Skip FMV sequences:- Press Start + Select during most
FMV sequences in the game.
Mercenary mode:- Successfully complete the game one
time to unlock mercenary mode and save the "Next Game"
file. Start a new game, choose that saved game, then
select mercenary mode. This mode involves controlling
Carlos, Mikhal, or Nikoli from the train to the starting
room with a two minute timer. Killing the various
opponents and rescuing civilians during the journey will
add more time to the clock. A rank and money will
be awarded after the game is completed. The money can be
used to purchase better weapons for the next mercenary
mode game.
Alternate costumes:- Successfully complete the game
under the easy difficulty setting with any rank better
than F to unlock Jill's costume from the original
Resident Evil and Regina's costume from Dino Crisis. To
unlock three additional costumes, successfully complete
the game under the hard difficulty setting with a rank
of A. This will unlock police miniskirt, disco, and
biker costumes.
Epilogues:- Successfully complete the game under the
hard difficulty setting to unlock Epilogues. Epilogues
are a short diary description of each character in the
entire Resident Evil series which describes what
happened with that specific person after their
adventure. Getting better ratings can unlock the other
epilogues. There are eight total Epilogues that can
be unlocked.
Jill's diary:- To get Jill's Diary (a file), collect
all thirty files in the game in order. Then the first
file (Instructions Manual, blue) will become Jill's
Diary.
Barry Burton ending:- The only way to see Barry is if
ending B is unlocked. To get this ending, jump off the
bridge when fighting Nemesis Type B. After the jump off
decision, the final area of the game will take a
somewhat different path. You will have to fight off Nicholai
in a chopper. It is recommended that you bring a Magnum
and Grenade Launcher (or Rocket Launcher if it has been
found). You can also choose to negotiate with him.
Barry Burton ending 2:- Jump off the bridge. Play until
you reach the room with the Radar Tracker. Take it, and
try to leave the room using the door you entered.
Nicholai will call you. After killing him, Carlos will
enter. After talking with him, leave the room (do not
use the hatch to the Rail Cannon). Turn around and get
in the radar device room again. Carlos and Jill will
listen to a radio call from Barry and the game will
continue with the final scenes.
Enhanced Weapons/Ammo:- You can only create enhanced
ammo while playing under the hard difficulty setting.
When creating ammo with the reloading tool, save enough
gunpowder to mix up the same type of ammo eight times.
On the eighth time, the game will prompt "Do you want to
create the enhanced ammo?". Select "Yes". This ammo
is more powerful, may have slightly different effects,
and once loaded into a weapon will change it into an
"enhanced weapon". You can only create two types of
enhanced ammo: 9mm handgun bullets and shot gun shells.
The only different effects the new bullets have is that
they are far more powerful.
Hints:
Saving A.R. ammunition:- When you are low on
ammunition, go to a nearby storage system and take out
A.S. rounds. Combine it with the A.R. and put the rounds
back into storage. You will be restored and still
have space for more items.
Saving shotgun ammunition:- Wait for a zombie to get
close, then aim up and you will shoot him in the head,
killing him with one shot.
Additional slots:- When you first get
to the trolley, Carlos will give you a "fanny" pack.
After you finish the game, you will keep those
additional two slots in the game.
Starting the trolley:- The oil additive needed to start
the trolley is located in a locked store room inside the
sales office. To unlock it, pick up the flashy remote on
a desk to turn on a TV. You will see a commercial about
some product from Ubrella Corp. Make note of that
product (Safsprin, Adravil, Aquacure, etc.). Go to
the nearby computer where Carlos just shot his zombied
friend. You will be prompted for a password. Type in the
name of the product to unlocked the storeroom.
Fighting Nemesis:- The Nemesis is left-handed and uses
that hand to grab you. When fighting him, shoot him two
times and run past his right side. Shoot twice and
repeat the process. Note: This only works when he does
not have his Rocket Launcher and if you are using the
handgun.
Nemesis Type 2 in mercenary mode and 220 second bonus:-
Get to the parking garage, then exit out of the door. If
you still have over two minutes left, run to the end of
the bus and you will see Nemisis Type 2. He will jump
down and come after you. You can run around him to avoid
his attacks and save ammo or you can kill him for 220
seconds. Note: This trick best works with Mikhail
Kill regular Nemesis for 60 seconds of bonus time:-
Knocking him down the first time is worth a 20 second
bonus. Knocking him down a second time will cause him to
look dead with a pool of blood around him and is worth a
40 second bonus.
Destroy Nemesis' Rocket Launcher:- This trick requires
a large number of health items and first aid sprays.
