moderately and the third card will boost it greatly, so that
the swords attack power is around 225.
Finally, to get your sword's attack power up to 245, temper it once with a
Vial of Dragon Breath.
Game Shark Codes
Allows Game to Play in a Mod-Chip System D0050ECA
1040 80050ECA 1000
Level 99 30043750 0063
HP 999 80043754 03E7
Max Money 8004316C 967F 8004316E 0098
Chrono Cross (Beta)
1st Character Infinite HP 80083B38 03E7 80083A96 03E7
1st Character Status 80083A98 6363 80083A9A 6363 80083A9C 6363
Front Mission 3 (Beta)
1st Character Infinite HP 801161FE 03E7 80116200 03E7
Dewprism (Beta)
Infinite HP 80134058 0064
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