When you fight the Nemesis with the Rocket Launcher, aim
up. If he targets you, run and try to make him waste
ammunition. After four to seven shots from him, he
will reload, but the rocket launcher will turn red and
explode.
When you hear the reload sound he makes with his
launcher and he aims at you, shoot him when he is about
to shoot you. Almost always, the launcher will backfire
and explode.
Loose parts from Nemesis:- Whenever you kill Nemesis in
Hard Mode, you can always pick up a package that he
drops, containing gun parts. Once these are assembled,
they form the Eagle 6.0 STI. This gun is more convenient
than the standard handgun. Once you get close to
a zombie, aim directly at its head and fire. If
performed correctly, you will shoot its head off just
like what a magnum regularly would, and it only consumes
regular handgun bullets.
Fighting a Doggie:- Knock down a Doggie, then aim down
and you can fire faster on it. If you do not aim down,
you have to wait until the Doggie stands up.
Humanoid sighting:- When fighting the Nemesis for the
last time in the Rail Gun Room, you will see a figure in
the background, similar to Nemesis. Closely observe the
creature to see that it is the Humanoid, or the Mutated
William Burken from Resident Evil 2. When you press
Action, Jill describes it as "One of Umbrella's New
Biotech Weapons".
Alternate meeting with Carlos:- You can meet Carlos at
the top floor of the newspaper building instead of the
restaurant when you first come out of the area after you
fought the first Licker. You will hear Carlos taking out
a few zombies. Ignore that and go to Jill's left.
Enter the door at that location. You will now be at the
alley directly behind the restaurant. From here, make
your way to the newspaper office. After meeting Carlos,
Nemesis appears. You will get to make a choice to "Jump
out the window", or "Hide in the back". Note: To get the
green gem, go back to the restaurant and go down the
ladder. Then, check the police officer down there. He
should have it.
The Worm:- You actually do not have to fight the Worm
the first time you meet him, when you fall into the
sewer. After he pops out of the wall the first time,
just run to your right and hit the first switch (make
sure the worm comes out of the wall). Then, run to the
other side of the sewer and hit the second switch (this
one may be difficult -- also make sure the worm
comes out again). Then, press the button for the ladder
and you just saved yourself some life and ammunition.
Defeating the Worm:- Use the following trick to defeat
the Worm without wasting good ammunition. Walk slightly
into the Worm's little section slowly until the screen
starts to shake and he appears. Back up to the wall and
shoot him with the handgun. If the worm does reach you,
which is not very often, Jill will usually dodge to the
right. Repeat until it is defeated. To defeat the second
Worm, run around for two minutes and try not to
take damage. After that time, the light pole will begin
to spark. Use the handgun to shoot in the direction of
the two sparking poles and they will fall into a puddle.
Stand near (not in) the puddle, then wait for the worm
to go into the water and fry to death.
Grenade Launcher or Magnum:- Your timing will determine
whether the Grenade Launcher or the Magnum can be found
at the S.T.A.R.S. Office. If you go to the cabinet
before the radio goes off, when you try to leave
you will get the Grenade Launcher. If you go to the
cabinet after the radio goes off you will get the
Magnum. Whichever weapon is obtained, the other will be
found in the power plant.
Grenade launcher:- Use the S.T.A.R.S Card in the
computer in the main entrance of the Police Station.
When you get the S.T.A.R.S Emblem Key, go to the
S.T.A.R.S Office. When you are in the office, go to
the big locker next to the out-of-commission message
receiver. Open the locker and you will get a Grenade
Launcher.
There are two different ways to get the Grenade
launcher. There is one in the Sub-Station when the game
is first played. The other is available after the game
has been completed once. Go to the S.T.A.R.S. office and
go were the Magnum gun was originally obtained.
Rocket launcher:- In the dead factory, go to the
machine next to the water sample puzzle. Use the
facility key where that game states a small plastic card
can be inserted. Take the other facility key that is
given and go to the steaming room where the small card
activated elevator is located .Go down and use
the facility key on the door where that game states a
small plastic card can be inserted. You will find a
rocket launcher with four shots at this location.
STI Eagle handgun:- Kill Nemesis two times under the
hard difficulty setting to get the two parts for it.
Combine them to get the STI Eagle handgun.
Assault rifle with unlimited ammo (hard mode):- Kill
Nemesis seven times in your first game and he will
drop the assault rifle. Kill him seven times in your
second game he will drop an infinite ammo case.
Conserve assault rifle ammunition: - Set the mode to
"Manual". Every time you shoot, only three rounds will
be used and the total percentage of ammo left
will decrease by about 1%. Use the assault rifle like
this until you can fire it without wasting large amounts
of ammunition when it is set to "Auto".
Killing multiple zombies with shotgun:- You can easily
blast off the heads of multiple zombies with a shotgun.
Get some zombies close together. Aim the shotgun up. Get
close to the zombies (but not too close). While
the shotgun is aimed up, and you are close, fire. Note:
This works well for Mikhail in the mercenaries mode.
Get vaccine:- When playing as Carlos in the Hospital
4F, go to the unlocked Sickroom and look at the corner
where the movable cabinet is located. Remember where it
is. Read the note on the dead doctor's hands in that
room. Use the Sickroom Key on the next room over. In
that room, push the cabinet in the opposite corner of
where the cabinet in the previous room was found. For
example, if the first cabinet is in the upper left
corner of the first sickroom, than push the second
cabinet into upper right corner of the second sickroom.
A painting in the room will slide, revealing a machine
holding the vaccine base. Enter the numbers that were on
the dead doctor's note in order to obtain the vaccine
base.
Vaccine medium combination:- One of the combinations
when making the vaccine medium in the hospital is I,
III, and A.
Mine Thrower with tracking, enhanced shots:- Either get
$9999 in Mercenary mode and buy unlimited ammunition or
use the infinite ammo kit obtained from Nemesis on the
Mine Thrower. The Mine Thrower will have
tracking bullets which will show the directions to the
zombies.
Unlimited money and time in mercenaries mode:- Get to
the alley that has three dogs and a crate. Kill two
of the dogs get on the crate. Continuously dodge the
remaining dog for a time and money bonus for dodging.
Civilian locations in mercenaries mode:- The civilians
that must be saved in mercenaries mode may be found at
the following locations. Note: You must save them
in this order or some of them will die. Also, You must
kill all the enemies in the room with the civilians or
they will not be saved.
1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station (where you got the fuse)
5. Sales Office
6. The Bar
Mercenary mode item box:- Once you complete mercenary
mode with each character and bought all the weapons you
can access the item box, but it only contains a knife.
S rank in mercenary mode:- Get the combat knife, kill
many monsters, rescue all civilians, and do not use
healing items. Then kill every monster with the knife.
You should end up with over an hour and some change.
330 seconds in mercenary mode:- Go to the part of the
mercenary mission with two Nemeses and take out your
knife. The Nemeses will kill each other, and you will
earn 330 seconds.
Larger reward in mercenary mode:- Try to reach the area
near the goal (just after the dimly lit hallway, near
the intersection) with more than four minutes remaining
on the game clock. Two more of the STARS-killing Nemeses
will appear, both armed with makeshift
rocket launchers!. This achievement results in a larger
reward from the Big Fat Boss.
Identity of the rewarder in mercenary mode:- The
identity of the fat man who hands out the reward money
in mercenary mode is Brian Irons, the police chief. To
confirm this, look at his shirt.
Get the S.T.A.R.S. card faster:- This trick allows you
to get the S.T.A.R.S. card faster without having to go
further into the police station and wasting ammo for
Jill's card for the computer to get the password to the
drawer where the S.T.A.R.S. Room Key is located. After
Brad is dead near the entrance of the police station,
you have choose between fighting the monster or entering
the police station. Choose to fight the monster.
When you do this, remember that Nemesis is left handed.
When he comes at you, run past his right side and you
will not get hurt. You should get near Brad's body so
you can check it. If completed; you can grab his card
case and dodge Nemesis to enter the doors of the police
station. When inside, go into the items menu and check
on the card case to get his S.T.A.R.S. card. You can use
it on computer for the password for the S.T.A.R.S. Room
Key.
Killing Zombies quicker under the hard
difficulty setting:- If you are using shotgun rounds,
wait until the zombie is directly in front of you, then
aim up to fire. This will blow their head off, killing
them immediately and save one round of shotgun ammo per
zombie. If you are using handgun rounds, carry your
knife, and only shoot them until they fall. Then, finish
them off with the knife.
Getting Mikhail to kill Zombies with the oil drum:- Get
everything except the oil, then go to the trolley. If
you destroyed the oil drum, Mikhail will throw a grenade
killing the zombies. But if you did not destroy the oil
drum, Mikhail will kick it towards the Zombies and shoot
it with his gun, killing them.
Checking zombies:- To tell if zombies are still active
after they are hit, leave the room. If the zombie is
still on the floor, he is still active.
Walk back and forth in front of their head or enable the
auto aim feature and press Aim.
If you are not sure if a zombie or a dead body is
present, look for a shadow. If there is a shadow under
the corpse, it is still alive. When you see no shadow or
when it lies in a pile of blood, it is dead.
If you are not sure if a zombie is dead, walk up fairly
close to it (but not so close that they start chewing
your ankles) and simply back up. If the Zombie is alive,
the character will do a wary backup move instead of the
standard backup done when there is nothing there.
Run on one foot:- When running, quickly and repeatedly
tap Square. Jill will run on one foot, and her other
foot will never touch the ground.
Spinning Jill:- Note: A controller with an auto-fire
feature is required for this trick. Turn on the
auto-fire, then have Jill walk backwards and press the
bvutton to have her turn around. If done correctly, she
will spin around on one foot.
Campaign sign:- Go to the end of the hall with the save
room behind the restaurant to find political campaign
signs. Look closely you will see a sign that says "OTOM
for U...S Senat".
Locker combination:- When entering the Police Station
and going into the door in the top left corner, you will
reach a room with zombies. After killing them, enter the
next room, which contains the lockers. Go to the other
side to find a locker with a light on it. The game will
prompt for a code. The code (varies by game) is either
"0131", "0513", "4011", or "4312".
Park fountain solution:- When using the water control
unit in Raccoon Park to drain the fountain, you have to
align the gray and black gears. The gears need to be
moved in the following order to correctly align them and
drain the fountain. Move the bottom left black gear up.
Move the top center gray gear down. Move the top right
gray gear to the left. Move the bottom right black
gear up. Move the top center gray gear down. Move the
top left black gear to the right.
Water sample solution:- When using the water sample
machine in the abandoned Waste Processing Plant (Dead
Factory), you have align the three lines of the water
sample correctly to process the sample. There are four
possible solutions (varies by game):
A: 4
Right, B: 2 Right, C: 2 Left. A: 1 Right, B: 1 Right, C:
2
Left. A: 1 Left, B: 2 Left, C: 2 Right. A: 1 Right, B:
3
Right, C: 4 Left. This will unlock half of the lock to
the door next to the elevator.
Sales passwords:- In the sales, the passwords are
either "ADRAVIL", "SAFSPRIN", or "AQUACURE".
Oil truck from Resident Evil 2:- When going to the
trolley, look ahead as you climb the boxes. You can see
the truck that crashed in Resident Evil 2 in the opening
sequence.
Glitch: Two Nemesis with rocket launchers:- Get to the
alley behind the bar. Walk out into the alleyway until
you see stairs. Nemesis will appear with a
rocket launcher, but before he can shoot a second
Nemesis will shoot at you but will hit the first Nemesis
and knock him down.
Defeating Nemesis on the hard difficulty
GameShark codes
Extracted Tofu mercenary mission:
Note: This trick requires a GameShark or Pro Action
Replay
cartridge. Enable the following code in the North
American version of the game: 800D3D3E 000F 800D3D54
000F
Originally, Tofu was in mercenary mode. He was unlocked
by completing mercenary mode with a S ranking with all
the characters. However, he was taken out of the game.
After enabling this code and when you rescue civilians,
you will get the items he would have received. Also,
when you complete his mission, the game will say that
you were Tofu.
Play as Tofu:- Note: This trick requires a GameShark or
Pro Action Replay cartridge. Enable the following code
in the North American version of the game: 800D1F86
000F. For the Japanese version, use 300D162E 000F. You
will be able to play as Tofu and be able to use all
weapons (even though they will be invisible). Tofu
floats rather than actually walks, but you can
hear footsteps when he moves.
Action Replay Codes
All Weapons In Chest
800d215c0001
800d21600002
800d21640003
800d21680004
800d216c0005
800d21700006
800d2174000a
800d2178000b
800d217c000c
800d2180000d
800d2184000e
800d2188000f
800d218c0010
800d21900011
800d21940012
800d21980013
800d219c0014
Infinite Ammo All Weapons
8006d0bc2400
Infinite Ink Ribbons In Chest
800d21a06381
800d21a20001
Infinite Health (Jill)
800ccc9000c8
Condition Fine
300ccc970004
Have 10 Slots
800d225e000a
Have All Maps
300d212700fe
300d212b00fe
Have All Files
800d212cffff
800d212effff
Item Box (Press L1+Square)
d00cc8300084
800d1f2c0200
d00cc8300084
800e01c40002
Total Time (Get Grade S)
800d1f280000
800d1f2a0000
Have All Pics in Epilogue
800d1f3e0008
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